62 lines
2.7 KiB
C#
62 lines
2.7 KiB
C#
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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using FlaxEngine;
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namespace FlaxEditor.Content.Settings
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{
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/// <summary>
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/// The graphics rendering settings container. Allows to edit asset via editor. To modify those settings at runtime use <see cref="GraphicsSettings"/>.
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/// </summary>
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/// <seealso cref="FlaxEngine.Graphics"/>
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public sealed class GraphicsSettings : SettingsBase
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{
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/// <summary>
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/// Enables rendering synchronization with the refresh rate of the display device to avoid "tearing" artifacts.
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/// </summary>
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[EditorOrder(20), EditorDisplay("General", "Use V-Sync"), Tooltip("Enables rendering synchronization with the refresh rate of the display device to avoid \"tearing\" artifacts.")]
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public bool UseVSync = false;
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/// <summary>
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/// Anti Aliasing quality setting.
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/// </summary>
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[EditorOrder(1000), EditorDisplay("Quality", "AA Quality"), Tooltip("Anti Aliasing quality.")]
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public Quality AAQuality = Quality.Medium;
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/// <summary>
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/// Screen Space Reflections quality.
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/// </summary>
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[EditorOrder(1100), EditorDisplay("Quality", "SSR Quality"), Tooltip("Screen Space Reflections quality.")]
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public Quality SSRQuality = Quality.Medium;
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/// <summary>
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/// Screen Space Ambient Occlusion quality setting.
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/// </summary>
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[EditorOrder(1200), EditorDisplay("Quality", "SSAO Quality"), Tooltip("Screen Space Ambient Occlusion quality setting.")]
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public Quality SSAOQuality = Quality.Medium;
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/// <summary>
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/// Volumetric Fog quality setting.
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/// </summary>
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[EditorOrder(1250), EditorDisplay("Quality", "Volumetric Fog Quality"), Tooltip("Volumetric Fog quality setting.")]
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public Quality VolumetricFogQuality = Quality.High;
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/// <summary>
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/// The shadows quality.
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/// </summary>
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[EditorOrder(1300), EditorDisplay("Quality", "Shadows Quality"), Tooltip("The shadows quality.")]
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public Quality ShadowsQuality = Quality.Medium;
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/// <summary>
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/// The shadow maps quality (textures resolution).
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/// </summary>
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[EditorOrder(1310), EditorDisplay("Quality", "Shadow Maps Quality"), Tooltip("The shadow maps quality (textures resolution).")]
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public Quality ShadowMapsQuality = Quality.Medium;
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/// <summary>
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/// Enables cascades splits blending for directional light shadows.
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/// </summary>
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[EditorOrder(1320), EditorDisplay("Quality", "Allow CSM Blending"), Tooltip("Enables cascades splits blending for directional light shadows.")]
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public bool AllowCSMBlending = false;
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}
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}
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