Files
FlaxEngine/Source/Editor/Content/Proxy/ParticleSystemProxy.cs
2021-01-02 14:28:49 +01:00

154 lines
4.6 KiB
C#

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Content.Thumbnails;
using FlaxEditor.Viewport.Previews;
using FlaxEditor.Windows;
using FlaxEditor.Windows.Assets;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.Content
{
/// <summary>
/// A <see cref="ParticleSystem"/> asset proxy object.
/// </summary>
/// <seealso cref="FlaxEditor.Content.BinaryAssetProxy" />
public class ParticleSystemProxy : BinaryAssetProxy
{
private ParticleSystemPreview _preview;
private ThumbnailRequest _warmupRequest;
/// <inheritdoc />
public override string Name => "Particle System";
/// <inheritdoc />
public override EditorWindow Open(Editor editor, ContentItem item)
{
return new ParticleSystemWindow(editor, item as AssetItem);
}
/// <inheritdoc />
public override Color AccentColor => Color.FromRGB(0xFF790200);
/// <inheritdoc />
public override Type AssetType => typeof(ParticleSystem);
/// <inheritdoc />
public override bool CanCreate(ContentFolder targetLocation)
{
return targetLocation.CanHaveAssets;
}
/// <inheritdoc />
public override void Create(string outputPath, object arg)
{
if (Editor.CreateAsset(Editor.NewAssetType.ParticleSystem, outputPath))
throw new Exception("Failed to create new asset.");
}
/// <inheritdoc />
public override void OnThumbnailDrawPrepare(ThumbnailRequest request)
{
if (_preview == null)
{
_preview = new ParticleEmitterPreview(false)
{
RenderOnlyWithWindow = false,
AnchorPreset = AnchorPresets.StretchAll,
Offsets = Margin.Zero,
};
_preview.Task.Enabled = false;
var eyeAdaptation = _preview.PostFxVolume.EyeAdaptation;
eyeAdaptation.Mode = EyeAdaptationMode.None;
eyeAdaptation.OverrideFlags |= EyeAdaptationSettingsOverride.Mode;
_preview.PostFxVolume.EyeAdaptation = eyeAdaptation;
}
// Mark for initial warmup
request.Tag = 0;
}
/// <inheritdoc />
public override bool CanDrawThumbnail(ThumbnailRequest request)
{
var state = (int)request.Tag;
if (state == 2)
return true;
// Allow only one request at once during warmup time
if (_warmupRequest != null && _warmupRequest != request)
return false;
// Ensure assets are ready to be used
if (!_preview.HasLoadedAssets)
return false;
var asset = (ParticleSystem)request.Asset;
if (!asset.IsLoaded)
return false;
if (state == 0)
{
// Start the warmup
_warmupRequest = request;
request.Tag = 1;
_preview.System = asset;
}
else if (_preview.PreviewActor.Time >= Mathf.Min(0.2f * asset.Duration, 0.6f))
{
// End the warmup
request.Tag = 2;
_preview.FitIntoView();
return true;
}
// Handle warmup time for the preview
_preview.PreviewActor.UpdateSimulation();
return false;
}
/// <inheritdoc />
public override void OnThumbnailDrawBegin(ThumbnailRequest request, ContainerControl guiRoot, GPUContext context)
{
_preview.Parent = guiRoot;
_preview.SyncBackbufferSize();
_preview.Task.OnDraw();
}
/// <inheritdoc />
public override void OnThumbnailDrawEnd(ThumbnailRequest request, ContainerControl guiRoot)
{
if (_warmupRequest == request)
{
_warmupRequest = null;
}
_preview.System = null;
_preview.Parent = null;
}
/// <inheritdoc />
public override void OnThumbnailDrawCleanup(ThumbnailRequest request)
{
if (_warmupRequest == request)
{
_warmupRequest = null;
}
}
/// <inheritdoc />
public override void Dispose()
{
if (_preview != null)
{
_preview.Dispose();
_preview = null;
}
base.Dispose();
}
}
}