// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
class AnimatedModel;
///
/// The animations service.
///
class AnimationManager
{
public:
///
/// Adds an animated model to update.
///
/// The object.
static void AddToUpdate(AnimatedModel* obj);
///
/// Removes the animated model from update.
///
/// The object.
static void RemoveFromUpdate(AnimatedModel* obj);
};