// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved. #pragma once #include "Matrix.h" /// /// Helper matrix for optimized float3x4 package of transformation matrices. /// struct FLAXENGINE_API Matrix3x4 { union { float Values[3][4]; float Raw[12]; }; void SetMatrix(const Matrix& m); void SetMatrixTranspose(const Matrix& m); }; template<> struct TIsPODType { enum { Value = true }; };