79 lines
2.2 KiB
C++
79 lines
2.2 KiB
C++
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Engine/Core/Types/String.h"
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#include "Engine/Core/Formatting.h"
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/// <summary>
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/// The information about a specific culture (aka locale). The information includes the names for the culture, the writing system, the calendar used, the sort order of strings, and formatting for dates and numbers.
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/// </summary>
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API_CLASS(InBuild, Namespace="System.Globalization") class FLAXENGINE_API CultureInfo
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{
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DECLARE_SCRIPTING_TYPE_MINIMAL(CultureInfo);
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private:
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void* _data;
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int32 _lcid;
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int32 _lcidParent;
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String _name;
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String _nativeName;
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String _englishName;
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public:
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/// <summary>
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/// Initializes a new instance of the <see cref="CultureInfo"/> class.
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/// </summary>
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/// <param name="lcid">The culture identifier.</param>
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CultureInfo(int32 lcid);
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/// <summary>
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/// Initializes a new instance of the <see cref="CultureInfo"/> class.
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/// </summary>
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/// <param name="name">The culture name (eg. pl-PL).</param>
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CultureInfo(const StringView& name);
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/// <summary>
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/// Initializes a new instance of the <see cref="CultureInfo"/> class.
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/// </summary>
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/// <param name="name">The culture name (eg. pl-PL).</param>
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CultureInfo(const StringAnsiView& name);
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public:
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/// <summary>
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/// Gets the culture identifier.
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/// </summary>
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int32 GetLCID() const;
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/// <summary>
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/// Gets the parent culture identifier.
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/// </summary>
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int32 GetParentLCID() const;
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/// <summary>
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/// Gets the culture name (eg. pl-PL).
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/// </summary>
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const String& GetName() const;
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/// <summary>
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/// Gets the full localized culture name (eg. Polish (Poland)).
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/// </summary>
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const String& GetNativeName() const;
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/// <summary>
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/// Gets the culture name in English (eg. polski (Polska)).
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/// </summary>
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const String& GetEnglishName() const;
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String ToString() const;
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bool operator==(const CultureInfo& other) const;
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};
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DEFINE_DEFAULT_FORMATTING_VIA_TO_STRING(CultureInfo);
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namespace MUtils
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{
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extern void* ToManaged(const CultureInfo& value);
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extern CultureInfo ToNative(void* value);
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}
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