151 lines
4.5 KiB
C++
151 lines
4.5 KiB
C++
// Copyright (c) Wojciech Figat. All rights reserved.
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#include "BoxVolume.h"
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#include "Engine/Core/Math/Matrix.h"
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#include "Engine/Serialization/Serialization.h"
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BoxVolume::BoxVolume(const SpawnParams& params)
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: Actor(params)
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, _size(1000.0f)
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{
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}
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void BoxVolume::SetSize(const Vector3& value)
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{
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if (!Vector3::NearEqual(value, _size))
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{
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const auto prevBounds = _box;
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_size = value;
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OrientedBoundingBox::CreateCentered(Vector3::Zero, _size, _bounds);
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_bounds.Transform(_transform);
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_bounds.GetBoundingBox(_box);
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BoundingSphere::FromBox(_box, _sphere);
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OnBoundsChanged(prevBounds);
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}
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}
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#if USE_EDITOR
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#include "Engine/Debug/DebugDraw.h"
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#include "Engine/Core/Math/Color.h"
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Color BoxVolume::GetWiresColor()
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{
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return Color::White;
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}
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void BoxVolume::OnDebugDraw()
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{
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const Color color = GetWiresColor();
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DEBUG_DRAW_WIRE_BOX(_bounds, color, 0, true);
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// Base
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Actor::OnDebugDraw();
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}
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namespace
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{
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OrientedBoundingBox GetWriteBox(const Vector3& min, const Vector3& max, const float margin)
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{
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OrientedBoundingBox box;
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const Vector3 vec = max - min;
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const Vector3 dir = Vector3::Normalize(vec);
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Quaternion orientation;
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if (Vector3::Dot(dir, Vector3::Up) >= 0.999f)
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Quaternion::RotationAxis(Vector3::Left, PI_HALF, orientation);
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else
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Quaternion::LookRotation(dir, Vector3::Cross(Vector3::Cross(dir, Vector3::Up), dir), orientation);
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const Vector3 up = orientation * Vector3::Up;
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Matrix world;
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Matrix::CreateWorld(min + vec * 0.5f, dir, up, world);
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world.Decompose(box.Transformation);
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Matrix invWorld;
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Matrix::Invert(world, invWorld);
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Vector3 vecLocal;
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Vector3::TransformNormal(vec * 0.5f, invWorld, vecLocal);
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box.Extents.X = margin;
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box.Extents.Y = margin;
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box.Extents.Z = vecLocal.Z;
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return box;
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}
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}
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void BoxVolume::OnDebugDrawSelected()
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{
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const Color color = GetWiresColor();
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DEBUG_DRAW_WIRE_BOX(_bounds, color * 0.3f, 0, false);
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Vector3 sideLinks[] =
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{
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Vector3(0.5f, 0, 0),
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Vector3(-0.5f, 0, 0),
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Vector3(0, 0.5f, 0),
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Vector3(0, -0.5f, 0),
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Vector3(0, 0, 0.5f),
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Vector3(0, 0, -0.5f),
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};
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Vector3 sideLinksFinal[6];
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for (int32 i = 0; i < 6; i++)
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{
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sideLinksFinal[i] = sideLinks[i] * _size;
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_transform.LocalToWorld(sideLinksFinal[i], sideLinksFinal[i]);
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}
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for (int32 i = 0; i < 6; i++)
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{
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DEBUG_DRAW_WIRE_SPHERE(BoundingSphere(sideLinksFinal[i], 10.0f), Color::YellowGreen, 0, true);
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}
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Vector3 corners[8];
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_bounds.GetCorners(corners);
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const float margin = 2.0f;
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const Color wiresColor = color.AlphaMultiplied(0.8f);
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DEBUG_DRAW_BOX(GetWriteBox(corners[0], corners[1], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWriteBox(corners[0], corners[3], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWriteBox(corners[0], corners[4], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWriteBox(corners[1], corners[2], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWriteBox(corners[1], corners[5], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWriteBox(corners[2], corners[3], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWriteBox(corners[2], corners[6], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWriteBox(corners[3], corners[7], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWriteBox(corners[4], corners[5], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWriteBox(corners[4], corners[7], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWriteBox(corners[5], corners[6], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWriteBox(corners[6], corners[7], margin), wiresColor, 0, true);
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// Base
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Actor::OnDebugDrawSelected();
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}
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#endif
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void BoxVolume::Serialize(SerializeStream& stream, const void* otherObj)
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{
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// Base
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Actor::Serialize(stream, otherObj);
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SERIALIZE_GET_OTHER_OBJ(BoxVolume);
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SERIALIZE_MEMBER(Size, _size);
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}
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void BoxVolume::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
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{
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// Base
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Actor::Deserialize(stream, modifier);
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DESERIALIZE_MEMBER(Size, _size);
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}
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void BoxVolume::OnTransformChanged()
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{
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// Base
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Actor::OnTransformChanged();
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const auto prevBounds = _box;
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OrientedBoundingBox::CreateCentered(Vector3::Zero, _size, _bounds);
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_bounds.Transform(_transform);
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_bounds.GetBoundingBox(_box);
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BoundingSphere::FromBox(_box, _sphere);
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OnBoundsChanged(prevBounds);
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}
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