290 lines
7.2 KiB
C++
290 lines
7.2 KiB
C++
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#include "ContentStorageManager.h"
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#include "FlaxFile.h"
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#include "FlaxPackage.h"
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#include "Engine/Core/Log.h"
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#include "Engine/Engine/Engine.h"
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#include "Engine/Engine/EngineService.h"
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#include "Engine/Engine/Globals.h"
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#include "Engine/Platform/FileSystem.h"
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#include "Engine/Profiler/ProfilerCPU.h"
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#include "Engine/Threading/TaskGraph.h"
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#include "Engine/Threading/Threading.h"
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namespace
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{
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CriticalSection Locker;
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#if USE_EDITOR
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Array<FlaxFile*> Files(1024);
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Array<FlaxPackage*> Packages;
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#else
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Array<FlaxFile*> Files;
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Array<FlaxPackage*> Packages(64);
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#endif
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Dictionary<String, FlaxStorage*> StorageMap(2048);
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}
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class ContentStorageService : public EngineService
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{
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public:
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ContentStorageService()
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: EngineService(TEXT("ContentStorage"), -800)
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{
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}
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bool Init() override;
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void Dispose() override;
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};
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class ContentStorageSystem : public TaskGraphSystem
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{
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public:
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void Job(int32 index);
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void Execute(TaskGraph* graph) override;
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};
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namespace
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{
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TaskGraphSystem* System = nullptr;
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}
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ContentStorageService ContentStorageServiceInstance;
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TimeSpan ContentStorageManager::UnusedDataChunksLifetime = TimeSpan::FromSeconds(10);
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FlaxStorageReference ContentStorageManager::GetStorage(const StringView& path, bool loadIt)
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{
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Locker.Lock();
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// Try fast lookup
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FlaxStorage* storage;
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if (!StorageMap.TryGet(path, storage))
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{
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// Detect storage type and create object
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const bool isPackage = path.EndsWith(StringView(PACKAGE_FILES_EXTENSION));
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if (isPackage)
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{
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auto package = New<FlaxPackage>(path);
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Packages.Add(package);
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storage = package;
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}
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else
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{
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auto file = New<FlaxFile>(path);
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Files.Add(file);
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storage = file;
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}
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// Register storage container
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StorageMap.Add(path, storage);
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}
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// Build reference (before releasing the lock so ContentStorageSystem::Job won't delete it when running from async thread)
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FlaxStorageReference result(storage);
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Locker.Unlock();
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if (loadIt)
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{
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// Initialize storage container
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storage->LockChunks();
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const bool loadFailed = storage->Load();
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storage->UnlockChunks();
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if (loadFailed)
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{
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LOG(Error, "Failed to load {0}.", path);
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Locker.Lock();
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StorageMap.Remove(path);
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if (storage->IsPackage())
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Packages.Remove((FlaxPackage*)storage);
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else
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Files.Remove((FlaxFile*)storage);
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Locker.Unlock();
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result = nullptr;
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Delete(storage);
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}
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}
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return result;
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}
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FlaxStorageReference ContentStorageManager::TryGetStorage(const StringView& path)
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{
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ScopeLock lock(Locker);
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FlaxStorage* result = nullptr;
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StorageMap.TryGet(path, result);
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return result;
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}
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FlaxStorageReference ContentStorageManager::EnsureAccess(const StringView& path)
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{
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// Note: because we want to create new storage package it may exists.
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// So let's check if any storage container is referencing that location and try to close it.
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auto storage = TryGetStorage(path);
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if (storage && storage->IsLoaded())
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{
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LOG(Info, "File \'{0}\' is in use. Trying to release handle to it.", path);
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storage->CloseFileHandles();
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}
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return storage;
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}
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uint32 ContentStorageManager::GetMemoryUsage()
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{
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ScopeLock lock(Locker);
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uint32 result = 0;
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for (auto i = StorageMap.Begin(); i.IsNotEnd(); ++i)
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{
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result += i->Value->GetMemoryUsage();
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}
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return result;
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}
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bool ContentStorageManager::HasAsset(const Guid& id)
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{
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ScopeLock lock(Locker);
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for (auto i = StorageMap.Begin(); i.IsNotEnd(); ++i)
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{
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if (i->Value->HasAsset(id))
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return true;
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}
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return false;
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}
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bool ContentStorageManager::GetAssetEntry(const String& path, FlaxStorage::Entry& output)
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{
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// Load storage container
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auto storage = GetStorage(path);
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if (!storage)
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return true;
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// Check entries
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if (storage->GetEntriesCount() != 1)
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return true;
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// Pick up the first entry
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storage->GetEntry(0, output);
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return false;
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}
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void ContentStorageManager::OnRenamed(const StringView& oldPath, const StringView& newPath)
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{
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ScopeLock lock(Locker);
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// Update cached path key
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auto i = StorageMap.Find(oldPath);
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if (i != StorageMap.End())
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{
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ASSERT(!StorageMap.ContainsKey(newPath));
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const auto value = i->Value;
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StorageMap.Remove(i);
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StorageMap.Add(newPath, value);
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}
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}
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void ContentStorageManager::EnsureUnlocked()
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{
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Locker.Lock();
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Locker.Unlock();
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}
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void ContentStorageManager::FormatPath(String& path)
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{
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StringUtils::PathRemoveRelativeParts(path);
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if (FileSystem::IsRelative(path))
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{
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// Convert local-project paths into absolute format which is used by Content Storage system
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path = Globals::ProjectFolder / path;
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}
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}
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bool ContentStorageManager::IsFlaxStoragePath(const String& path)
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{
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auto extension = FileSystem::GetExtension(path).ToLower();
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return IsFlaxStorageExtension(extension);
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}
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bool ContentStorageManager::IsFlaxStorageExtension(const String& extension)
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{
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return extension == ASSET_FILES_EXTENSION || extension == PACKAGE_FILES_EXTENSION;
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}
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void ContentStorageManager::GetPackages(Array<FlaxPackage*>& result)
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{
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result.Add(Packages);
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}
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void ContentStorageManager::GetFiles(Array<FlaxFile*>& result)
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{
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result.Add(Files);
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}
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void ContentStorageManager::GetStorage(Array<FlaxStorage*>& result)
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{
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result.EnsureCapacity(Packages.Count() + Files.Count());
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for (int32 i = 0; i < Packages.Count(); i++)
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result.Add(Packages[i]);
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for (int32 i = 0; i < Files.Count(); i++)
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result.Add(Files[i]);
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}
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bool ContentStorageService::Init()
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{
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System = New<ContentStorageSystem>();
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Engine::UpdateGraph->AddSystem(System);
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return false;
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}
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void ContentStorageService::Dispose()
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{
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ScopeLock lock(Locker);
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for (auto i = StorageMap.Begin(); i.IsNotEnd(); ++i)
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i->Value->Dispose();
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Files.ClearDelete();
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Packages.ClearDelete();
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StorageMap.Clear();
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ASSERT(Files.IsEmpty() && Packages.IsEmpty());
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SAFE_DELETE(System);
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}
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void ContentStorageSystem::Job(int32 index)
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{
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PROFILE_CPU_NAMED("ContentStorage.Job");
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ScopeLock lock(Locker);
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for (auto i = StorageMap.Begin(); i.IsNotEnd(); ++i)
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{
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auto storage = i->Value;
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if (storage->ShouldDispose())
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{
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// Remove from collections
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if (storage->IsPackage())
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Packages.Remove((FlaxPackage*)storage);
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else
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Files.Remove((FlaxFile*)storage);
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StorageMap.Remove(i);
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// Delete
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storage->Dispose();
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Delete(storage);
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}
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else
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{
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storage->Tick();
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}
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}
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}
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void ContentStorageSystem::Execute(TaskGraph* graph)
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{
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ScopeLock lock(Locker);
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if (StorageMap.Count() == 0)
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return;
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// Schedule work to update all storage containers in async
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Function<void(int32)> job;
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job.Bind<ContentStorageSystem, &ContentStorageSystem::Job>(this);
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graph->DispatchJob(job, 1);
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}
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