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2024-02-26 19:00:48 +01:00

313 lines
9.4 KiB
C++

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#pragma once
#if GRAPHICS_API_DIRECTX11 || GRAPHICS_API_DIRECTX12
#include "GPUAdapterDX.h"
#include "Engine/Graphics/GPUDevice.h"
#include "Engine/Core/Utilities.h"
#include "Engine/Platform/Platform.h"
#include "Engine/Platform/MemoryStats.h"
#include "RenderToolsDX.h"
struct VideoOutputDX
{
public:
ComPtr<IDXGIOutput> Output;
uint32 RefreshRateNumerator;
uint32 RefreshRateDenominator;
DXGI_OUTPUT_DESC Desc;
DXGI_MODE_DESC DesktopViewMode;
Array<DXGI_MODE_DESC> VideoModes;
};
namespace Windows
{
typedef struct _devicemodeW
{
WCHAR dmDeviceName[32];
WORD dmSpecVersion;
WORD dmDriverVersion;
WORD dmSize;
WORD dmDriverExtra;
DWORD dmFields;
union
{
struct
{
short dmOrientation;
short dmPaperSize;
short dmPaperLength;
short dmPaperWidth;
short dmScale;
short dmCopies;
short dmDefaultSource;
short dmPrintQuality;
} DUMMYSTRUCTNAME;
POINTL dmPosition;
struct
{
POINTL dmPosition;
DWORD dmDisplayOrientation;
DWORD dmDisplayFixedOutput;
} DUMMYSTRUCTNAME2;
} DUMMYUNIONNAME;
short dmColor;
short dmDuplex;
short dmYResolution;
short dmTTOption;
short dmCollate;
WCHAR dmFormName[32];
WORD dmLogPixels;
DWORD dmBitsPerPel;
DWORD dmPelsWidth;
DWORD dmPelsHeight;
union
{
DWORD dmDisplayFlags;
DWORD dmNup;
} DUMMYUNIONNAME2;
DWORD dmDisplayFrequency;
DWORD dmICMMethod;
DWORD dmICMIntent;
DWORD dmMediaType;
DWORD dmDitherType;
DWORD dmReserved1;
DWORD dmReserved2;
DWORD dmPanningWidth;
DWORD dmPanningHeight;
} DEVMODEW, *PDEVMODEW, *NPDEVMODEW, *LPDEVMODEW;
WIN_API BOOL WIN_API_CALLCONV EnumDisplaySettingsW(LPCWSTR lpszDeviceName, DWORD iModeNum, DEVMODEW* lpDevMode);
}
/// <summary>
/// Base for all DirectX graphics devices.
/// </summary>
class GPUDeviceDX : public GPUDevice
{
protected:
GPUAdapterDX* _adapter;
protected:
GPUDeviceDX(RendererType type, ShaderProfile profile, GPUAdapterDX* adapter)
: GPUDevice(type, profile)
, _adapter(adapter)
{
}
public:
/// <summary>
/// Gets DirectX device feature level
/// </summary>
/// <returns>D3D feature level</returns>
FORCE_INLINE D3D_FEATURE_LEVEL GetD3DFeatureLevel() const
{
return _adapter->MaxFeatureLevel;
}
/// <summary>
/// The video outputs.
/// </summary>
Array<VideoOutputDX> Outputs;
protected:
void UpdateOutputs(IDXGIAdapter* adapter)
{
#if PLATFORM_WINDOWS
// Collect output devices
uint32 outputIdx = 0;
ComPtr<IDXGIOutput> output;
DXGI_FORMAT defaultBackbufferFormat = RenderToolsDX::ToDxgiFormat(GPU_BACK_BUFFER_PIXEL_FORMAT);
Array<DXGI_MODE_DESC> modeDesc;
while (adapter->EnumOutputs(outputIdx, &output) != DXGI_ERROR_NOT_FOUND)
{
auto& outputDX11 = Outputs.AddOne();
outputDX11.Output = output;
output->GetDesc(&outputDX11.Desc);
uint32 numModes = 0;
HRESULT hr = output->GetDisplayModeList(defaultBackbufferFormat, 0, &numModes, nullptr);
if (FAILED(hr))
{
LOG(Warning, "Error while enumerating adapter output video modes.");
continue;
}
modeDesc.Resize(numModes, false);
hr = output->GetDisplayModeList(defaultBackbufferFormat, 0, &numModes, modeDesc.Get());
if (FAILED(hr))
{
LOG(Warning, "Error while enumerating adapter output video modes.");
continue;
}
for (auto& mode : modeDesc)
{
bool foundVideoMode = false;
for (auto& videoMode : outputDX11.VideoModes)
{
if (videoMode.Width == mode.Width &&
videoMode.Height == mode.Height &&
videoMode.RefreshRate.Numerator == mode.RefreshRate.Numerator &&
videoMode.RefreshRate.Denominator == mode.RefreshRate.Denominator)
{
foundVideoMode = true;
break;
}
}
if (!foundVideoMode)
{
outputDX11.VideoModes.Add(mode);
// Collect only from the main monitor
if (Outputs.Count() == 1)
{
VideoOutputModes.Add({ mode.Width, mode.Height, (uint32)(mode.RefreshRate.Numerator / (float)mode.RefreshRate.Denominator) });
}
}
}
// Get desktop display mode
HMONITOR hMonitor = outputDX11.Desc.Monitor;
MONITORINFOEX monitorInfo;
monitorInfo.cbSize = sizeof(MONITORINFOEX);
GetMonitorInfo(hMonitor, &monitorInfo);
Windows::DEVMODEW devMode;
devMode.dmSize = sizeof(Windows::DEVMODEW);
devMode.dmDriverExtra = 0;
Windows::EnumDisplaySettingsW(monitorInfo.szDevice, ((DWORD)-1), &devMode);
DXGI_MODE_DESC currentMode;
currentMode.Width = devMode.dmPelsWidth;
currentMode.Height = devMode.dmPelsHeight;
bool useDefaultRefreshRate = 1 == devMode.dmDisplayFrequency || 0 == devMode.dmDisplayFrequency;
currentMode.RefreshRate.Numerator = useDefaultRefreshRate ? 0 : devMode.dmDisplayFrequency;
currentMode.RefreshRate.Denominator = useDefaultRefreshRate ? 0 : 1;
currentMode.Format = defaultBackbufferFormat;
currentMode.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
currentMode.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
if (output->FindClosestMatchingMode(&currentMode, &outputDX11.DesktopViewMode, nullptr) != S_OK)
outputDX11.DesktopViewMode = currentMode;
float refreshRate = outputDX11.DesktopViewMode.RefreshRate.Numerator / (float)outputDX11.DesktopViewMode.RefreshRate.Denominator;
LOG(Info, "Video output '{0}' {1}x{2} {3} Hz", outputDX11.Desc.DeviceName, devMode.dmPelsWidth, devMode.dmPelsHeight, refreshRate);
outputIdx++;
}
#endif
}
static RendererType getRendererType(GPUAdapterDX* adapter)
{
switch (adapter->MaxFeatureLevel)
{
case D3D_FEATURE_LEVEL_10_0:
return RendererType::DirectX10;
case D3D_FEATURE_LEVEL_10_1:
return RendererType::DirectX10_1;
case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_11_1:
return RendererType::DirectX11;
#if GRAPHICS_API_DIRECTX12
case D3D_FEATURE_LEVEL_12_0:
case D3D_FEATURE_LEVEL_12_1:
return RendererType::DirectX12;
#endif
default:
return RendererType::Unknown;
}
}
static ShaderProfile getShaderProfile(GPUAdapterDX* adapter)
{
switch (adapter->MaxFeatureLevel)
{
case D3D_FEATURE_LEVEL_10_0:
case D3D_FEATURE_LEVEL_10_1:
return ShaderProfile::DirectX_SM4;
case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_11_1:
return ShaderProfile::DirectX_SM5;
#if GRAPHICS_API_DIRECTX12
case D3D_FEATURE_LEVEL_12_0:
case D3D_FEATURE_LEVEL_12_1:
return ShaderProfile::DirectX_SM5;
#endif
default:
return ShaderProfile::Unknown;
}
}
public:
// [GPUDevice]
GPUAdapter* GetAdapter() const override
{
return _adapter;
}
protected:
// [GPUDevice]
bool Init() override
{
const DXGI_ADAPTER_DESC& adapterDesc = _adapter->Description;
const uint64 dedicatedVideoMemory = static_cast<uint64>(adapterDesc.DedicatedVideoMemory);
const uint64 dedicatedSystemMemory = static_cast<uint64>(adapterDesc.DedicatedSystemMemory);
const uint64 sharedSystemMemory = static_cast<uint64>(adapterDesc.SharedSystemMemory);
// Calculate total GPU memory
const uint64 totalPhysicalMemory = Math::Min(Platform::GetMemoryStats().TotalPhysicalMemory, 16Ull * 1024Ull * 1024Ull * 1024Ull);
const uint64 totalSystemMemory = Math::Min(sharedSystemMemory / 2Ull, totalPhysicalMemory / 4Ull);
TotalGraphicsMemory = 0;
if (_adapter->IsIntel())
{
TotalGraphicsMemory = dedicatedVideoMemory + dedicatedSystemMemory + totalSystemMemory;
}
else if (dedicatedVideoMemory >= 200 * 1024 * 1024)
{
TotalGraphicsMemory = dedicatedVideoMemory;
}
else if (dedicatedSystemMemory >= 200 * 1024 * 1024)
{
TotalGraphicsMemory = dedicatedSystemMemory;
}
else if (sharedSystemMemory >= 400 * 1024 * 1024)
{
TotalGraphicsMemory = totalSystemMemory;
}
else
{
TotalGraphicsMemory = totalPhysicalMemory / 4Ull;
}
// Base
return GPUDevice::Init();
}
void Dispose() override
{
Outputs.Resize(0);
GPUDevice::Dispose();
}
};
#endif