// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. #include "EmptyActor.h" EmptyActor::EmptyActor(const SpawnParams& params) : Actor(params) { } #if USE_EDITOR BoundingBox EmptyActor::GetEditorBox() const { const Vector3 size(50); return BoundingBox(_transform.Translation - size, _transform.Translation + size); } #endif void EmptyActor::OnTransformChanged() { // Base Actor::OnTransformChanged(); _box = BoundingBox(_transform.Translation, _transform.Translation); _sphere = BoundingSphere(_transform.Translation, 0.0f); }