Files
FlaxEngine/Source/Engine/Renderer/ContrastAdaptiveSharpeningPass.h
2024-11-20 23:08:32 +01:00

40 lines
1021 B
C++

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#pragma once
#include "RendererPass.h"
#include "Engine/Graphics/PostProcessSettings.h"
/// <summary>
/// Contrast Adaptive Sharpening (CAS) provides a mixed ability to sharpen and optionally scale an image. Based on AMD FidelityFX implementation.
/// </summary>
class ContrastAdaptiveSharpeningPass : public RendererPass<ContrastAdaptiveSharpeningPass>
{
private:
AssetReference<Shader> _shader;
GPUPipelineState* _psCAS = nullptr;
bool _lazyInit = true;
public:
bool CanRender(const RenderContext& renderContext);
void Render(const RenderContext& renderContext, GPUTexture* input, GPUTextureView* output);
private:
#if COMPILE_WITH_DEV_ENV
void OnShaderReloading(Asset* obj)
{
_psCAS->ReleaseGPU();
invalidateResources();
}
#endif
public:
// [RendererPass]
String ToString() const override;
void Dispose() override;
protected:
// [RendererPass]
bool setupResources() override;
};