// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. #pragma once class AnimatedModel; /// /// The animations service. /// class AnimationManager { public: /// /// Adds an animated model to update. /// /// The object. static void AddToUpdate(AnimatedModel* obj); /// /// Removes the animated model from update. /// /// The object. static void RemoveFromUpdate(AnimatedModel* obj); };