// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. #include "./Flax/Common.hlsl" // Pixel Shader for Temporal Anti-Aliasing META_PS(true, FEATURE_LEVEL_ES2) float4 PS(Quad_VS2PS input) : SV_Target0 { return float4(0, 0, 0, 0); }