Files
FlaxEngine/Source/Editor/Content/Items/NewItem.cs

52 lines
1.7 KiB
C#

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.Content
{
/// <summary>
/// Helper content item used to mock UI during creating new assets by <see cref="FlaxEditor.Windows.ContentWindow"/>.
/// </summary>
/// <seealso cref="FlaxEditor.Content.ContentItem" />
public sealed class NewItem : ContentItem
{
/// <summary>
/// Gets the proxy object related to the created asset.
/// </summary>
public ContentProxy Proxy { get; }
/// <summary>
/// Gets the argument passed to the proxy for the item creation. In most cases it is null.
/// </summary>
public object Argument { get; }
/// <summary>
/// Initializes a new instance of the <see cref="NewItem"/> class.
/// </summary>
/// <param name="path">The path for the new item.</param>
/// <param name="proxy">The content proxy object.</param>
/// <param name="arg">The argument passed to the proxy for the item creation. In most cases it is null.</param>
public NewItem(string path, ContentProxy proxy, object arg)
: base(path)
{
Proxy = proxy;
Argument = arg;
}
/// <inheritdoc />
public override ContentItemType ItemType => ContentItemType.Other;
/// <inheritdoc />
public override ContentItemSearchFilter SearchFilter => ContentItemSearchFilter.Other;
/// <inheritdoc />
public override string TypeDescription => "New";
/// <inheritdoc />
public override SpriteHandle DefaultThumbnail => Editor.Instance.Icons.Document128;
/// <inheritdoc />
protected override bool DrawShadow => true;
}
}