65 lines
1.8 KiB
C#
65 lines
1.8 KiB
C#
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
|
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using Flax.Build;
|
|
using Flax.Build.NativeCpp;
|
|
using Flax.Build.Platforms;
|
|
|
|
/// <summary>
|
|
/// Shader compiler module base class.
|
|
/// </summary>
|
|
public abstract class ShaderCompiler : EngineModule
|
|
{
|
|
/// <inheritdoc />
|
|
public override void Setup(BuildOptions options)
|
|
{
|
|
base.Setup(options);
|
|
|
|
options.PrivateDefinitions.Add("COMPILE_WITH_SHADER_COMPILER");
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void GetFilesToDeploy(List<string> files)
|
|
{
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Shaders compilation module.
|
|
/// </summary>
|
|
public class ShadersCompilation : EngineModule
|
|
{
|
|
/// <inheritdoc />
|
|
public override void Setup(BuildOptions options)
|
|
{
|
|
base.Setup(options);
|
|
|
|
options.PublicDefinitions.Add("COMPILE_WITH_SHADER_COMPILER");
|
|
|
|
options.SourcePaths.Clear();
|
|
options.SourceFiles.AddRange(Directory.GetFiles(FolderPath, "*.*", SearchOption.TopDirectoryOnly));
|
|
options.SourcePaths.Add(Path.Combine(FolderPath, "Parser"));
|
|
|
|
switch (options.Platform.Target)
|
|
{
|
|
case TargetPlatform.Windows:
|
|
options.PrivateDependencies.Add("ShaderCompilerD3D");
|
|
if (WindowsPlatformBase.GetSDKs().Any(x => x.Key != WindowsPlatformSDK.v8_1))
|
|
options.PrivateDependencies.Add("ShaderCompilerDX");
|
|
options.PrivateDependencies.Add("ShaderCompilerVulkan");
|
|
break;
|
|
default: throw new InvalidPlatformException(options.Platform.Target);
|
|
}
|
|
|
|
if (Sdk.HasValid("PS4Sdk"))
|
|
options.PrivateDependencies.Add("ShaderCompilerPS4");
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void GetFilesToDeploy(List<string> files)
|
|
{
|
|
}
|
|
}
|