107 lines
5.8 KiB
C#
107 lines
5.8 KiB
C#
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
|
|
|
using System.ComponentModel;
|
|
using FlaxEngine;
|
|
|
|
namespace FlaxEditor.Content.Settings
|
|
{
|
|
/// <summary>
|
|
/// The navigation system settings container.
|
|
/// </summary>
|
|
public sealed class NavigationSettings : SettingsBase
|
|
{
|
|
/// <summary>
|
|
/// The height of a grid cell in the navigation mesh building steps using heightfields.
|
|
/// A lower number means higher precision on the vertical axis but longer build times.
|
|
/// </summary>
|
|
[DefaultValue(10.0f), Limit(1, 400)]
|
|
[EditorOrder(10), EditorDisplay("Nav Mesh Options"), Tooltip("The height of a grid cell in the navigation mesh building steps using heightfields. A lower number means higher precision on the vertical axis but longer build times.")]
|
|
public float CellHeight = 10.0f;
|
|
|
|
/// <summary>
|
|
/// The width/height of a grid cell in the navigation mesh building steps using heightfields.
|
|
/// A lower number means higher precision on the horizontal axes but longer build times.
|
|
/// </summary>
|
|
[DefaultValue(30.0f), Limit(1, 400)]
|
|
[EditorOrder(20), EditorDisplay("Nav Mesh Options"), Tooltip("The width/height of a grid cell in the navigation mesh building steps using heightfields. A lower number means higher precision on the vertical axis but longer build times.")]
|
|
public float CellSize = 30.0f;
|
|
|
|
/// <summary>
|
|
/// Tile size used for Navigation mesh tiles, the final size of a tile is CellSize*TileSize.
|
|
/// </summary>
|
|
[DefaultValue(64), Limit(8, 4096)]
|
|
[EditorOrder(30), EditorDisplay("Nav Mesh Options"), Tooltip("Tile size used for Navigation mesh tiles, the final size of a tile is CellSize*TileSize.")]
|
|
public int TileSize = 64;
|
|
|
|
/// <summary>
|
|
/// The minimum number of cells allowed to form isolated island areas.
|
|
/// </summary>
|
|
[DefaultValue(0), Limit(0, 100)]
|
|
[EditorOrder(40), EditorDisplay("Nav Mesh Options"), Tooltip("The minimum number of cells allowed to form isolated island areas.")]
|
|
public int MinRegionArea = 0;
|
|
|
|
/// <summary>
|
|
/// Any regions with a span count smaller than this value will, if possible, be merged with larger regions.
|
|
/// </summary>
|
|
[DefaultValue(20), Limit(0, 100)]
|
|
[EditorOrder(50), EditorDisplay("Nav Mesh Options"), Tooltip("Any regions with a span count smaller than this value will, if possible, be merged with larger regions.")]
|
|
public int MergeRegionArea = 20;
|
|
|
|
/// <summary>
|
|
/// The maximum allowed length for contour edges along the border of the mesh.
|
|
/// </summary>
|
|
[DefaultValue(1200.0f), Limit(100)]
|
|
[EditorOrder(60), EditorDisplay("Nav Mesh Options", "Max Edge Length"), Tooltip("The maximum allowed length for contour edges along the border of the mesh.")]
|
|
public float MaxEdgeLen = 1200.0f;
|
|
|
|
/// <summary>
|
|
/// The maximum distance a simplified contour's border edges should deviate from the original raw contour.
|
|
/// </summary>
|
|
[DefaultValue(1.3f), Limit(0.1f, 4)]
|
|
[EditorOrder(70), EditorDisplay("Nav Mesh Options"), Tooltip("The maximum distance a simplified contour's border edges should deviate from the original raw contour.")]
|
|
public float MaxEdgeError = 1.3f;
|
|
|
|
/// <summary>
|
|
/// The sampling distance to use when generating the detail mesh. For height detail only.
|
|
/// </summary>
|
|
[DefaultValue(600.0f), Limit(1)]
|
|
[EditorOrder(80), EditorDisplay("Nav Mesh Options", "Detail Sampling Distance"), Tooltip("The sampling distance to use when generating the detail mesh.")]
|
|
public float DetailSamplingDist = 600.0f;
|
|
|
|
/// <summary>
|
|
/// The maximum distance the detail mesh surface should deviate from heightfield data. For height detail only.
|
|
/// </summary>
|
|
[DefaultValue(1.0f), Limit(0, 3)]
|
|
[EditorOrder(90), EditorDisplay("Nav Mesh Options"), Tooltip("The maximum distance the detail mesh surface should deviate from heightfield data.")]
|
|
public float MaxDetailSamplingError = 1.0f;
|
|
|
|
/// <summary>
|
|
/// The radius of the smallest objects to traverse this nav mesh. Objects can't pass through gaps of less than twice the radius.
|
|
/// </summary>
|
|
[DefaultValue(34.0f), Limit(0)]
|
|
[EditorOrder(1000), EditorDisplay("Agent Options"), Tooltip("The radius of the smallest objects to traverse this nav mesh. Objects can't pass through gaps of less than twice the radius.")]
|
|
public float WalkableRadius = 34.0f;
|
|
|
|
/// <summary>
|
|
/// The height of the smallest objects to traverse this nav mesh. Objects can't enter areas with ceilings lower than this value.
|
|
/// </summary>
|
|
[DefaultValue(144.0f), Limit(0)]
|
|
[EditorOrder(1010), EditorDisplay("Agent Options"), Tooltip("The height of the smallest objects to traverse this nav mesh. Objects can't enter areas with ceilings lower than this value.")]
|
|
public float WalkableHeight = 144.0f;
|
|
|
|
/// <summary>
|
|
/// The maximum ledge height that is considered to still be traversable.
|
|
/// </summary>
|
|
[DefaultValue(35.0f), Limit(0)]
|
|
[EditorOrder(1020), EditorDisplay("Agent Options"), Tooltip("The maximum ledge height that is considered to still be traversable.")]
|
|
public float WalkableMaxClimb = 35.0f;
|
|
|
|
/// <summary>
|
|
/// The maximum slope that is considered walkable (in degrees). Objects can't go up or down slopes higher than this value.
|
|
/// </summary>
|
|
[DefaultValue(60.0f), Limit(0, 89.0f)]
|
|
[EditorOrder(1030), EditorDisplay("Agent Options"), Tooltip("The maximum slope that is considered walkable (in degrees). Objects can't go up or down slopes higher than this value.")]
|
|
public float WalkableMaxSlopeAngle = 60.0f;
|
|
}
|
|
}
|