// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. #include "VectorInt.h" #include "Vector2.h" #include "Vector3.h" #include "Vector4.h" #include "Engine/Core/Types/String.h" const Int2 Int2::Zero(0); const Int2 Int2::One(1); Int2::Int2(const Vector2& v) : X(static_cast(v.X)) , Y(static_cast(v.Y)) { } String Int2::ToString() const { return String::Format(TEXT("{}"), *this); } const Int3 Int3::Zero(0); const Int3 Int3::One(1); Int3::Int3(const Vector3& v) : X(static_cast(v.X)) , Y(static_cast(v.Y)) , Z(static_cast(v.Z)) { } String Int3::ToString() const { return String::Format(TEXT("{}"), *this); } const Int4 Int4::Zero(0); const Int4 Int4::One(1); Int4::Int4(const Vector4& v) : X(static_cast(v.X)) , Y(static_cast(v.Y)) , Z(static_cast(v.Z)) , W(static_cast(v.W)) { } String Int4::ToString() const { return String::Format(TEXT("{}"), *this); }