1059 lines
44 KiB
C#
1059 lines
44 KiB
C#
// Copyright (c) Wojciech Figat. All rights reserved.
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using System;
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using System.Globalization;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace FlaxEngine
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{
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/// <summary>
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/// Represents a three dimensional mathematical vector (signed integers).
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/// </summary>
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[Serializable]
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#if FLAX_EDITOR
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[System.ComponentModel.TypeConverter(typeof(TypeConverters.Int3Converter))]
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#endif
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partial struct Int3 : IEquatable<Int3>, IFormattable
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{
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private static readonly string _formatString = "X:{0} Y:{1} Z:{2}";
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/// <summary>
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/// The size of the <see cref="Int3" /> type, in bytes.
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/// </summary>
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public static readonly int SizeInBytes = Marshal.SizeOf(typeof(Int3));
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/// <summary>
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/// A <see cref="Int3" /> with all of its components set to zero.
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/// </summary>
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public static readonly Int3 Zero;
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/// <summary>
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/// The X unit <see cref="Int3" /> (1, 0, 0).
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/// </summary>
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public static readonly Int3 UnitX = new Int3(1, 0, 0);
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/// <summary>
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/// The Y unit <see cref="Int3" /> (0, 1, 0).
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/// </summary>
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public static readonly Int3 UnitY = new Int3(0, 1, 0);
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/// <summary>
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/// The Z unit <see cref="Int3" /> (0, 0, 1).
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/// </summary>
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public static readonly Int3 UnitZ = new Int3(0, 0, 1);
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/// <summary>
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/// A <see cref="Int3" /> with all of its components set to one.
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/// </summary>
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public static readonly Int3 One = new Int3(1, 1, 1);
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/// <summary>
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/// A <see cref="Int3" /> with all components equal to <see cref="int.MinValue"/>.
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/// </summary>
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public static readonly Int3 Minimum = new Int3(int.MinValue);
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/// <summary>
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/// A <see cref="Int3" /> with all components equal to <see cref="int.MaxValue"/>.
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/// </summary>
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public static readonly Int3 Maximum = new Int3(int.MaxValue);
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/// <summary>
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/// Initializes a new instance of the <see cref="Int3" /> struct.
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/// </summary>
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/// <param name="value">The value that will be assigned to all components.</param>
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public Int3(int value)
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{
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X = value;
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Y = value;
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Z = value;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Int3" /> struct.
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/// </summary>
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/// <param name="x">Initial value for the X component of the vector.</param>
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/// <param name="y">Initial value for the Y component of the vector.</param>
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/// <param name="z">Initial value for the Z component of the vector.</param>
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public Int3(int x, int y, int z)
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{
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X = x;
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Y = y;
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Z = z;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Int3" /> struct.
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/// </summary>
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/// <param name="value">A vector containing the values with which to initialize the X and Y components.</param>
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/// <param name="z">Initial value for the Z component of the vector.</param>
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public Int3(Int2 value, int z)
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{
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X = value.X;
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Y = value.Y;
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Z = z;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Int3" /> struct.
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/// </summary>
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/// <param name="value">A vector containing the values with which to initialize the X, Y and Z components.</param>
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public Int3(Int4 value)
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{
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X = value.X;
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Y = value.Y;
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Z = value.Z;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Int3" /> struct.
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/// </summary>
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/// <param name="values">The values to assign to the X, Y, and Z components of the vector. This must be an array with three elements.
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/// </param>
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/// <exception cref="ArgumentNullException">Thrown when <paramref name="values" /> is <c>null</c>.</exception>
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/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="values" /> contains more or less than three elements.</exception>
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public Int3(int[] values)
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{
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if (values == null)
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throw new ArgumentNullException(nameof(values));
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if (values.Length != 3)
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throw new ArgumentOutOfRangeException(nameof(values), "There must be three and only three input values for Int3.");
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X = values[0];
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Y = values[1];
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Z = values[2];
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}
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/// <summary>
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/// Gets a value indicting whether this vector is zero
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/// </summary>
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public bool IsZero => X == 0 && Y == 0 && Z == 0;
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/// <summary>
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/// Gets a minimum component value
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/// </summary>
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public int MinValue => Mathf.Min(X, Mathf.Min(Y, Z));
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/// <summary>
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/// Gets a maximum component value
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/// </summary>
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public int MaxValue => Mathf.Max(X, Mathf.Max(Y, Z));
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/// <summary>
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/// Gets an arithmetic average value of all vector components.
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/// </summary>
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public float AvgValue => (X + Y + Z) * (1.0f / 3.0f);
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/// <summary>
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/// Gets a sum of the component values.
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/// </summary>
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public int ValuesSum => X + Y + Z;
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/// <summary>
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/// Gets or sets the component at the specified index.
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/// </summary>
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/// <value>The value of the X, Y, or Z component, depending on the index.</value>
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/// <param name="index">The index of the component to access. Use 0 for the X component, 1 for the Y component, and 2 for the Z component.</param>
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/// <returns>The value of the component at the specified index.</returns>
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/// <exception cref="System.ArgumentOutOfRangeException">Thrown when the <paramref name="index" /> is out of the range [0, 2].</exception>
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public int this[int index]
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{
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get
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{
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switch (index)
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{
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case 0: return X;
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case 1: return Y;
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case 2: return Z;
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}
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throw new ArgumentOutOfRangeException(nameof(index), "Indices for Int3 run from 0 to 2, inclusive.");
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}
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set
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{
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switch (index)
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{
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case 0:
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X = value;
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break;
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case 1:
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Y = value;
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break;
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case 2:
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Z = value;
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break;
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default: throw new ArgumentOutOfRangeException(nameof(index), "Indices for Int3 run from 0 to 2, inclusive.");
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}
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}
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}
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/// <summary>
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/// Calculates the length of the vector.
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/// </summary>
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/// <returns>The length of the vector.</returns>
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/// <remarks><see cref="Int3.LengthSquared" /> may be preferred when only the relative length is needed and speed is of the essence.</remarks>
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public float Length => (float)Math.Sqrt(X * X + Y * Y + Z * Z);
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/// <summary>
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/// Calculates the squared length of the vector.
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/// </summary>
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/// <returns>The squared length of the vector.</returns>
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/// <remarks>This method may be preferred to <see cref="Int3.Length" /> when only a relative length is needed and speed is of the essence.</remarks>
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public int LengthSquared => X * X + Y * Y + Z * Z;
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/// <summary>
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/// Creates an array containing the elements of the vector.
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/// </summary>
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/// <returns>A three-element array containing the components of the vector.</returns>
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public int[] ToArray()
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{
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return new[] { X, Y, Z };
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}
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/// <summary>
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/// Adds two vectors.
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/// </summary>
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/// <param name="left">The first vector to add.</param>
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/// <param name="right">The second vector to add.</param>
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/// <param name="result">When the method completes, contains the sum of the two vectors.</param>
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public static void Add(ref Int3 left, ref Int3 right, out Int3 result)
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{
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result = new Int3(left.X + right.X, left.Y + right.Y, left.Z + right.Z);
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}
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/// <summary>
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/// Adds two vectors.
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/// </summary>
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/// <param name="left">The first vector to add.</param>
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/// <param name="right">The second vector to add.</param>
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/// <returns>The sum of the two vectors.</returns>
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public static Int3 Add(Int3 left, Int3 right)
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{
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return new Int3(left.X + right.X, left.Y + right.Y, left.Z + right.Z);
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}
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/// <summary>
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/// Perform a component-wise addition
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/// </summary>
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/// <param name="left">The input vector</param>
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/// <param name="right">The scalar value to be added to elements</param>
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/// <param name="result">The vector with added scalar for each element.</param>
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public static void Add(ref Int3 left, ref int right, out Int3 result)
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{
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result = new Int3(left.X + right, left.Y + right, left.Z + right);
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}
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/// <summary>
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/// Perform a component-wise addition
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/// </summary>
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/// <param name="left">The input vector</param>
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/// <param name="right">The scalar value to be added to elements</param>
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/// <returns>The vector with added scalar for each element.</returns>
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public static Int3 Add(Int3 left, int right)
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{
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return new Int3(left.X + right, left.Y + right, left.Z + right);
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}
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/// <summary>
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/// Subtracts two vectors.
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/// </summary>
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/// <param name="left">The first vector to subtract.</param>
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/// <param name="right">The second vector to subtract.</param>
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/// <param name="result">When the method completes, contains the difference of the two vectors.</param>
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public static void Subtract(ref Int3 left, ref Int3 right, out Int3 result)
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{
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result = new Int3(left.X - right.X, left.Y - right.Y, left.Z - right.Z);
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}
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/// <summary>
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/// Subtracts two vectors.
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/// </summary>
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/// <param name="left">The first vector to subtract.</param>
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/// <param name="right">The second vector to subtract.</param>
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/// <returns>The difference of the two vectors.</returns>
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public static Int3 Subtract(Int3 left, Int3 right)
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{
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return new Int3(left.X - right.X, left.Y - right.Y, left.Z - right.Z);
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}
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/// <summary>
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/// Perform a component-wise subtraction
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/// </summary>
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/// <param name="left">The input vector</param>
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/// <param name="right">The scalar value to be subtracted from elements</param>
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/// <param name="result">The vector with subtracted scalar for each element.</param>
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public static void Subtract(ref Int3 left, ref int right, out Int3 result)
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{
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result = new Int3(left.X - right, left.Y - right, left.Z - right);
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}
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/// <summary>
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/// Perform a component-wise subtraction
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/// </summary>
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/// <param name="left">The input vector</param>
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/// <param name="right">The scalar value to be subtracted from elements</param>
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/// <returns>The vector with subtracted scalar for each element.</returns>
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public static Int3 Subtract(Int3 left, int right)
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{
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return new Int3(left.X - right, left.Y - right, left.Z - right);
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}
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/// <summary>
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/// Perform a component-wise subtraction
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/// </summary>
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/// <param name="left">The scalar value to be subtracted from elements</param>
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/// <param name="right">The input vector.</param>
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/// <param name="result">The vector with subtracted scalar for each element.</param>
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public static void Subtract(ref int left, ref Int3 right, out Int3 result)
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{
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result = new Int3(left - right.X, left - right.Y, left - right.Z);
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}
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/// <summary>
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/// Perform a component-wise subtraction
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/// </summary>
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/// <param name="left">The scalar value to be subtracted from elements</param>
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/// <param name="right">The input vector.</param>
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/// <returns>The vector with subtracted scalar for each element.</returns>
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public static Int3 Subtract(int left, Int3 right)
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{
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return new Int3(left - right.X, left - right.Y, left - right.Z);
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}
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/// <summary>
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/// Scales a vector by the given value.
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/// </summary>
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/// <param name="value">The vector to scale.</param>
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/// <param name="scale">The amount by which to scale the vector.</param>
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/// <param name="result">When the method completes, contains the scaled vector.</param>
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public static void Multiply(ref Int3 value, int scale, out Int3 result)
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{
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result = new Int3(value.X * scale, value.Y * scale, value.Z * scale);
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}
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/// <summary>
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/// Scales a vector by the given value.
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/// </summary>
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/// <param name="value">The vector to scale.</param>
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/// <param name="scale">The amount by which to scale the vector.</param>
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/// <returns>The scaled vector.</returns>
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public static Int3 Multiply(Int3 value, int scale)
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{
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return new Int3(value.X * scale, value.Y * scale, value.Z * scale);
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}
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/// <summary>
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/// Multiply a vector with another by performing component-wise multiplication.
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/// </summary>
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/// <param name="left">The first vector to multiply.</param>
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/// <param name="right">The second vector to multiply.</param>
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/// <param name="result">When the method completes, contains the multiplied vector.</param>
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public static void Multiply(ref Int3 left, ref Int3 right, out Int3 result)
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{
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result = new Int3(left.X * right.X, left.Y * right.Y, left.Z * right.Z);
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}
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/// <summary>
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/// Multiply a vector with another by performing component-wise multiplication.
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/// </summary>
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/// <param name="left">The first vector to Multiply.</param>
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/// <param name="right">The second vector to multiply.</param>
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/// <returns>The multiplied vector.</returns>
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public static Int3 Multiply(Int3 left, Int3 right)
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{
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return new Int3(left.X * right.X, left.Y * right.Y, left.Z * right.Z);
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}
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/// <summary>
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/// Divides a vector by the given value.
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/// </summary>
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/// <param name="value">The vector to scale.</param>
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/// <param name="scale">The amount by which to scale the vector (per component).</param>
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/// <param name="result">When the method completes, contains the divided vector.</param>
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public static void Divide(ref Int3 value, ref Int3 scale, out Int3 result)
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{
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result = new Int3(value.X / scale.X, value.Y / scale.Y, value.Z / scale.Z);
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}
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/// <summary>
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/// Divides a vector by the given value.
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/// </summary>
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/// <param name="value">The vector to scale.</param>
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/// <param name="scale">The amount by which to scale the vector (per component).</param>
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/// <returns>The divided vector.</returns>
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public static Int3 Divide(Int3 value, Int3 scale)
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{
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return new Int3(value.X / scale.X, value.Y / scale.Y, value.Z / scale.Z);
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}
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/// <summary>
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/// Scales a vector by the given value.
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/// </summary>
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/// <param name="value">The vector to scale.</param>
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/// <param name="scale">The amount by which to scale the vector.</param>
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/// <param name="result">When the method completes, contains the scaled vector.</param>
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public static void Divide(ref Int3 value, int scale, out Int3 result)
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{
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result = new Int3(value.X / scale, value.Y / scale, value.Z / scale);
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}
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/// <summary>
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/// Scales a vector by the given value.
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/// </summary>
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/// <param name="value">The vector to scale.</param>
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/// <param name="scale">The amount by which to scale the vector.</param>
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/// <returns>The scaled vector.</returns>
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public static Int3 Divide(Int3 value, int scale)
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{
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return new Int3(value.X / scale, value.Y / scale, value.Z / scale);
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}
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/// <summary>
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/// Scales a vector by the given value.
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/// </summary>
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/// <param name="scale">The amount by which to scale the vector.</param>
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/// <param name="value">The vector to scale.</param>
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/// <param name="result">When the method completes, contains the scaled vector.</param>
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public static void Divide(int scale, ref Int3 value, out Int3 result)
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{
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result = new Int3(scale / value.X, scale / value.Y, scale / value.Z);
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}
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/// <summary>
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/// Scales a vector by the given value.
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/// </summary>
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/// <param name="value">The vector to scale.</param>
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/// <param name="scale">The amount by which to scale the vector.</param>
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/// <returns>The scaled vector.</returns>
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public static Int3 Divide(int scale, Int3 value)
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{
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return new Int3(scale / value.X, scale / value.Y, scale / value.Z);
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}
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/// <summary>
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/// Reverses the direction of a given vector.
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/// </summary>
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/// <param name="value">The vector to negate.</param>
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/// <param name="result">When the method completes, contains a vector facing in the opposite direction.</param>
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public static void Negate(ref Int3 value, out Int3 result)
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{
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result = new Int3(-value.X, -value.Y, -value.Z);
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}
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/// <summary>
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/// Reverses the direction of a given vector.
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/// </summary>
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/// <param name="value">The vector to negate.</param>
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/// <returns>A vector facing in the opposite direction.</returns>
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public static Int3 Negate(Int3 value)
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{
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return new Int3(-value.X, -value.Y, -value.Z);
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}
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/// <summary>
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/// Restricts a value to be within a specified range.
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/// </summary>
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/// <param name="value">The value to clamp.</param>
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/// <param name="min">The minimum value.</param>
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/// <param name="max">The maximum value.</param>
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/// <param name="result">When the method completes, contains the clamped value.</param>
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public static void Clamp(ref Int3 value, ref Int3 min, ref Int3 max, out Int3 result)
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{
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int x = value.X;
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x = x > max.X ? max.X : x;
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x = x < min.X ? min.X : x;
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int y = value.Y;
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y = y > max.Y ? max.Y : y;
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y = y < min.Y ? min.Y : y;
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int z = value.Z;
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z = z > max.Z ? max.Z : z;
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z = z < min.Z ? min.Z : z;
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result = new Int3(x, y, z);
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}
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/// <summary>
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/// Restricts a value to be within a specified range.
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/// </summary>
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/// <param name="value">The value to clamp.</param>
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/// <param name="min">The minimum value.</param>
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/// <param name="max">The maximum value.</param>
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/// <returns>The clamped value.</returns>
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|
public static Int3 Clamp(Int3 value, Int3 min, Int3 max)
|
|
{
|
|
Clamp(ref value, ref min, ref max, out Int3 result);
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Calculates the distance between two vectors.
|
|
/// </summary>
|
|
/// <param name="value1">The first vector.</param>
|
|
/// <param name="value2">The second vector.</param>
|
|
/// <param name="result">When the method completes, contains the distance between the two vectors.</param>
|
|
/// <remarks><see cref="Int3.DistanceSquared(ref Int3, ref Int3, out int)" /> may be preferred when only the relative distance is needed and speed is of the essence.</remarks>
|
|
public static void Distance(ref Int3 value1, ref Int3 value2, out float result)
|
|
{
|
|
int x = value1.X - value2.X;
|
|
int y = value1.Y - value2.Y;
|
|
int z = value1.Z - value2.Z;
|
|
result = (float)Math.Sqrt(x * x + y * y + z * z);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Calculates the distance between two vectors.
|
|
/// </summary>
|
|
/// <param name="value1">The first vector.</param>
|
|
/// <param name="value2">The second vector.</param>
|
|
/// <returns>The distance between the two vectors.</returns>
|
|
/// <remarks><see cref="Int3.DistanceSquared(Int3, Int3)" /> may be preferred when only the relative distance is needed and speed is of the essence.</remarks>
|
|
public static float Distance(Int3 value1, Int3 value2)
|
|
{
|
|
int x = value1.X - value2.X;
|
|
int y = value1.Y - value2.Y;
|
|
int z = value1.Z - value2.Z;
|
|
return (float)Math.Sqrt(x * x + y * y + z * z);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Calculates the squared distance between two vectors.
|
|
/// </summary>
|
|
/// <param name="value1">The first vector.</param>
|
|
/// <param name="value2">The second vector.</param>
|
|
/// <param name="result">When the method completes, contains the squared distance between the two vectors.</param>
|
|
/// <remarks>
|
|
/// Distance squared is the value before taking the square root.
|
|
/// Distance squared can often be used in place of distance if relative comparisons are being made.
|
|
/// For example, consider three points A, B, and C. To determine whether B or C is further from A,
|
|
/// compare the distance between A and B to the distance between A and C. Calculating the two distances
|
|
/// involves two square roots, which are computationally expensive. However, using distance squared
|
|
/// provides the same information and avoids calculating two square roots.
|
|
/// </remarks>
|
|
public static void DistanceSquared(ref Int3 value1, ref Int3 value2, out int result)
|
|
{
|
|
int x = value1.X - value2.X;
|
|
int y = value1.Y - value2.Y;
|
|
int z = value1.Z - value2.Z;
|
|
result = x * x + y * y + z * z;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Calculates the squared distance between two vectors.
|
|
/// </summary>
|
|
/// <param name="value1">The first vector.</param>
|
|
/// <param name="value2">The second vector.</param>
|
|
/// <returns>The squared distance between the two vectors.</returns>
|
|
/// <remarks>
|
|
/// Distance squared is the value before taking the square root.
|
|
/// Distance squared can often be used in place of distance if relative comparisons are being made.
|
|
/// For example, consider three points A, B, and C. To determine whether B or C is further from A,
|
|
/// compare the distance between A and B to the distance between A and C. Calculating the two distances
|
|
/// involves two square roots, which are computationally expensive. However, using distance squared
|
|
/// provides the same information and avoids calculating two square roots.
|
|
/// </remarks>
|
|
public static int DistanceSquared(Int3 value1, Int3 value2)
|
|
{
|
|
int x = value1.X - value2.X;
|
|
int y = value1.Y - value2.Y;
|
|
int z = value1.Z - value2.Z;
|
|
return x * x + y * y + z * z;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Calculates the distance between two vectors.
|
|
/// </summary>
|
|
/// <param name="value1">The first vector.</param>
|
|
/// <param name="value2">The second vector.</param>
|
|
/// <param name="result">When the method completes, contains the distance between the two vectors in the XZ plane.</param>
|
|
public static void Distance2D(ref Int2 value1, ref Int2 value2, out float result)
|
|
{
|
|
int x = value1.X - value2.X;
|
|
int y = value1.Y - value2.Y;
|
|
result = (float)Math.Sqrt(x * x + y * y);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Calculates the distance between two vectors in the XZ plane (ignoring Y).
|
|
/// </summary>
|
|
/// <param name="value1">The first vector.</param>
|
|
/// <param name="value2">The second vector.</param>
|
|
/// <returns>The distance between the two vectors in the XZ plane.</returns>
|
|
public static float Distance2D(Int2 value1, Int2 value2)
|
|
{
|
|
int x = value1.X - value2.X;
|
|
int y = value1.Y - value2.Y;
|
|
return (float)Math.Sqrt(x * x + y * y);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Calculates the squared distance between two vectors in the XZ plane (ignoring Y).
|
|
/// </summary>
|
|
/// <param name="value1">The first vector.</param>
|
|
/// <param name="value2">The second vector</param>
|
|
/// <param name="result">When the method completes, contains the squared distance between the two vectors in the XZ plane.</param>
|
|
public static void Distance2DSquared(ref Int2 value1, ref Int2 value2, out int result)
|
|
{
|
|
int x = value1.X - value2.X;
|
|
int y = value1.Y - value2.Y;
|
|
result = x * x + y * y;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Calculates the squared distance between two vectors in the XZ plane (ignoring Y).
|
|
/// </summary>
|
|
/// <param name="value1">The first vector.</param>
|
|
/// <param name="value2">The second vector.</param>
|
|
/// <returns>The squared distance between the two vectors in the XZ plane.</returns>
|
|
public static int Distance2DSquared(Int2 value1, Int2 value2)
|
|
{
|
|
int x = value1.X - value2.X;
|
|
int y = value1.Y - value2.Y;
|
|
|
|
return x * x + y * y;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a vector containing the largest components of the specified vectors.
|
|
/// </summary>
|
|
/// <param name="left">The first source vector.</param>
|
|
/// <param name="right">The second source vector.</param>
|
|
/// <param name="result">When the method completes, contains an new vector composed of the largest components of the source vectors.
|
|
/// </param>
|
|
public static void Max(ref Int3 left, ref Int3 right, out Int3 result)
|
|
{
|
|
result.X = left.X > right.X ? left.X : right.X;
|
|
result.Y = left.Y > right.Y ? left.Y : right.Y;
|
|
result.Z = left.Z > right.Z ? left.Z : right.Z;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a vector containing the largest components of the specified vectors.
|
|
/// </summary>
|
|
/// <param name="left">The first source vector.</param>
|
|
/// <param name="right">The second source vector.</param>
|
|
/// <returns>A vector containing the largest components of the source vectors.</returns>
|
|
public static Int3 Max(Int3 left, Int3 right)
|
|
{
|
|
Max(ref left, ref right, out Int3 result);
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a vector containing the smallest components of the specified vectors.
|
|
/// </summary>
|
|
/// <param name="left">The first source vector.</param>
|
|
/// <param name="right">The second source vector.</param>
|
|
/// <param name="result">When the method completes, contains an new vector composed of the smallest components of the source vectors.</param>
|
|
public static void Min(ref Int3 left, ref Int3 right, out Int3 result)
|
|
{
|
|
result.X = left.X < right.X ? left.X : right.X;
|
|
result.Y = left.Y < right.Y ? left.Y : right.Y;
|
|
result.Z = left.Z < right.Z ? left.Z : right.Z;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a vector containing the smallest components of the specified vectors.
|
|
/// </summary>
|
|
/// <param name="left">The first source vector.</param>
|
|
/// <param name="right">The second source vector.</param>
|
|
/// <returns>A vector containing the smallest components of the source vectors.</returns>
|
|
public static Int3 Min(Int3 left, Int3 right)
|
|
{
|
|
Min(ref left, ref right, out Int3 result);
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the absolute value of a vector.
|
|
/// </summary>
|
|
/// <param name="v">The value.</param>
|
|
/// <returns> A vector which components are less or equal to 0.</returns>
|
|
public static Int3 Abs(Int3 v)
|
|
{
|
|
return new Int3(Math.Abs(v.X), Math.Abs(v.Y), Math.Abs(v.Z));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds two vectors.
|
|
/// </summary>
|
|
/// <param name="left">The first vector to add.</param>
|
|
/// <param name="right">The second vector to add.</param>
|
|
/// <returns>The sum of the two vectors.</returns>
|
|
public static Int3 operator +(Int3 left, Int3 right)
|
|
{
|
|
return new Int3(left.X + right.X, left.Y + right.Y, left.Z + right.Z);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Multiplies a vector with another by performing component-wise multiplication equivalent to
|
|
/// <see cref="Multiply(ref Int3,ref Int3,out Int3)" />.
|
|
/// </summary>
|
|
/// <param name="left">The first vector to multiply.</param>
|
|
/// <param name="right">The second vector to multiply.</param>
|
|
/// <returns>The multiplication of the two vectors.</returns>
|
|
public static Int3 operator *(Int3 left, Int3 right)
|
|
{
|
|
return new Int3(left.X * right.X, left.Y * right.Y, left.Z * right.Z);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Assert a vector (return it unchanged).
|
|
/// </summary>
|
|
/// <param name="value">The vector to assert (unchanged).</param>
|
|
/// <returns>The asserted (unchanged) vector.</returns>
|
|
public static Int3 operator +(Int3 value)
|
|
{
|
|
return value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Subtracts two vectors.
|
|
/// </summary>
|
|
/// <param name="left">The first vector to subtract.</param>
|
|
/// <param name="right">The second vector to subtract.</param>
|
|
/// <returns>The difference of the two vectors.</returns>
|
|
public static Int3 operator -(Int3 left, Int3 right)
|
|
{
|
|
return new Int3(left.X - right.X, left.Y - right.Y, left.Z - right.Z);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reverses the direction of a given vector.
|
|
/// </summary>
|
|
/// <param name="value">The vector to negate.</param>
|
|
/// <returns>A vector facing in the opposite direction.</returns>
|
|
public static Int3 operator -(Int3 value)
|
|
{
|
|
return new Int3(-value.X, -value.Y, -value.Z);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Scales a vector by the given value.
|
|
/// </summary>
|
|
/// <param name="value">The vector to scale.</param>
|
|
/// <param name="scale">The amount by which to scale the vector.</param>
|
|
/// <returns>The scaled vector.</returns>
|
|
public static Int3 operator *(int scale, Int3 value)
|
|
{
|
|
return new Int3(value.X * scale, value.Y * scale, value.Z * scale);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Scales a vector by the given value.
|
|
/// </summary>
|
|
/// <param name="value">The vector to scale.</param>
|
|
/// <param name="scale">The amount by which to scale the vector.</param>
|
|
/// <returns>The scaled vector.</returns>
|
|
public static Int3 operator *(Int3 value, int scale)
|
|
{
|
|
return new Int3(value.X * scale, value.Y * scale, value.Z * scale);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Scales a vector by the given value.
|
|
/// </summary>
|
|
/// <param name="value">The vector to scale.</param>
|
|
/// <param name="scale">The amount by which to scale the vector.</param>
|
|
/// <returns>The scaled vector.</returns>
|
|
public static Int3 operator /(Int3 value, int scale)
|
|
{
|
|
return new Int3(value.X / scale, value.Y / scale, value.Z / scale);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Scales a vector by the given value.
|
|
/// </summary>
|
|
/// <param name="scale">The amount by which to scale the vector.</param>
|
|
/// <param name="value">The vector to scale.</param>
|
|
/// <returns>The scaled vector.</returns>
|
|
public static Int3 operator /(int scale, Int3 value)
|
|
{
|
|
return new Int3(scale / value.X, scale / value.Y, scale / value.Z);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Scales a vector by the given value.
|
|
/// </summary>
|
|
/// <param name="value">The vector to scale.</param>
|
|
/// <param name="scale">The amount by which to scale the vector.</param>
|
|
/// <returns>The scaled vector.</returns>
|
|
public static Int3 operator /(Int3 value, Int3 scale)
|
|
{
|
|
return new Int3(value.X / scale.X, value.Y / scale.Y, value.Z / scale.Z);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remainder of value divided by scale.
|
|
/// </summary>
|
|
/// <param name="value">The vector to scale.</param>
|
|
/// <param name="scale">The amount by which to scale the vector.</param>
|
|
/// <returns>The remained vector.</returns>
|
|
public static Int3 operator %(Int3 value, float scale)
|
|
{
|
|
return new Int3((int)(value.X % scale), (int)(value.Y % scale), (int)(value.Z % scale));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remainder of value divided by scale.
|
|
/// </summary>
|
|
/// <param name="value">The amount by which to scale the vector.</param>
|
|
/// <param name="scale">The vector to scale.</param>
|
|
/// <returns>The remained vector.</returns>
|
|
public static Int3 operator %(float value, Int3 scale)
|
|
{
|
|
return new Int3((int)(value % scale.X), (int)(value % scale.Y), (int)(value % scale.Z));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remainder of value divided by scale.
|
|
/// </summary>
|
|
/// <param name="value">The vector to scale.</param>
|
|
/// <param name="scale">The amount by which to scale the vector.</param>
|
|
/// <returns>The remained vector.</returns>
|
|
public static Int3 operator %(Int3 value, Int3 scale)
|
|
{
|
|
return new Int3(value.X % scale.X, value.Y % scale.Y, value.Z % scale.Z);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Perform a component-wise addition
|
|
/// </summary>
|
|
/// <param name="value">The input vector.</param>
|
|
/// <param name="scalar">The scalar value to be added on elements</param>
|
|
/// <returns>The vector with added scalar for each element.</returns>
|
|
public static Int3 operator +(Int3 value, int scalar)
|
|
{
|
|
return new Int3(value.X + scalar, value.Y + scalar, value.Z + scalar);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Perform a component-wise addition
|
|
/// </summary>
|
|
/// <param name="value">The input vector.</param>
|
|
/// <param name="scalar">The scalar value to be added on elements</param>
|
|
/// <returns>The vector with added scalar for each element.</returns>
|
|
public static Int3 operator +(int scalar, Int3 value)
|
|
{
|
|
return new Int3(scalar + value.X, scalar + value.Y, scalar + value.Z);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Perform a component-wise subtraction
|
|
/// </summary>
|
|
/// <param name="value">The input vector.</param>
|
|
/// <param name="scalar">The scalar value to be subtracted from elements</param>
|
|
/// <returns>The vector with added scalar from each element.</returns>
|
|
public static Int3 operator -(Int3 value, int scalar)
|
|
{
|
|
return new Int3(value.X - scalar, value.Y - scalar, value.Z - scalar);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Perform a component-wise subtraction
|
|
/// </summary>
|
|
/// <param name="value">The input vector.</param>
|
|
/// <param name="scalar">The scalar value to be subtracted from elements</param>
|
|
/// <returns>The vector with subtracted scalar from each element.</returns>
|
|
public static Int3 operator -(int scalar, Int3 value)
|
|
{
|
|
return new Int3(scalar - value.X, scalar - value.Y, scalar - value.Z);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tests for equality between two objects.
|
|
/// </summary>
|
|
/// <param name="left">The first value to compare.</param>
|
|
/// <param name="right">The second value to compare.</param>
|
|
/// <returns><c>true</c> if <paramref name="left" /> has the same value as <paramref name="right" />; otherwise, <c>false</c>.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static bool operator ==(Int3 left, Int3 right)
|
|
{
|
|
return left.Equals(ref right);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tests for inequality between two objects.
|
|
/// </summary>
|
|
/// <param name="left">The first value to compare.</param>
|
|
/// <param name="right">The second value to compare.</param>
|
|
/// <returns><c>true</c> if <paramref name="left" /> has a different value than <paramref name="right" />; otherwise, <c>false</c>.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static bool operator !=(Int3 left, Int3 right)
|
|
{
|
|
return !left.Equals(ref right);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs an explicit conversion from <see cref="Int3" /> to <see cref="Int2" />.
|
|
/// </summary>
|
|
/// <param name="value">The value.</param>
|
|
/// <returns>The result of the conversion.</returns>
|
|
public static explicit operator Int2(Int3 value)
|
|
{
|
|
return new Int2(value.X, value.Y);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs an explicit conversion from <see cref="Int3" /> to <see cref="Int4" />.
|
|
/// </summary>
|
|
/// <param name="value">The value.</param>
|
|
/// <returns>The result of the conversion.</returns>
|
|
public static explicit operator Int4(Int3 value)
|
|
{
|
|
return new Int4(value, 0);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs an explicit conversion from <see cref="Int3" /> to <see cref="Float2" />.
|
|
/// </summary>
|
|
/// <param name="value">The value.</param>
|
|
/// <returns>The result of the conversion.</returns>
|
|
public static explicit operator Float2(Int3 value)
|
|
{
|
|
return new Float2(value.X, value.Y);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs an explicit conversion from <see cref="Int3" /> to <see cref="Float3" />.
|
|
/// </summary>
|
|
/// <param name="value">The value.</param>
|
|
/// <returns>The result of the conversion.</returns>
|
|
public static explicit operator Float3(Int3 value)
|
|
{
|
|
return new Float3(value.X, value.Y, value.Z);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs an explicit conversion from <see cref="Int3" /> to <see cref="Float4" />.
|
|
/// </summary>
|
|
/// <param name="value">The value.</param>
|
|
/// <returns>The result of the conversion.</returns>
|
|
public static explicit operator Float4(Int3 value)
|
|
{
|
|
return new Float4(value.X, value.Y, value.Z, 0);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs an explicit conversion from <see cref="Int3" /> to <see cref="Vector2" />.
|
|
/// </summary>
|
|
/// <param name="value">The value.</param>
|
|
/// <returns>The result of the conversion.</returns>
|
|
public static explicit operator Vector2(Int3 value)
|
|
{
|
|
return new Vector2(value.X, value.Y);
|
|
}
|
|
|
|
/// <summary>
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/// Performs an explicit conversion from <see cref="Int3" /> to <see cref="Vector3" />.
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/// </summary>
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/// <param name="value">The value.</param>
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/// <returns>The result of the conversion.</returns>
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public static explicit operator Vector3(Int3 value)
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{
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return new Vector3(value.X, value.Y, value.Z);
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}
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/// <summary>
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/// Performs an explicit conversion from <see cref="Int3" /> to <see cref="Vector4" />.
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/// </summary>
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/// <param name="value">The value.</param>
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/// <returns>The result of the conversion.</returns>
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public static explicit operator Vector4(Int3 value)
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{
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return new Vector4(value.X, value.Y, value.Z, 0);
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}
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/// <summary>
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/// Returns a <see cref="System.String" /> that represents this instance.
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/// </summary>
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/// <returns>A <see cref="System.String" /> that represents this instance.</returns>
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public override string ToString()
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{
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return string.Format(CultureInfo.CurrentCulture, _formatString, X, Y, Z);
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}
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/// <summary>
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/// Returns a <see cref="System.String" /> that represents this instance.
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/// </summary>
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/// <param name="format">The format.</param>
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/// <returns>A <see cref="System.String" /> that represents this instance.</returns>
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public string ToString(string format)
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|
{
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if (format == null)
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return ToString();
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return string.Format(CultureInfo.CurrentCulture, _formatString, X.ToString(format, CultureInfo.CurrentCulture), Y.ToString(format, CultureInfo.CurrentCulture), Z.ToString(format, CultureInfo.CurrentCulture));
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}
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/// <summary>
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|
/// Returns a <see cref="System.String" /> that represents this instance.
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/// </summary>
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/// <param name="formatProvider">The format provider.</param>
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/// <returns>A <see cref="System.String" /> that represents this instance.</returns>
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public string ToString(IFormatProvider formatProvider)
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|
{
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|
return string.Format(formatProvider, _formatString, X, Y, Z);
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}
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|
/// <summary>
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|
/// Returns a <see cref="System.String" /> that represents this instance.
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|
/// </summary>
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|
/// <param name="format">The format.</param>
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|
/// <param name="formatProvider">The format provider.</param>
|
|
/// <returns>A <see cref="System.String" /> that represents this instance.</returns>
|
|
public string ToString(string format, IFormatProvider formatProvider)
|
|
{
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|
if (format == null)
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|
return ToString(formatProvider);
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|
return string.Format(formatProvider, _formatString, X.ToString(format, formatProvider), Y.ToString(format, formatProvider), Z.ToString(format, formatProvider));
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}
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/// <summary>
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|
/// Returns a hash code for this instance.
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|
/// </summary>
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|
/// <returns>A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.</returns>
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|
public override int GetHashCode()
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|
{
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|
unchecked
|
|
{
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|
int hashCode = X.GetHashCode();
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|
hashCode = (hashCode * 397) ^ Y.GetHashCode();
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|
hashCode = (hashCode * 397) ^ Z.GetHashCode();
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|
return hashCode;
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|
}
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}
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/// <summary>
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|
/// Determines whether the specified <see cref="Int3" /> is equal to this instance.
|
|
/// </summary>
|
|
/// <param name="other">The <see cref="Int3" /> to compare with this instance.</param>
|
|
/// <returns><c>true</c> if the specified <see cref="Int3" /> is equal to this instance; otherwise, <c>false</c>.</returns>
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|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Equals(ref Int3 other)
|
|
{
|
|
return other.X == X && other.Y == Y && other.Z == Z;
|
|
}
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|
|
|
/// <summary>
|
|
/// Determines whether the specified <see cref="Int3" /> is equal to this instance.
|
|
/// </summary>
|
|
/// <param name="other">The <see cref="Int3" /> to compare with this instance.</param>
|
|
/// <returns><c>true</c> if the specified <see cref="Int3" /> is equal to this instance; otherwise, <c>false</c>.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public bool Equals(Int3 other)
|
|
{
|
|
return Equals(ref other);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determines whether the specified <see cref="System.Object" /> is equal to this instance.
|
|
/// </summary>
|
|
/// <param name="value">The <see cref="System.Object" /> to compare with this instance.</param>
|
|
/// <returns><c>true</c> if the specified <see cref="System.Object" /> is equal to this instance; otherwise, <c>false</c>.</returns>
|
|
public override bool Equals(object value)
|
|
{
|
|
return value is Int3 other && Equals(ref other);
|
|
}
|
|
}
|
|
}
|