// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. #pragma once #include "Engine/Level/Actors/BoxVolume.h" /// /// A special type of volume that defines the areas of the scene in which navigation meshes are generated. /// API_CLASS() class FLAXENGINE_API NavMeshBoundsVolume : public BoxVolume { DECLARE_SCENE_OBJECT(NavMeshBoundsVolume); protected: // [BoxVolume] void OnEnable() override; void OnDisable() override; #if USE_EDITOR void OnBoundsChanged(const BoundingBox& prevBounds) override; Color GetWiresColor() override; #endif };