Files
FlaxEngine/Source/FlaxTests.Build.cs
2024-02-26 19:00:48 +01:00

69 lines
2.1 KiB
C#

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System;
using System.Linq;
using System.IO;
using Flax.Build;
using Flax.Build.NativeCpp;
/// <summary>
/// Target that builds standalone, native tests.
/// </summary>
public class FlaxTestsTarget : FlaxEditor
{
/// <inheritdoc />
public override void Init()
{
base.Init();
// Initialize
OutputName = "FlaxTests";
ConfigurationName = "Tests";
IsPreBuilt = false;
UseSymbolsExports = true;
Platforms = new[]
{
TargetPlatform.Windows,
TargetPlatform.Linux,
TargetPlatform.Mac,
};
Architectures = new[]
{
TargetArchitecture.x64,
};
Configurations = new[]
{
TargetConfiguration.Development,
};
GlobalDefinitions.Add("FLAX_TESTS");
Win32ResourceFile = null;
Modules.Add("Tests");
}
/// <inheritdoc />
public override void SetupTargetEnvironment(BuildOptions options)
{
base.SetupTargetEnvironment(options);
// Setup C# scripts environment
options.ScriptingAPI.IgnoreMissingDocumentationWarnings = true;
options.ScriptingAPI.Defines.Add("FLAX_TESTS");
var nunitFramework = Path.Combine(Globals.EngineRoot, "Source/Platforms/DotNet/NUnit/framework/nunit.framework.dll");
options.ScriptingAPI.FileReferences.Add(nunitFramework);
// Produce console program
options.LinkEnv.LinkAsConsoleProgram = true;
}
/// <inheritdoc />
public override Target SelectReferencedTarget(ProjectInfo project, Target[] projectTargets)
{
var testTargetName = "FlaxNativeTests"; // Should this be added to .flaxproj, similarly as "GameTarget" and "EditorTarget"?
var result = projectTargets.FirstOrDefault(x => x.Name == testTargetName);
if (result == null)
throw new Exception(string.Format("Invalid or missing test target {0} specified in project {1} (referenced by project {2}).", testTargetName, project.Name, Project.Name));
return result;
}
}