%copyright%#include "%filename%.h" %class%::%class%(const SpawnParams& params) : Actor(params) { } void %class%::OnEnable() { Actor::OnEnable(); // Here you can add code that needs to be called when script is enabled (eg. register for events) } void %class%::OnDisable() { Actor::OnDisable(); // Here you can add code that needs to be called when script is disabled (eg. unregister from events) }