91 lines
2.8 KiB
YAML
91 lines
2.8 KiB
YAML
name: Cooker
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on: [push, pull_request]
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env:
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DOTNET_NOLOGO: true
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DOTNET_CLI_TELEMETRY_OPTOUT: false
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jobs:
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# Cook on Windows
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cook-windows:
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name: Cook (Windows)
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runs-on: "windows-2022"
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steps:
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- name: Checkout repo
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uses: actions/checkout@v3
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- name: Setup .NET
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uses: actions/setup-dotnet@v3
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with:
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dotnet-version: 8.0.x
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- name: Print .NET info
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run: |
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dotnet --info
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dotnet workload --info
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- name: Checkout LFS
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run: |
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git lfs version
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git lfs pull
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- name: Get Flax Samples
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uses: actions/checkout@v3
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with:
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fetch-depth: 1
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repository: FlaxEngine/FlaxSamples
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path: FlaxSamples
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- name: Path Files
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run: |
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cp .github\data\ExitOnEsc.cs FlaxSamples\MaterialsFeaturesTour\Source\Game
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cp ".github\data\Build Settings.json" "FlaxSamples\MaterialsFeaturesTour\Content\Settings"
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- name: Build Editor
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run: |
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.\Development\Scripts\Windows\CallBuildTool.bat -build -log -printSDKs -dotnet=8 -arch=x64 -platform=Windows -configuration=Development -buildtargets=FlaxEditor
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- name: Cook Game (Windows)
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shell: bash
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run: |
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./Binaries/Editor/Win64/Development/FlaxEditor.exe -std -headless -mute -null -project "FlaxSamples/MaterialsFeaturesTour" -build "Development.Windows"
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- name: Test Game (Windows)
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shell: bash
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run: |
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./FlaxSamples/MaterialsFeaturesTour/Output/Windows/MaterialsFeaturesTour.exe -std -headless -mute -null
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# Cook on Mac
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cook-mac:
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name: Cook (Mac)
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runs-on: "macos-14"
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steps:
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- name: Checkout repo
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uses: actions/checkout@v3
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- name: Setup Vulkan
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uses: ./.github/actions/vulkan
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- name: Setup .NET
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uses: actions/setup-dotnet@v3
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with:
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dotnet-version: 8.0.x
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- name: Setup .NET Workload
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run: |
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dotnet workload install ios
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- name: Print .NET info
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run: |
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dotnet --info
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dotnet workload --info
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- name: Checkout LFS
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run: |
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git lfs version
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git lfs pull
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- name: Get Flax Samples
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uses: actions/checkout@v3
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with:
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fetch-depth: 1
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repository: FlaxEngine/FlaxSamples
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path: FlaxSamples
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- name: Path Files
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run: |
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cp .github/data/ExitOnEsc.cs FlaxSamples/MaterialsFeaturesTour/Source/Game
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cp ".github/data/Build Settings.json" "FlaxSamples/MaterialsFeaturesTour/Content/Settings"
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- name: Build Editor
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run: |
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./Development/Scripts/Mac/CallBuildTool.sh -build -log -printSDKs -dotnet=8 -arch=ARM64 -platform=Mac -configuration=Development -buildtargets=FlaxEditor
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- name: Cook Game (iOS)
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run: |
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./Binaries/Editor/Mac/Development/FlaxEditor -std -headless -mute -null -project "FlaxSamples/MaterialsFeaturesTour" -build "Development.iOS"
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