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FlaxEngine
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09737023a13fcbbb9b2156f77a00c37f808f70f9
FlaxEngine
/
Source
/
Engine
/
Graphics
/
Models
History
Wojtek Figat
e44e44d317
Merge remote-tracking branch 'origin/master' into 1.9
2024-08-05 11:08:51 +02:00
..
BlendShape.h
…
CollisionProxy.h
…
Config.h
…
MaterialSlot.h
…
Mesh.cpp
Refactor draw calls drawing to use single objects buffer and better materials batching
2024-07-02 00:52:22 +02:00
Mesh.h
Refactor
SortOrder
to use
int8
instead of
int16
due to performance reasons (more efficent sort keys packing in rendering)
2024-06-29 13:54:02 +02:00
MeshBase.h
Refactor
SortOrder
to use
int8
instead of
int16
due to performance reasons (more efficent sort keys packing in rendering)
2024-06-29 13:54:02 +02:00
MeshDeformation.cpp
…
MeshDeformation.h
…
ModelData.cpp
…
ModelData.h
…
ModelData.Tool.cpp
Fix blend shapes importing
2024-07-26 23:54:27 +02:00
ModelInstanceEntry.cpp
…
ModelInstanceEntry.h
…
ModelLOD.cpp
…
ModelLOD.h
Refactor
SortOrder
to use
int8
instead of
int16
due to performance reasons (more efficent sort keys packing in rendering)
2024-06-29 13:54:02 +02:00
SkeletonData.h
…
SkeletonMapping.h
…
SkeletonUpdater.h
…
SkinnedMesh.cpp
Cleanup some rendering code
2024-06-28 21:21:17 +02:00
SkinnedMesh.h
Improve
const
correctness in
Mesh
and
SkinnedMesh
api
2024-04-22 18:56:54 +02:00
SkinnedMeshDrawData.cpp
…
SkinnedMeshDrawData.h
…
SkinnedModelLOD.cpp
…
SkinnedModelLOD.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
Types.h
…