Files
FlaxEngine/Source/Engine/Graphics/Async/DefaultGPUTasksExecutor.cpp

49 lines
1.2 KiB
C++

// Copyright (c) Wojciech Figat. All rights reserved.
#include "DefaultGPUTasksExecutor.h"
#include "GPUTasksContext.h"
#include "GPUTask.h"
#include "GPUTasksManager.h"
#include "Engine/Graphics/GPUDevice.h"
#include "Engine/Graphics/GPUPass.h"
#include "Engine/Profiler/ProfilerCPU.h"
DefaultGPUTasksExecutor::DefaultGPUTasksExecutor()
: _context(nullptr)
{
}
String DefaultGPUTasksExecutor::ToString() const
{
return TEXT("Default GPU Async Executor");
}
void DefaultGPUTasksExecutor::FrameBegin()
{
PROFILE_CPU();
// Ensure to have valid async context
if (_context == nullptr)
_context = createContext();
_context->OnFrameBegin();
// Default implementation performs async operations on start of the frame which is synchronized with a rendering thread
GPUTask* buffer[32];
const int32 count = GPUDevice::Instance->GetTasksManager()->RequestWork(buffer, 32);
if (count == 0)
return;
GPUMemoryPass pass(_context->GPU);
for (int32 i = 0; i < count; i++)
{
_context->Run(buffer[i]);
}
}
void DefaultGPUTasksExecutor::FrameEnd()
{
PROFILE_CPU();
ASSERT(_context != nullptr);
_context->OnFrameEnd();
}