// Copyright (c) Wojciech Figat. All rights reserved. // TODO: Check defines so we can disable ENet #include "ENetDriver.h" #include "Engine/Networking/NetworkConfig.h" #include "Engine/Networking/NetworkChannelType.h" #include "Engine/Networking/NetworkEvent.h" #include "Engine/Networking/NetworkPeer.h" #include "Engine/Networking/NetworkStats.h" #include "Engine/Core/Log.h" #include "Engine/Core/Collections/Array.h" #define ENET_IMPLEMENTATION #define _WINSOCK_DEPRECATED_NO_WARNINGS #include #undef _WINSOCK_DEPRECATED_NO_WARNINGS #undef SendMessage ENetPacketFlag ChannelTypeToPacketFlag(const NetworkChannelType channel) { int flag = 0; // Maybe use ENET_PACKET_FLAG_NO_ALLOCATE? // Add reliable flag when it is "reliable" channel if (channel == NetworkChannelType::Reliable || channel == NetworkChannelType::ReliableOrdered) flag |= ENET_PACKET_FLAG_RELIABLE; // Use unsequenced flag when the flag is unreliable. We have to sequence all other packets. if (channel == NetworkChannelType::Unreliable) flag |= ENET_PACKET_FLAG_UNSEQUENCED; // Note that all reliable channels are exactly the same. TODO: How to handle unordered reliable packets...? return static_cast(flag); } void SendPacketToPeer(ENetPeer* peer, const NetworkChannelType channelType, const NetworkMessage& message) { // Covert our channel type to the internal ENet packet flags const ENetPacketFlag flag = ChannelTypeToPacketFlag(channelType); // This will copy the data into the packet when ENET_PACKET_FLAG_NO_ALLOCATE is not set. // Tho, we cannot use it, because we're releasing the message right after the send - and the packet might not // be sent, yet. To avoid data corruption, we're just using the copy method. We might fix that later, but I'll take // the smaller risk. ENetPacket* packet = enet_packet_create(message.Buffer, message.Length, flag); // And send it! enet_peer_send(peer, 0, packet); // TODO: To reduce latency, we can use `enet_host_flush` to flush all packets. Maybe some API, like NetworkManager::FlushQueues()? } ENetDriver::ENetDriver(const SpawnParams& params) : ScriptingObject(params) { } bool ENetDriver::Initialize(NetworkPeer* host, const NetworkConfig& config) { _networkHost = host; _config = config; _peerMap.Clear(); if (enet_initialize() != 0) { LOG(Error, "Failed to initialize ENet driver!"); return true; } LOG(Info, "Initialized ENet driver"); return false; } void ENetDriver::Dispose() { if (_peer) enet_peer_disconnect_now(_peer, 0); enet_host_destroy(_host); enet_deinitialize(); _peerMap.Clear(); _peer = nullptr; _host = nullptr; LOG(Info, "ENet driver stopped!"); } bool ENetDriver::Listen() { ENetAddress address = { 0 }; address.port = _config.Port; address.host = ENET_HOST_ANY; // Set host address if needed if (_config.Address != TEXT("any")) enet_address_set_host(&address, _config.Address.ToStringAnsi().GetText()); // Create ENet host _host = enet_host_create(&address, _config.ConnectionsLimit, 1, 0, 0); if (_host == nullptr) { LOG(Error, "Failed to initialize ENet host!"); return false; } LOG(Info, "Created ENet server!"); return true; } bool ENetDriver::Connect() { LOG(Info, "Connecting using ENet..."); ENetAddress address = { 0 }; address.port = _config.Port; enet_address_set_host(&address, _config.Address.ToStringAnsi().GetText()); // Create ENet host _host = enet_host_create(nullptr, 1, 1, 0, 0); if (_host == nullptr) { LOG(Error, "Failed to initialize ENet host!"); return false; } // Create ENet peer/connect to the server _peer = enet_host_connect(_host, &address, 1, 0); if (_peer == nullptr) { LOG(Error, "Failed to create ENet host!"); enet_host_destroy(_host); return false; } return true; } void ENetDriver::Disconnect() { if (_peer) { enet_peer_disconnect_now(_peer, 0); _peer = nullptr; LOG(Info, "Disconnected"); } } void ENetDriver::Disconnect(const NetworkConnection& connection) { const int connectionId = connection.ConnectionId; ENetPeer* peer; if (_peerMap.TryGet(connectionId, peer)) { enet_peer_disconnect_now(peer, 0); _peerMap.Remove(connectionId); } else { LOG(Error, "Failed to kick connection({0}). ENetPeer not found!", connection.ConnectionId); } } bool ENetDriver::PopEvent(NetworkEvent& eventPtr) { ASSERT(_host); ENetEvent event; const int result = enet_host_service(_host, &event, 0); if (result < 0) LOG(Error, "Failed to check ENet events!"); if (result > 0) { // Copy sender data const uint32 connectionId = enet_peer_get_id(event.peer); eventPtr.Sender.ConnectionId = connectionId; switch (event.type) { case ENET_EVENT_TYPE_CONNECT: eventPtr.EventType = NetworkEventType::Connected; if (IsServer()) _peerMap.Add(connectionId, event.peer); break; case ENET_EVENT_TYPE_DISCONNECT: eventPtr.EventType = NetworkEventType::Disconnected; if (IsServer()) _peerMap.Remove(connectionId); break; case ENET_EVENT_TYPE_DISCONNECT_TIMEOUT: eventPtr.EventType = NetworkEventType::Timeout; if (IsServer()) _peerMap.Remove(connectionId); break; case ENET_EVENT_TYPE_RECEIVE: eventPtr.EventType = NetworkEventType::Message; eventPtr.Message = _networkHost->CreateMessage(); eventPtr.Message.Length = event.packet->dataLength; Platform::MemoryCopy(eventPtr.Message.Buffer, event.packet->data, event.packet->dataLength); break; default: break; } // Got event return true; } // No events return false; } void ENetDriver::SendMessage(const NetworkChannelType channelType, const NetworkMessage& message) { ASSERT(!IsServer()); SendPacketToPeer(_peer, channelType, message); } void ENetDriver::SendMessage(NetworkChannelType channelType, const NetworkMessage& message, NetworkConnection target) { ASSERT(IsServer()); ENetPeer* peer; if (_peerMap.TryGet(target.ConnectionId, peer) && peer && peer->state == ENET_PEER_STATE_CONNECTED) { SendPacketToPeer(peer, channelType, message); } } void ENetDriver::SendMessage(const NetworkChannelType channelType, const NetworkMessage& message, const Array& targets) { ASSERT(IsServer()); ENetPeer* peer; for (NetworkConnection target : targets) { if (_peerMap.TryGet(target.ConnectionId, peer) && peer && peer->state == ENET_PEER_STATE_CONNECTED) { SendPacketToPeer(peer, channelType, message); } } } NetworkDriverStats ENetDriver::GetStats() { return GetStats({ 0 }); } NetworkDriverStats ENetDriver::GetStats(NetworkConnection target) { NetworkDriverStats stats; ENetPeer* peer = _peer; if (!peer) _peerMap.TryGet(target.ConnectionId, peer); if (!peer && _host && _host->peerCount > 0) peer = _host->peers; if (peer) { stats.RTT = (float)peer->roundTripTime; stats.TotalDataSent = peer->totalDataSent; stats.TotalDataReceived = peer->totalDataReceived; } return stats; }