Files
FlaxEngine/Source/Tools/Flax.Build/Deps/Dependencies/dbghelp.cs

77 lines
2.4 KiB
C#

// Copyright (c) Wojciech Figat. All rights reserved.
using System.IO;
using System.Linq;
using Flax.Build;
using Flax.Build.Platforms;
namespace Flax.Deps.Dependencies
{
/// <summary>
/// Windows Debug Help Library.
/// </summary>
/// <seealso cref="Flax.Deps.Dependency" />
class dbghelp : Dependency
{
/// <inheritdoc />
public override TargetPlatform[] Platforms
{
get
{
switch (BuildPlatform)
{
case TargetPlatform.Windows:
return new[]
{
TargetPlatform.Windows,
};
default: return new TargetPlatform[0];
}
}
}
/// <inheritdoc />
public override TargetArchitecture[] Architectures
{
get
{
switch (BuildPlatform)
{
case TargetPlatform.Windows:
return new[]
{
TargetArchitecture.x64,
TargetArchitecture.ARM64,
};
default: return new TargetArchitecture[0];
}
}
}
/// <inheritdoc />
public override void Build(BuildOptions options)
{
foreach (var platform in options.Platforms)
{
foreach (var architecture in options.Architectures)
{
BuildStarted(platform, architecture);
switch (platform)
{
case TargetPlatform.Windows:
{
var sdk = WindowsPlatformBase.GetSDKs().Last();
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
var libLocation = @$"{sdk.Value}Debuggers\lib\{architecture}\dbghelp.lib";
var dllLocation = @$"{sdk.Value}Debuggers\{architecture}\dbghelp.dll";
Utilities.FileCopy(libLocation, Path.Combine(depsFolder, Path.GetFileName(libLocation)));
Utilities.FileCopy(dllLocation, Path.Combine(depsFolder, Path.GetFileName(dllLocation)));
break;
}
}
}
}
}
}
}