105 lines
4.0 KiB
C#
105 lines
4.0 KiB
C#
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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using System;
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using System.Linq;
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using FlaxEditor.Content;
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using FlaxEditor.CustomEditors.Elements;
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using FlaxEditor.GUI;
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using FlaxEditor.Scripting;
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using FlaxEngine;
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namespace FlaxEditor.CustomEditors.Editors
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{
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/// <summary>
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/// Default implementation of the inspector used to edit reference to the <see cref="AssetItem"/>.
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/// </summary>
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[CustomEditor(typeof(AssetItem)), DefaultEditor]
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public sealed class AssetItemRefEditor : AssetRefEditor
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{
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}
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/// <summary>
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/// Default implementation of the inspector used to edit reference to the <see cref="SceneReference"/>.
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/// </summary>
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[CustomEditor(typeof(SceneReference)), DefaultEditor]
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public sealed class SceneRefEditor : AssetRefEditor
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{
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}
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/// <summary>
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/// Default implementation of the inspector used to edit reference to the <see cref="FlaxEngine.Asset"/>.
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/// </summary>
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/// <remarks>Supports editing reference to the asset using various containers: <see cref="Asset"/> or <see cref="AssetItem"/> or <see cref="Guid"/>.</remarks>
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[CustomEditor(typeof(Asset)), DefaultEditor]
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public class AssetRefEditor : CustomEditor
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{
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private CustomElement<AssetPicker> _element;
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private ScriptType _type;
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/// <inheritdoc />
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public override DisplayStyle Style => DisplayStyle.Inline;
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/// <inheritdoc />
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public override void Initialize(LayoutElementsContainer layout)
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{
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if (!HasDifferentTypes)
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{
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_type = Values.Type.Type != typeof(object) || Values[0] == null ? Values.Type : TypeUtils.GetObjectType(Values[0]);
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float height = 48;
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var attributes = Values.GetAttributes();
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var assetReference = (AssetReferenceAttribute)attributes?.FirstOrDefault(x => x is AssetReferenceAttribute);
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if (assetReference != null)
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{
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if (assetReference.UseSmallPicker)
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height = 32;
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if (!string.IsNullOrEmpty(assetReference.TypeName))
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{
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var customType = TypeUtils.GetType(assetReference.TypeName);
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if (customType != ScriptType.Null)
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_type = customType;
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else
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Debug.LogWarning(string.Format("Unknown asset type '{0}' to use for asset picker filter.", assetReference.TypeName));
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}
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}
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_element = layout.Custom<AssetPicker>();
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_element.CustomControl.AssetType = _type;
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_element.CustomControl.Height = height;
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_element.CustomControl.SelectedItemChanged += OnSelectedItemChanged;
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}
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}
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private void OnSelectedItemChanged()
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{
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if (typeof(AssetItem).IsAssignableFrom(_type.Type))
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SetValue(_element.CustomControl.SelectedItem);
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else if (_type.Type == typeof(Guid))
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SetValue(_element.CustomControl.SelectedID);
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else if (_type.Type == typeof(SceneReference))
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SetValue(new SceneReference(_element.CustomControl.SelectedID));
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else
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SetValue(_element.CustomControl.SelectedAsset);
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}
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/// <inheritdoc />
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public override void Refresh()
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{
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base.Refresh();
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if (!HasDifferentValues)
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{
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if (Values[0] is AssetItem assetItem)
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_element.CustomControl.SelectedItem = assetItem;
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else if (Values[0] is Guid guid)
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_element.CustomControl.SelectedID = guid;
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else if (Values[0] is SceneReference sceneAsset)
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_element.CustomControl.SelectedItem = Editor.Instance.ContentDatabase.FindAsset(sceneAsset.ID);
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else
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_element.CustomControl.SelectedAsset = Values[0] as Asset;
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}
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}
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}
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}
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