// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. #pragma once #if PLATFORM_ANDROID #include "Engine/Platform/Base/WindowBase.h" #include "Engine/Platform/Platform.h" /// /// Implementation of the window class for Android platform. /// class AndroidWindow : public WindowBase { friend AndroidPlatform; public: /// /// Initializes a new instance of the class. /// /// The initial window settings. AndroidWindow(const CreateWindowSettings& settings); /// /// Finalizes an instance of the class. /// ~AndroidWindow(); public: // [Window] void* GetNativePtr() const override; void Show() override; void Hide() override; void Minimize() override; void Maximize() override; void Restore() override; bool IsClosed() const override; void BringToFront(bool force = false) override; void SetClientBounds(const Rectangle& clientArea) override; void SetPosition(const Vector2& position) override; void SetClientPosition(const Vector2& position) override; Vector2 GetPosition() const override; Vector2 GetSize() const override; Vector2 GetClientSize() const override; Vector2 ScreenToClient(const Vector2& screenPos) const override; Vector2 ClientToScreen(const Vector2& clientPos) const override; void SetTitle(const StringView& title) override; DragDropEffect DoDragDrop(const StringView& data) override; void StartTrackingMouse(bool useMouseScreenOffset) override; void EndTrackingMouse() override; }; #endif