// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#pragma once
#include "Matrix.h"
///
/// Helper matrix for optimized float3x4 package of transformation matrices.
///
struct FLAXENGINE_API Matrix3x4
{
union
{
float Values[3][4];
float Raw[12];
};
void SetMatrix(const Matrix& m);
void SetMatrixTranspose(const Matrix& m);
};
template<>
struct TIsPODType
{
enum { Value = true };
};