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//-------------------------------------------------------------------------------------
// DirectXMesh.h
//
// DirectX Mesh Geometry Library
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkID=324981
//-------------------------------------------------------------------------------------
#pragma once
#include <cstddef>
#include <cstdint>
#include <functional>
#include <memory>
#include <string>
#include <utility>
#include <vector>
#ifdef _WIN32
#if !defined(__d3d11_h__) && !defined(__d3d11_x_h__) && !defined(__d3d12_h__) && !defined(__d3d12_x_h__) && !defined(__XBOX_D3D12_X__)
#ifdef _GAMING_XBOX_SCARLETT
#include <d3d12_xs.h>
#elif defined(_GAMING_XBOX)
#include <d3d12_x.h>
#elif defined(_XBOX_ONE) && defined(_TITLE)
#error This library no longer supports legacy Xbox One XDK
#else
#include <d3d11_1.h>
#endif
#endif
#else // !WIN32
#include <directx/dxgiformat.h>
#include <wsl/winadapter.h>
#endif
#include <DirectXMath.h>
#include <DirectXCollision.h>
#include <DirectXPackedVector.h>
#define DIRECTX_MESH_VERSION 166
namespace DirectX
{
//---------------------------------------------------------------------------------
// DXGI Format Utilities
bool __cdecl IsValidVB(_In_ DXGI_FORMAT fmt) noexcept;
constexpr bool __cdecl IsValidIB(_In_ DXGI_FORMAT fmt) noexcept;
size_t __cdecl BytesPerElement(_In_ DXGI_FORMAT fmt) noexcept;
//---------------------------------------------------------------------------------
// Input Layout Descriptor Utilities
#if defined(__d3d11_h__) || defined(__d3d11_x_h__)
bool __cdecl IsValid(_In_reads_(nDecl) const D3D11_INPUT_ELEMENT_DESC* vbDecl, _In_ size_t nDecl) noexcept;
void __cdecl ComputeInputLayout(
_In_reads_(nDecl) const D3D11_INPUT_ELEMENT_DESC* vbDecl, _In_ size_t nDecl,
_Out_writes_opt_(nDecl) uint32_t* offsets,
_Out_writes_opt_(D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT) uint32_t* strides) noexcept;
#endif
#if defined(__d3d12_h__) || defined(__d3d12_x_h__) || defined(__XBOX_D3D12_X__)
bool __cdecl IsValid(const D3D12_INPUT_LAYOUT_DESC& vbDecl) noexcept;
void __cdecl ComputeInputLayout(
const D3D12_INPUT_LAYOUT_DESC& vbDecl,
_Out_writes_opt_(vbDecl.NumElements) uint32_t* offsets,
_Out_writes_opt_(D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT) uint32_t* strides) noexcept;
#endif
//---------------------------------------------------------------------------------
// Attribute Utilities
std::vector<std::pair<size_t, size_t>> __cdecl ComputeSubsets(_In_reads_opt_(nFaces) const uint32_t* attributes, _In_ size_t nFaces);
// Returns a list of face offset,counts for attribute groups
//---------------------------------------------------------------------------------
// Mesh Optimization Utilities
void __cdecl ComputeVertexCacheMissRate(
_In_reads_(nFaces * 3) const uint16_t* indices, _In_ size_t nFaces, _In_ size_t nVerts,
_In_ size_t cacheSize, _Out_ float& acmr, _Out_ float& atvr);
void __cdecl ComputeVertexCacheMissRate(
_In_reads_(nFaces * 3) const uint32_t* indices, _In_ size_t nFaces, _In_ size_t nVerts,
_In_ size_t cacheSize, _Out_ float& acmr, _Out_ float& atvr);
// Compute the average cache miss ratio and average triangle vertex reuse for the post-transform vertex cache
//---------------------------------------------------------------------------------
// Vertex Buffer Reader/Writer
class VBReader
{
public:
VBReader() noexcept(false);
VBReader(VBReader&&) noexcept;
VBReader& operator= (VBReader&&) noexcept;
VBReader(VBReader const&) = delete;
VBReader& operator= (VBReader const&) = delete;
~VBReader();
#if defined(__d3d11_h__) || defined(__d3d11_x_h__)
HRESULT __cdecl Initialize(_In_reads_(nDecl) const D3D11_INPUT_ELEMENT_DESC* vbDecl, _In_ size_t nDecl);
// Does not support VB decls with D3D11_INPUT_PER_INSTANCE_DATA
#endif
#if defined(__d3d12_h__) || defined(__d3d12_x_h__) || defined(__XBOX_D3D12_X__)
HRESULT __cdecl Initialize(const D3D12_INPUT_LAYOUT_DESC& vbDecl);
// Does not support VB decls with D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA
#endif
HRESULT __cdecl AddStream(_In_reads_bytes_(stride*nVerts) const void* vb, _In_ size_t nVerts, _In_ size_t inputSlot, _In_ size_t stride = 0) noexcept;
// Add vertex buffer to reader
HRESULT __cdecl Read(_Out_writes_(count) XMVECTOR* buffer, _In_z_ const char* semanticName, _In_ unsigned int semanticIndex, _In_ size_t count, bool x2bias = false) const;
// Extracts data elements from vertex buffer
HRESULT __cdecl Read(_Out_writes_(count) float* buffer, _In_z_ const char* semanticName, _In_ unsigned int semanticIndex, _In_ size_t count, bool x2bias = false) const;
HRESULT __cdecl Read(_Out_writes_(count) XMFLOAT2* buffer, _In_z_ const char* semanticName, _In_ unsigned int semanticIndex, _In_ size_t count, bool x2bias = false) const;
HRESULT __cdecl Read(_Out_writes_(count) XMFLOAT3* buffer, _In_z_ const char* semanticName, _In_ unsigned int semanticIndex, _In_ size_t count, bool x2bias = false) const;
HRESULT __cdecl Read(_Out_writes_(count) XMFLOAT4* buffer, _In_z_ const char* semanticName, _In_ unsigned int semanticIndex, _In_ size_t count, bool x2bias = false) const;
// Helpers for data extraction
void __cdecl Release() noexcept;
#if defined(__d3d11_h__) || defined(__d3d11_x_h__)
const D3D11_INPUT_ELEMENT_DESC* GetElement(_In_z_ const char* semanticName, _In_ unsigned int semanticIndex) const
{
return GetElement11(semanticName, semanticIndex);
}
const D3D11_INPUT_ELEMENT_DESC* __cdecl GetElement11(_In_z_ const char* semanticName, _In_ unsigned int semanticIndex) const;
#endif
#if defined(__d3d12_h__) || defined(__d3d12_x_h__) || defined(__XBOX_D3D12_X__)
const D3D12_INPUT_ELEMENT_DESC* __cdecl GetElement12(_In_z_ const char* semanticName, _In_ unsigned int semanticIndex) const;
#endif
private:
// Private implementation.
class Impl;
std::unique_ptr<Impl> pImpl;
};
class VBWriter
{
public:
VBWriter() noexcept(false);
VBWriter(VBWriter&&) noexcept;
VBWriter& operator= (VBWriter&&) noexcept;
VBWriter(VBWriter const&) = delete;
VBWriter& operator= (VBWriter const&) = delete;
~VBWriter();
#if defined(__d3d11_h__) || defined(__d3d11_x_h__)
HRESULT __cdecl Initialize(_In_reads_(nDecl) const D3D11_INPUT_ELEMENT_DESC* vbDecl, _In_ size_t nDecl);
// Does not support VB decls with D3D11_INPUT_PER_INSTANCE_DATA
#endif
#if defined(__d3d12_h__) || defined(__d3d12_x_h__) || defined(__XBOX_D3D12_X__)
HRESULT __cdecl Initialize(const D3D12_INPUT_LAYOUT_DESC& vbDecl);
// Does not support VB decls with D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA
#endif
HRESULT __cdecl AddStream(_Out_writes_bytes_(stride*nVerts) void* vb, _In_ size_t nVerts, _In_ size_t inputSlot, _In_ size_t stride = 0) noexcept;
// Add vertex buffer to writer
HRESULT __cdecl Write(_In_reads_(count) const XMVECTOR* buffer, _In_z_ const char* semanticName, _In_ unsigned int semanticIndex, _In_ size_t count, bool x2bias = false) const;
// Inserts data elements into vertex buffer
HRESULT __cdecl Write(_In_reads_(count) const float* buffer, _In_z_ const char* semanticName, _In_ unsigned int semanticIndex, _In_ size_t count, bool x2bias = false) const;
HRESULT __cdecl Write(_In_reads_(count) const XMFLOAT2* buffer, _In_z_ const char* semanticName, _In_ unsigned int semanticIndex, _In_ size_t count, bool x2bias = false) const;
HRESULT __cdecl Write(_In_reads_(count) const XMFLOAT3* buffer, _In_z_ const char* semanticName, _In_ unsigned int semanticIndex, _In_ size_t count, bool x2bias = false) const;
HRESULT __cdecl Write(_In_reads_(count) const XMFLOAT4* buffer, _In_z_ const char* semanticName, _In_ unsigned int semanticIndex, _In_ size_t count, bool x2bias = false) const;
// Helpers for data insertion
void __cdecl Release() noexcept;
#if defined(__d3d11_h__) || defined(__d3d11_x_h__)
const D3D11_INPUT_ELEMENT_DESC* __cdecl GetElement(_In_z_ const char* semanticName, _In_ unsigned int semanticIndex) const
{
return GetElement11(semanticName, semanticIndex);
}
const D3D11_INPUT_ELEMENT_DESC* __cdecl GetElement11(_In_z_ const char* semanticName, _In_ unsigned int semanticIndex) const;
#endif
#if defined(__d3d12_h__) || defined(__d3d12_x_h__) || defined(__XBOX_D3D12_X__)
const D3D12_INPUT_ELEMENT_DESC* __cdecl GetElement12(_In_z_ const char* semanticName, _In_ unsigned int semanticIndex) const;
#endif
private:
// Private implementation.
class Impl;
std::unique_ptr<Impl> pImpl;
};
//---------------------------------------------------------------------------------
// Adjacency Computation
HRESULT __cdecl GenerateAdjacencyAndPointReps(
_In_reads_(nFaces * 3) const uint16_t* indices, _In_ size_t nFaces,
_In_reads_(nVerts) const XMFLOAT3* positions, _In_ size_t nVerts,
_In_ float epsilon,
_Out_writes_opt_(nVerts) uint32_t* pointRep,
_Out_writes_opt_(nFaces * 3) uint32_t* adjacency);
HRESULT __cdecl GenerateAdjacencyAndPointReps(
_In_reads_(nFaces * 3) const uint32_t* indices, _In_ size_t nFaces,
_In_reads_(nVerts) const XMFLOAT3* positions, _In_ size_t nVerts,
_In_ float epsilon,
_Out_writes_opt_(nVerts) uint32_t* pointRep,
_Out_writes_opt_(nFaces * 3) uint32_t* adjacency);
// If pointRep is null, it still generates them internally as they are needed for the final adjacency computation
HRESULT __cdecl ConvertPointRepsToAdjacency(
_In_reads_(nFaces * 3) const uint16_t* indices, _In_ size_t nFaces,
_In_reads_(nVerts) const XMFLOAT3* positions, _In_ size_t nVerts,
_In_reads_opt_(nVerts) const uint32_t* pointRep,
_Out_writes_(nFaces * 3) uint32_t* adjacency);
HRESULT __cdecl ConvertPointRepsToAdjacency(
_In_reads_(nFaces * 3) const uint32_t* indices, _In_ size_t nFaces,
_In_reads_(nVerts) const XMFLOAT3* positions, _In_ size_t nVerts,
_In_reads_opt_(nVerts) const uint32_t* pointRep,
_Out_writes_(nFaces * 3) uint32_t* adjacency);
// If pointRep is null, assumes an identity
HRESULT __cdecl GenerateGSAdjacency(
_In_reads_(nFaces * 3) const uint16_t* indices, _In_ size_t nFaces,
_In_reads_(nVerts) const uint32_t* pointRep,
_In_reads_(nFaces * 3) const uint32_t* adjacency, _In_ size_t nVerts,
_Out_writes_(nFaces * 6) uint16_t* indicesAdj) noexcept;
HRESULT __cdecl GenerateGSAdjacency(
_In_reads_(nFaces * 3) const uint32_t* indices, _In_ size_t nFaces,
_In_reads_(nVerts) const uint32_t* pointRep,
_In_reads_(nFaces * 3) const uint32_t* adjacency, _In_ size_t nVerts,
_Out_writes_(nFaces * 6) uint32_t* indicesAdj) noexcept;
// Generates an IB suitable for Geometry Shader using D3D1x_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ
//---------------------------------------------------------------------------------
// Normals, Tangents, and Bi-Tangents Computation
enum CNORM_FLAGS : unsigned long
{
CNORM_DEFAULT = 0x0,
// Default is to compute normals using weight-by-angle
CNORM_WEIGHT_BY_AREA = 0x1,
// Computes normals using weight-by-area
CNORM_WEIGHT_EQUAL = 0x2,
// Compute normals with equal weights
CNORM_WIND_CW = 0x4,
// Vertices are clock-wise (defaults to CCW)
};
HRESULT __cdecl ComputeNormals(
_In_reads_(nFaces * 3) const uint16_t* indices, _In_ size_t nFaces,
_In_reads_(nVerts) const XMFLOAT3* positions, _In_ size_t nVerts,
_In_ CNORM_FLAGS flags,
_Out_writes_(nVerts) XMFLOAT3* normals) noexcept;
HRESULT __cdecl ComputeNormals(
_In_reads_(nFaces * 3) const uint32_t* indices, _In_ size_t nFaces,
_In_reads_(nVerts) const XMFLOAT3* positions, _In_ size_t nVerts,
_In_ CNORM_FLAGS flags,
_Out_writes_(nVerts) XMFLOAT3* normals) noexcept;
// Computes vertex normals
HRESULT __cdecl ComputeTangentFrame(
_In_reads_(nFaces * 3) const uint16_t* indices, _In_ size_t nFaces,
_In_reads_(nVerts) const XMFLOAT3* positions,
_In_reads_(nVerts) const XMFLOAT3* normals,
_In_reads_(nVerts) const XMFLOAT2* texcoords, _In_ size_t nVerts,
_Out_writes_opt_(nVerts) XMFLOAT3* tangents,
_Out_writes_opt_(nVerts) XMFLOAT3* bitangents) noexcept;
HRESULT __cdecl ComputeTangentFrame(
_In_reads_(nFaces * 3) const uint32_t* indices, _In_ size_t nFaces,
_In_reads_(nVerts) const XMFLOAT3* positions,
_In_reads_(nVerts) const XMFLOAT3* normals,
_In_reads_(nVerts) const XMFLOAT2* texcoords, _In_ size_t nVerts,
_Out_writes_opt_(nVerts) XMFLOAT3* tangents,
_Out_writes_opt_(nVerts) XMFLOAT3* bitangents) noexcept;
HRESULT __cdecl ComputeTangentFrame(
_In_reads_(nFaces * 3) const uint16_t* indices, _In_ size_t nFaces,
_In_reads_(nVerts) const XMFLOAT3* positions,
_In_reads_(nVerts) const XMFLOAT3* normals,
_In_reads_(nVerts) const XMFLOAT2* texcoords, _In_ size_t nVerts,
_Out_writes_opt_(nVerts) XMFLOAT4* tangents,
_Out_writes_opt_(nVerts) XMFLOAT3* bitangents) noexcept;
HRESULT __cdecl ComputeTangentFrame(
_In_reads_(nFaces * 3) const uint32_t* indices, _In_ size_t nFaces,
_In_reads_(nVerts) const XMFLOAT3* positions,
_In_reads_(nVerts) const XMFLOAT3* normals,
_In_reads_(nVerts) const XMFLOAT2* texcoords, _In_ size_t nVerts,
_Out_writes_opt_(nVerts) XMFLOAT4* tangents,
_Out_writes_opt_(nVerts) XMFLOAT3* bitangents) noexcept;
HRESULT __cdecl ComputeTangentFrame(
_In_reads_(nFaces * 3) const uint16_t* indices, _In_ size_t nFaces,
_In_reads_(nVerts) const XMFLOAT3* positions,
_In_reads_(nVerts) const XMFLOAT3* normals,
_In_reads_(nVerts) const XMFLOAT2* texcoords, _In_ size_t nVerts,
_Out_writes_(nVerts) XMFLOAT4* tangents) noexcept;
HRESULT __cdecl ComputeTangentFrame(
_In_reads_(nFaces * 3) const uint32_t* indices, _In_ size_t nFaces,
_In_reads_(nVerts) const XMFLOAT3* positions,
_In_reads_(nVerts) const XMFLOAT3* normals,
_In_reads_(nVerts) const XMFLOAT2* texcoords, _In_ size_t nVerts,
_Out_writes_(nVerts) XMFLOAT4* tangents) noexcept;
// Computes tangents and/or bi-tangents (optionally with handedness stored in .w)
//---------------------------------------------------------------------------------
// Mesh clean-up and validation
enum VALIDATE_FLAGS : unsigned long
{
VALIDATE_DEFAULT = 0x0,
VALIDATE_BACKFACING = 0x1,
// Check for duplicate neighbor from triangle (requires adjacency)
VALIDATE_BOWTIES = 0x2,
// Check for two fans of triangles using the same vertex (requires adjacency)
VALIDATE_DEGENERATE = 0x4,
// Check for degenerate triangles
VALIDATE_UNUSED = 0x8,
// Check for issues with 'unused' triangles
VALIDATE_ASYMMETRIC_ADJ = 0x10,
// Checks that neighbors are symmetric (requires adjacency)
};
HRESULT __cdecl Validate(
_In_reads_(nFaces * 3) const uint16_t* indices, _In_ size_t nFaces,
_In_ size_t nVerts, _In_reads_opt_(nFaces * 3) const uint32_t* adjacency,
_In_ VALIDATE_FLAGS flags, _In_opt_ std::wstring* msgs = nullptr);
HRESULT __cdecl Validate(
_In_reads_(nFaces * 3) const uint32_t* indices, _In_ size_t nFaces,
_In_ size_t nVerts, _In_reads_opt_(nFaces * 3) const uint32_t* adjacency,
_In_ VALIDATE_FLAGS flags, _In_opt_ std::wstring* msgs = nullptr);
// Checks the mesh for common problems, return 'S_OK' if no problems were found
HRESULT __cdecl Clean(
_Inout_updates_all_(nFaces * 3) uint16_t* indices, _In_ size_t nFaces,
_In_ size_t nVerts, _Inout_updates_all_opt_(nFaces * 3) uint32_t* adjacency,
_In_reads_opt_(nFaces) const uint32_t* attributes,
_Inout_ std::vector<uint32_t>& dupVerts, _In_ bool breakBowties = false);
HRESULT __cdecl Clean(
_Inout_updates_all_(nFaces * 3) uint32_t* indices, _In_ size_t nFaces,
_In_ size_t nVerts, _Inout_updates_all_opt_(nFaces * 3) uint32_t* adjacency,
_In_reads_opt_(nFaces) const uint32_t* attributes,
_Inout_ std::vector<uint32_t>& dupVerts, _In_ bool breakBowties = false);
// Cleans the mesh, splitting vertices if needed
//---------------------------------------------------------------------------------
// Mesh utilities
HRESULT __cdecl WeldVertices(
_Inout_updates_all_(nFaces * 3) uint16_t* indices, _In_ size_t nFaces,
_In_ size_t nVerts, _In_reads_(nVerts) const uint32_t* pointRep,
_Out_writes_opt_(nVerts) uint32_t* vertexRemap,
_In_ std::function<bool __cdecl(uint32_t v0, uint32_t v1)> weldTest);
HRESULT __cdecl WeldVertices(
_Inout_updates_all_(nFaces * 3) uint32_t* indices, _In_ size_t nFaces,
_In_ size_t nVerts, _In_reads_(nVerts) const uint32_t* pointRep,
_Out_writes_opt_(nVerts) uint32_t* vertexRemap,
_In_ std::function<bool __cdecl(uint32_t v0, uint32_t v1)> weldTest);
// Welds vertices together based on a test function
HRESULT __cdecl ConcatenateMesh(
_In_ size_t nFaces,
_In_ size_t nVerts,
_Out_writes_(nFaces) uint32_t* faceDestMap,
_Out_writes_(nVerts) uint32_t* vertexDestMap,
_Inout_ size_t& totalFaces,
_Inout_ size_t& totalVerts) noexcept;
// Merge meshes together
//---------------------------------------------------------------------------------
// Mesh Optimization
HRESULT __cdecl AttributeSort(
_In_ size_t nFaces, _Inout_updates_all_(nFaces) uint32_t* attributes,
_Out_writes_(nFaces) uint32_t* faceRemap);
// Reorders faces by attribute id
enum OPTFACES : uint32_t
{
OPTFACES_V_DEFAULT = 12,
OPTFACES_R_DEFAULT = 7,
// Default vertex cache size and restart threshold which is considered 'device independent'
OPTFACES_LRU_DEFAULT = 32,
// Default vertex cache size for the LRU algorithm
OPTFACES_V_STRIPORDER = 0,
// Indicates no vertex cache optimization, only reordering into strips
};
HRESULT __cdecl OptimizeFaces(
_In_reads_(nFaces * 3) const uint16_t* indices, _In_ size_t nFaces,
_In_reads_(nFaces * 3) const uint32_t* adjacency,
_Out_writes_(nFaces) uint32_t* faceRemap,
_In_ uint32_t vertexCache = OPTFACES_V_DEFAULT,
_In_ uint32_t restart = OPTFACES_R_DEFAULT);
HRESULT __cdecl OptimizeFaces(
_In_reads_(nFaces * 3) const uint32_t* indices, _In_ size_t nFaces,
_In_reads_(nFaces * 3) const uint32_t* adjacency,
_Out_writes_(nFaces) uint32_t* faceRemap,
_In_ uint32_t vertexCache = OPTFACES_V_DEFAULT,
_In_ uint32_t restart = OPTFACES_R_DEFAULT);
HRESULT __cdecl OptimizeFacesLRU(
_In_reads_(nFaces * 3) const uint16_t* indices, _In_ size_t nFaces,
_Out_writes_(nFaces) uint32_t* faceRemap,
_In_ uint32_t lruCacheSize = OPTFACES_LRU_DEFAULT);
HRESULT __cdecl OptimizeFacesLRU(
_In_reads_(nFaces * 3) const uint32_t* indices, _In_ size_t nFaces,
_Out_writes_(nFaces) uint32_t* faceRemap,
_In_ uint32_t lruCacheSize = OPTFACES_LRU_DEFAULT);
// Reorders faces to increase hit rate of vertex caches
HRESULT __cdecl OptimizeFacesEx(
_In_reads_(nFaces * 3) const uint16_t* indices, _In_ size_t nFaces,
_In_reads_(nFaces * 3) const uint32_t* adjacency,
_In_reads_(nFaces) const uint32_t* attributes,
_Out_writes_(nFaces) uint32_t* faceRemap,
_In_ uint32_t vertexCache = OPTFACES_V_DEFAULT,
_In_ uint32_t restart = OPTFACES_R_DEFAULT);
HRESULT __cdecl OptimizeFacesEx(
_In_reads_(nFaces * 3) const uint32_t* indices, _In_ size_t nFaces,
_In_reads_(nFaces * 3) const uint32_t* adjacency,
_In_reads_(nFaces) const uint32_t* attributes,
_Out_writes_(nFaces) uint32_t* faceRemap,
_In_ uint32_t vertexCache = OPTFACES_V_DEFAULT,
_In_ uint32_t restart = OPTFACES_R_DEFAULT);
HRESULT __cdecl OptimizeFacesLRUEx(
_In_reads_(nFaces * 3) const uint16_t* indices, _In_ size_t nFaces,
_In_reads_(nFaces) const uint32_t* attributes,
_Out_writes_(nFaces) uint32_t* faceRemap,
_In_ uint32_t lruCacheSize = OPTFACES_LRU_DEFAULT);
HRESULT __cdecl OptimizeFacesLRUEx(
_In_reads_(nFaces * 3) const uint32_t* indices, _In_ size_t nFaces,
_In_reads_(nFaces) const uint32_t* attributes,
_Out_writes_(nFaces) uint32_t* faceRemap,
_In_ uint32_t lruCacheSize = OPTFACES_LRU_DEFAULT);
// Attribute group version of OptimizeFaces
HRESULT __cdecl OptimizeVertices(
_In_reads_(nFaces * 3) const uint16_t* indices, _In_ size_t nFaces, _In_ size_t nVerts,
_Out_writes_(nVerts) uint32_t* vertexRemap, _Out_opt_ size_t* trailingUnused = nullptr) noexcept;
HRESULT __cdecl OptimizeVertices(
_In_reads_(nFaces * 3) const uint32_t* indices, _In_ size_t nFaces, _In_ size_t nVerts,
_Out_writes_(nVerts) uint32_t* vertexRemap, _Out_opt_ size_t* trailingUnused = nullptr) noexcept;
// Reorders vertices in order of use
//---------------------------------------------------------------------------------
// Remap functions
HRESULT __cdecl ReorderIB(
_In_reads_(nFaces * 3) const uint16_t* ibin, _In_ size_t nFaces,
_In_reads_(nFaces) const uint32_t* faceRemap,
_Out_writes_(nFaces * 3) uint16_t* ibout) noexcept;
HRESULT __cdecl ReorderIB(
_Inout_updates_all_(nFaces * 3) uint16_t* ib, _In_ size_t nFaces,
_In_reads_(nFaces) const uint32_t* faceRemap) noexcept;
HRESULT __cdecl ReorderIB(
_In_reads_(nFaces * 3) const uint32_t* ibin, _In_ size_t nFaces,
_In_reads_(nFaces) const uint32_t* faceRemap,
_Out_writes_(nFaces * 3) uint32_t* ibout) noexcept;
HRESULT __cdecl ReorderIB(
_Inout_updates_all_(nFaces * 3) uint32_t* ib, _In_ size_t nFaces,
_In_reads_(nFaces) const uint32_t* faceRemap) noexcept;
// Applies a face remap reordering to an index buffer
HRESULT __cdecl ReorderIBAndAdjacency(
_In_reads_(nFaces * 3) const uint16_t* ibin, _In_ size_t nFaces, _In_reads_(nFaces * 3) const uint32_t* adjin,
_In_reads_(nFaces) const uint32_t* faceRemap,
_Out_writes_(nFaces * 3) uint16_t* ibout, _Out_writes_(nFaces * 3) uint32_t* adjout) noexcept;
HRESULT __cdecl ReorderIBAndAdjacency(
_Inout_updates_all_(nFaces * 3) uint16_t* ib, _In_ size_t nFaces, _Inout_updates_all_(nFaces * 3) uint32_t* adj,
_In_reads_(nFaces) const uint32_t* faceRemap) noexcept;
HRESULT __cdecl ReorderIBAndAdjacency(
_In_reads_(nFaces * 3) const uint32_t* ibin, _In_ size_t nFaces, _In_reads_(nFaces * 3) const uint32_t* adjin,
_In_reads_(nFaces) const uint32_t* faceRemap,
_Out_writes_(nFaces * 3) uint32_t* ibout, _Out_writes_(nFaces * 3) uint32_t* adjout) noexcept;
HRESULT __cdecl ReorderIBAndAdjacency(
_Inout_updates_all_(nFaces * 3) uint32_t* ib, _In_ size_t nFaces, _Inout_updates_all_(nFaces * 3) uint32_t* adj,
_In_reads_(nFaces) const uint32_t* faceRemap) noexcept;
// Applies a face remap reordering to an index buffer and adjacency
HRESULT __cdecl FinalizeIB(
_In_reads_(nFaces * 3) const uint16_t* ibin, _In_ size_t nFaces,
_In_reads_(nVerts) const uint32_t* vertexRemap, _In_ size_t nVerts,
_Out_writes_(nFaces * 3) uint16_t* ibout) noexcept;
HRESULT __cdecl FinalizeIB(
_Inout_updates_all_(nFaces * 3) uint16_t* ib, _In_ size_t nFaces,
_In_reads_(nVerts) const uint32_t* vertexRemap, _In_ size_t nVerts) noexcept;
HRESULT __cdecl FinalizeIB(
_In_reads_(nFaces * 3) const uint32_t* ibin, _In_ size_t nFaces,
_In_reads_(nVerts) const uint32_t* vertexRemap, _In_ size_t nVerts,
_Out_writes_(nFaces * 3) uint32_t* ibout) noexcept;
HRESULT __cdecl FinalizeIB(
_Inout_updates_all_(nFaces * 3) uint32_t* ib, _In_ size_t nFaces,
_In_reads_(nVerts) const uint32_t* vertexRemap, _In_ size_t nVerts) noexcept;
// Applies a vertex remap reordering to an index buffer
HRESULT __cdecl FinalizeVB(
_In_reads_bytes_(nVerts*stride) const void* vbin, _In_ size_t stride, _In_ size_t nVerts,
_In_reads_opt_(nDupVerts) const uint32_t* dupVerts, _In_ size_t nDupVerts,
_In_reads_opt_(nVerts + nDupVerts) const uint32_t* vertexRemap,
_Out_writes_bytes_((nVerts + nDupVerts)*stride) void* vbout) noexcept;
HRESULT __cdecl FinalizeVB(
_Inout_updates_bytes_all_(nVerts*stride) void* vb, _In_ size_t stride, _In_ size_t nVerts,
_In_reads_(nVerts) const uint32_t* vertexRemap) noexcept;
// Applies a vertex remap and/or a vertex duplication set to a vertex buffer
HRESULT __cdecl FinalizeVBAndPointReps(
_In_reads_bytes_(nVerts*stride) const void* vbin, _In_ size_t stride, _In_ size_t nVerts,
_In_reads_(nVerts) const uint32_t* prin,
_In_reads_opt_(nDupVerts) const uint32_t* dupVerts, _In_ size_t nDupVerts,
_In_reads_opt_(nVerts + nDupVerts) const uint32_t* vertexRemap,
_Out_writes_bytes_((nVerts + nDupVerts)*stride) void* vbout,
_Out_writes_(nVerts + nDupVerts) uint32_t* prout) noexcept;
HRESULT __cdecl FinalizeVBAndPointReps(
_Inout_updates_bytes_all_(nVerts*stride) void* vb, _In_ size_t stride, _In_ size_t nVerts,
_Inout_updates_all_(nVerts) uint32_t* pointRep,
_In_reads_(nVerts) const uint32_t* vertexRemap) noexcept;
// Applies a vertex remap and/or a vertex duplication set to a vertex buffer and point representatives
HRESULT __cdecl CompactVB(
_In_reads_bytes_(nVerts*stride) const void* vbin, _In_ size_t stride, _In_ size_t nVerts,
_In_ size_t trailingUnused,
_In_reads_opt_(nVerts) const uint32_t* vertexRemap,
_Out_writes_bytes_((nVerts - trailingUnused)*stride) void* vbout) noexcept;
// Applies a vertex remap which contains a known number of unused entries at the end
//---------------------------------------------------------------------------------
// Meshlet Generation
constexpr size_t MESHLET_DEFAULT_MAX_VERTS = 128u;
constexpr size_t MESHLET_DEFAULT_MAX_PRIMS = 128u;
constexpr size_t MESHLET_MINIMUM_SIZE = 32u;
constexpr size_t MESHLET_MAXIMUM_SIZE = 256u;
enum MESHLET_FLAGS : unsigned long
{
MESHLET_DEFAULT = 0x0,
MESHLET_WIND_CW = 0x1,
// Vertices are clock-wise (defaults to CCW)
};
struct Meshlet
{
uint32_t VertCount;
uint32_t VertOffset;
uint32_t PrimCount;
uint32_t PrimOffset;
};
struct MeshletTriangle
{
uint32_t i0 : 10;
uint32_t i1 : 10;
uint32_t i2 : 10;
};
struct CullData
{
DirectX::BoundingSphere BoundingSphere; // xyz = center, w = radius
DirectX::PackedVector::XMUBYTEN4 NormalCone; // xyz = axis, w = -cos(a + 90)
float ApexOffset; // apex = center - axis * offset
};
HRESULT __cdecl ComputeMeshlets(
_In_reads_(nFaces * 3) const uint16_t* indices, _In_ size_t nFaces,
_In_reads_(nVerts) const XMFLOAT3* positions, _In_ size_t nVerts,
_In_reads_opt_(nFaces * 3) const uint32_t* adjacency,
_Inout_ std::vector<Meshlet>& meshlets,
_Inout_ std::vector<uint8_t>& uniqueVertexIB,
_Inout_ std::vector<MeshletTriangle>& primitiveIndices,
_In_ size_t maxVerts = MESHLET_DEFAULT_MAX_VERTS, _In_ size_t maxPrims = MESHLET_DEFAULT_MAX_PRIMS);
HRESULT __cdecl ComputeMeshlets(
_In_reads_(nFaces * 3) const uint32_t* indices, _In_ size_t nFaces,
_In_reads_(nVerts) const XMFLOAT3* positions, _In_ size_t nVerts,
_In_reads_opt_(nFaces * 3) const uint32_t* adjacency,
_Inout_ std::vector<Meshlet>& meshlets,
_Inout_ std::vector<uint8_t>& uniqueVertexIB,
_Inout_ std::vector<MeshletTriangle>& primitiveIndices,
_In_ size_t maxVerts = MESHLET_DEFAULT_MAX_VERTS, _In_ size_t maxPrims = MESHLET_DEFAULT_MAX_PRIMS);
// Generates meshlets for a single subset mesh
HRESULT __cdecl ComputeMeshlets(
_In_reads_(nFaces * 3) const uint16_t* indices, _In_ size_t nFaces,
_In_reads_(nVerts) const XMFLOAT3* positions, _In_ size_t nVerts,
_In_reads_(nSubsets) const std::pair<size_t, size_t>* subsets, _In_ size_t nSubsets,
_In_reads_opt_(nFaces * 3) const uint32_t* adjacency,
_Inout_ std::vector<Meshlet>& meshlets,
_Inout_ std::vector<uint8_t>& uniqueVertexIB,
_Inout_ std::vector<MeshletTriangle>& primitiveIndices,
_Out_writes_(nSubsets) std::pair<size_t, size_t>* meshletSubsets,
_In_ size_t maxVerts = MESHLET_DEFAULT_MAX_VERTS, _In_ size_t maxPrims = MESHLET_DEFAULT_MAX_PRIMS);
HRESULT __cdecl ComputeMeshlets(
_In_reads_(nFaces * 3) const uint32_t* indices, _In_ size_t nFaces,
_In_reads_(nVerts) const XMFLOAT3* positions, _In_ size_t nVerts,
_In_reads_(nSubsets) const std::pair<size_t, size_t>* subsets, _In_ size_t nSubsets,
_In_reads_opt_(nFaces * 3) const uint32_t* adjacency,
_Inout_ std::vector<Meshlet>& meshlets,
_Inout_ std::vector<uint8_t>& uniqueVertexIB,
_Inout_ std::vector<MeshletTriangle>& primitiveIndices,
_Out_writes_(nSubsets) std::pair<size_t, size_t>* meshletSubsets,
_In_ size_t maxVerts = MESHLET_DEFAULT_MAX_VERTS, _In_ size_t maxPrims = MESHLET_DEFAULT_MAX_PRIMS);
// Generates meshlets for a mesh with several face subsets
HRESULT __cdecl ComputeCullData(
_In_reads_(nVerts) const XMFLOAT3* positions, _In_ size_t nVerts,
_In_reads_(nMeshlets) const Meshlet* meshlets, _In_ size_t nMeshlets,
_In_reads_(nVertIndices) const uint16_t* uniqueVertexIndices, _In_ size_t nVertIndices,
_In_reads_(nPrimIndices) const MeshletTriangle* primitiveIndices, _In_ size_t nPrimIndices,
_Out_writes_(nMeshlets) CullData* cullData,
_In_ MESHLET_FLAGS flags = MESHLET_DEFAULT) noexcept;
HRESULT __cdecl ComputeCullData(
_In_reads_(nVerts) const XMFLOAT3* positions, _In_ size_t nVerts,
_In_reads_(nMeshlets) const Meshlet* meshlets, _In_ size_t nMeshlets,
_In_reads_(nVertIndices) const uint32_t* uniqueVertexIndices, _In_ size_t nVertIndices,
_In_reads_(nPrimIndices) const MeshletTriangle* primitiveIndices, _In_ size_t nPrimIndices,
_Out_writes_(nMeshlets) CullData* cullData,
_In_ MESHLET_FLAGS flags = MESHLET_DEFAULT) noexcept;
// Computes culling data for each input meshlet
//---------------------------------------------------------------------------------
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-dynamic-exception-spec"
#endif
#include "DirectXMesh.inl"
#ifdef __clang__
#pragma clang diagnostic pop
#endif
} // namespace