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FlaxEngine
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09f2be907ea95cf96b5835060d45b8b17c90e18d
FlaxEngine
/
Source
/
Engine
/
Renderer
History
Wojtek Figat
98d5769558
Fix performance bug in Development/Release builds due to incorrect draw calls batching (uninitialized memory)
2023-09-28 10:59:09 +02:00
..
AntiAliasing
…
Editor
Fix performance bug in Development/Release builds due to incorrect draw calls batching (uninitialized memory)
2023-09-28 10:59:09 +02:00
GI
…
Utils
…
AmbientOcclusionPass.cpp
…
AmbientOcclusionPass.h
…
AtmospherePreCompute.cpp
…
AtmospherePreCompute.h
…
ColorGradingPass.cpp
…
ColorGradingPass.h
…
Config.h
…
DepthOfFieldPass.cpp
…
DepthOfFieldPass.h
…
DrawCall.h
Fix performance bug in Development/Release builds due to incorrect draw calls batching (uninitialized memory)
2023-09-28 10:59:09 +02:00
EyeAdaptationPass.cpp
…
EyeAdaptationPass.h
…
ForwardPass.cpp
…
ForwardPass.h
…
GBufferPass.cpp
Add
ObjectRadius
to
DrawCall
to properly cull local lights and env probes in Forward Shading
2023-09-20 15:01:02 +02:00
GBufferPass.h
…
GlobalSignDistanceFieldPass.cpp
…
GlobalSignDistanceFieldPass.h
…
HistogramPass.cpp
Fix crash when D3D11 backend fails to create shader due to driver failure
2023-09-19 23:45:30 +02:00
HistogramPass.h
…
Lightmaps.h
…
LightPass.cpp
…
LightPass.h
…
MotionBlurPass.cpp
…
MotionBlurPass.h
…
PostProcessingPass.cpp
Skip post processing when tonemapping and camera artifacts are disabled
2023-08-01 20:20:34 +03:00
PostProcessingPass.h
…
ProbesRenderer.cpp
…
ProbesRenderer.h
…
ReflectionsPass.cpp
…
ReflectionsPass.h
…
Renderer.Build.cs
…
Renderer.cpp
…
Renderer.cs
Fix
DrawSceneDepth
to properly draw scene objects when custom actors list is empty
2023-07-18 10:16:11 +02:00
Renderer.h
…
RendererAllocation.h
…
RendererPass.h
…
RenderList.cpp
Fix performance bug in Development/Release builds due to incorrect draw calls batching (uninitialized memory)
2023-09-28 10:59:09 +02:00
RenderList.h
…
RenderListBuffer.h
…
RenderSetup.h
…
ScreenSpaceReflectionsPass.cpp
…
ScreenSpaceReflectionsPass.h
…
ShadowsPass.cpp
…
ShadowsPass.h
…
VolumetricFogPass.cpp
…
VolumetricFogPass.h
…