// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#include "ShaderFunctionReader.h"
#if COMPILE_WITH_SHADER_COMPILER
namespace ShaderProcessing
{
///
/// Compute Shaders reader
///
class ComputeShaderFunctionReader : public ShaderFunctionReader
{
DECLARE_SHADER_META_READER_HEADER("META_CS", CS);
ComputeShaderFunctionReader()
{
_childReaders.Add(New("numthreads"));
}
~ComputeShaderFunctionReader()
{
}
};
}
#endif