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0938dd3f5dfc1e8508afd0658ce85c1241a80e2d
FlaxEngine/Source/Engine/Level/Scene
History
Wojtek Figat 3e344e789a Optimize terrain debug shape drawing by caching lines into a vertex buffer
#2841
2024-12-09 18:26:53 +01:00
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Lightmap.cpp
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Lightmap.h
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Scene.cpp
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Scene.h
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SceneAsset.h
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SceneCSGData.cpp
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SceneCSGData.h
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SceneLightmapsData.cpp
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SceneLightmapsData.h
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SceneNavigation.h
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SceneRendering.cpp
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SceneRendering.h
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SceneTicking.cpp
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SceneTicking.h
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