// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#if GRAPHICS_API_NULL
#include "Engine/Graphics/Shaders/GPUShader.h"
///
/// Shader for Null backend.
///
class GPUShaderNull : public GPUShader
{
protected:
// [GPUShader]
GPUShaderProgram* CreateGPUShaderProgram(ShaderStage type, const GPUShaderProgramInitializer& initializer, Span bytecode, MemoryReadStream& stream) override
{
return nullptr;
}
public:
// [GPUShader]
bool Create(MemoryReadStream& stream) override
{
return false;
}
};
#endif