// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. #include "GraphicsSettings.h" #include "Engine/Graphics/Graphics.h" void GraphicsSettings::Apply() { Graphics::UseVSync = UseVSync; Graphics::AAQuality = AAQuality; Graphics::SSRQuality = SSRQuality; Graphics::SSAOQuality = SSAOQuality; Graphics::VolumetricFogQuality = VolumetricFogQuality; Graphics::ShadowsQuality = ShadowsQuality; Graphics::ShadowMapsQuality = ShadowMapsQuality; Graphics::AllowCSMBlending = AllowCSMBlending; Graphics::DefaultProbeResolution = (int32)DefaultProbeResolution; Graphics::GlobalSDFQuality = GlobalSDFQuality; Graphics::GIQuality = GIQuality; Graphics::PostProcessSettings = PostProcessSettings; }