Files
FlaxEngine/Source/Engine/GraphicsDevice/DirectX/DX12/RootSignatureDX12.h
Wojtek Figat 5f0e1253cc Refactor DX12 Root Signature creation to support offline construction
Fix running D3D12 on integrated AMD GPU
2025-11-18 12:08:54 +01:00

34 lines
974 B
C++

// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Graphics/Config.h"
#include "../IncludeDirectXHeaders.h"
#define DX12_ROOT_SIGNATURE_CB 0
#define DX12_ROOT_SIGNATURE_SR (GPU_MAX_CB_BINDED+0)
#define DX12_ROOT_SIGNATURE_UA (GPU_MAX_CB_BINDED+1)
#define DX12_ROOT_SIGNATURE_SAMPLER (GPU_MAX_CB_BINDED+2)
struct RootSignatureDX12
{
private:
D3D12_ROOT_SIGNATURE_DESC _desc;
D3D12_DESCRIPTOR_RANGE _ranges[3];
D3D12_ROOT_PARAMETER _parameters[GPU_MAX_CB_BINDED + 3];
D3D12_STATIC_SAMPLER_DESC _staticSamplers[6];
public:
RootSignatureDX12();
ComPtr<ID3DBlob> Serialize() const;
#if USE_EDITOR
void ToString(class StringBuilder& sb, bool singleLine = false) const;
String ToString() const;
StringAnsi ToStringAnsi() const;
#endif
private:
void InitSampler(int32 i, D3D12_FILTER filter, D3D12_TEXTURE_ADDRESS_MODE address, D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL);
};