// Copyright (c) Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.CustomEditors.Dedicated
{
///
/// Custom editor for .
///
///
[CustomEditor(typeof(NavMeshBoundsVolume)), DefaultEditor]
internal class NavMeshBoundsVolumeEditor : ActorEditor
{
///
public override void Initialize(LayoutElementsContainer layout)
{
base.Initialize(layout);
if (Values.HasDifferentTypes == false)
{
var button = layout.Button("Build");
button.Button.Clicked += OnBuildClicked;
}
}
private void OnBuildClicked()
{
foreach (var value in Values)
{
if (value is NavMeshBoundsVolume volume)
{
Navigation.BuildNavMesh(volume.Box, volume.Scene);
Editor.Instance.Scene.MarkSceneEdited(volume.Scene);
}
}
}
}
}