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FlaxEngine/Source/Engine/Visject/ShaderGraphValue.cpp

438 lines
13 KiB
C++

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "ShaderGraphValue.h"
#include "Engine/Core/Log.h"
#include "Engine/Core/Math/Quaternion.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Math/Vector3.h"
#include "Engine/Core/Math/Vector4.h"
#include "Engine/Core/Types/StringView.h"
const Char* ShaderGraphValue::_subs[] =
{
TEXT(".x"),
TEXT(".y"),
TEXT(".z"),
TEXT(".w")
};
const ShaderGraphValue ShaderGraphValue::Zero(VariantType::Types::Float, TEXT("0.0"));
const ShaderGraphValue ShaderGraphValue::Half(VariantType::Types::Float, TEXT("0.5"));
const ShaderGraphValue ShaderGraphValue::One(VariantType::Types::Float, TEXT("1.0"));
const ShaderGraphValue ShaderGraphValue::True(VariantType::Types::Bool, TEXT("true"));
const ShaderGraphValue ShaderGraphValue::False(VariantType::Types::Bool, TEXT("false"));
ShaderGraphValue::ShaderGraphValue(const Variant& v)
{
switch (v.Type.Type)
{
case VariantType::Bool:
Type = VariantType::Types::Bool;
Value = v.AsBool ? TEXT('1') : TEXT('0');
break;
case VariantType::Int:
Type = VariantType::Types::Int;
Value = StringUtils::ToString(v.AsInt);
break;
case VariantType::Uint:
Type = VariantType::Types::Uint;
Value = StringUtils::ToString(v.AsUint);
break;
case VariantType::Float:
Type = VariantType::Types::Float;
Value = String::Format(TEXT("{:.8f}"), v.AsFloat);
break;
case VariantType::Double:
Type = VariantType::Types::Float;
Value = String::Format(TEXT("{:.8f}"), (float)v.AsDouble);
break;
case VariantType::Float2:
{
const auto vv = v.AsFloat2();
Type = VariantType::Types::Float2;
Value = String::Format(TEXT("float2({0}, {1})"), vv.X, vv.Y);
break;
}
case VariantType::Float3:
{
const auto vv = v.AsFloat3();
Type = VariantType::Types::Float3;
Value = String::Format(TEXT("float3({0}, {1}, {2})"), vv.X, vv.Y, vv.Z);
break;
}
case VariantType::Float4:
case VariantType::Color:
{
const auto vv = v.AsFloat4();
Type = VariantType::Types::Float4;
Value = String::Format(TEXT("float4({0}, {1}, {2}, {3})"), vv.X, vv.Y, vv.Z, vv.W);
break;
}
case VariantType::Double2:
{
const auto vv = (::Float2)v.AsDouble2();
Type = VariantType::Types::Float2;
Value = String::Format(TEXT("float2({0}, {1})"), vv.X, vv.Y);
break;
}
case VariantType::Double3:
{
const auto vv = (::Float3)v.AsDouble3();
Type = VariantType::Types::Float3;
Value = String::Format(TEXT("float3({0}, {1}, {2})"), vv.X, vv.Y, vv.Z);
break;
}
case VariantType::Double4:
{
const auto vv = (::Float4)v.AsDouble4();
Type = VariantType::Types::Float4;
Value = String::Format(TEXT("float4({0}, {1}, {2}, {3})"), vv.X, vv.Y, vv.Z, vv.W);
break;
}
case VariantType::Quaternion:
{
const auto vv = v.AsQuaternion();
Type = VariantType::Types::Quaternion;
Value = String::Format(TEXT("float4({0}, {1}, {2}, {3})"), vv.X, vv.Y, vv.Z, vv.W);
break;
}
case VariantType::String:
Type = VariantType::Types::String;
Value = (StringView)v;
break;
default:
Type = VariantType::Types::Null;
break;
}
}
bool ShaderGraphValue::IsZero() const
{
switch (Type)
{
case VariantType::Types::Bool:
case VariantType::Types::Int:
case VariantType::Types::Uint:
case VariantType::Types::Float:
return Value == TEXT("0") || Value == TEXT("0.0");
default:
return false;
}
}
bool ShaderGraphValue::IsOne() const
{
switch (Type)
{
case VariantType::Types::Bool:
case VariantType::Types::Int:
case VariantType::Types::Uint:
case VariantType::Types::Float:
return Value == TEXT("1") || Value == TEXT("1.0");
default:
return false;
}
}
ShaderGraphValue ShaderGraphValue::InitForZero(VariantType::Types type)
{
const Char* v;
switch (type)
{
case VariantType::Types::Float:
case VariantType::Types::Double:
v = TEXT("0.0");
break;
case VariantType::Types::Bool:
case VariantType::Types::Int:
case VariantType::Types::Uint:
v = TEXT("0");
break;
case VariantType::Types::Float2:
case VariantType::Types::Double2:
v = TEXT("float2(0, 0)");
break;
case VariantType::Types::Float3:
case VariantType::Types::Double3:
v = TEXT("float3(0, 0, 0)");
break;
case VariantType::Types::Float4:
case VariantType::Types::Double4:
case VariantType::Types::Color:
v = TEXT("float4(0, 0, 0, 0)");
break;
case VariantType::Types::Quaternion:
v = TEXT("float4(0, 0, 0, 1)");
break;
case VariantType::Types::Void:
v = TEXT("((Material)0)");
break;
default:
CRASH;
v = nullptr;
}
return ShaderGraphValue(type, v);
}
ShaderGraphValue ShaderGraphValue::InitForHalf(VariantType::Types type)
{
const Char* v;
switch (type)
{
case VariantType::Types::Float:
case VariantType::Types::Double:
v = TEXT("0.5");
break;
case VariantType::Types::Bool:
case VariantType::Types::Int:
case VariantType::Types::Uint:
v = TEXT("0");
break;
case VariantType::Types::Float2:
case VariantType::Types::Double2:
v = TEXT("float2(0.5, 0.5)");
break;
case VariantType::Types::Float3:
case VariantType::Types::Double3:
v = TEXT("float3(0.5, 0.5, 0.5)");
break;
case VariantType::Types::Float4:
case VariantType::Types::Double4:
case VariantType::Types::Quaternion:
case VariantType::Types::Color:
v = TEXT("float4(0.5, 0.5, 0.5, 0.5)");
break;
default:
CRASH;
v = nullptr;
}
return ShaderGraphValue(type, String(v));
}
ShaderGraphValue ShaderGraphValue::InitForOne(VariantType::Types type)
{
const Char* v;
switch (type)
{
case VariantType::Types::Float:
case VariantType::Types::Double:
v = TEXT("1.0");
break;
case VariantType::Types::Bool:
case VariantType::Types::Int:
case VariantType::Types::Uint:
v = TEXT("1");
break;
case VariantType::Types::Float2:
case VariantType::Types::Double2:
v = TEXT("float2(1, 1)");
break;
case VariantType::Types::Float3:
case VariantType::Types::Double3:
v = TEXT("float3(1, 1, 1)");
break;
case VariantType::Types::Float4:
case VariantType::Types::Double4:
case VariantType::Types::Quaternion:
case VariantType::Types::Color:
v = TEXT("float4(1, 1, 1, 1)");
break;
default:
CRASH;
v = nullptr;
}
return ShaderGraphValue(type, String(v));
}
ShaderGraphValue ShaderGraphValue::Cast(const ShaderGraphValue& v, VariantType::Types to)
{
// If they are the same types or input value is empty, then just return value
if (v.Type == to || v.Value.IsEmpty())
{
return v;
}
// Select format string
const Char* format = nullptr;
switch (to)
{
case VariantType::Types::Bool:
switch (v.Type)
{
case VariantType::Types::Int:
case VariantType::Types::Uint:
case VariantType::Types::Float:
case VariantType::Types::Double:
format = TEXT("((bool){0})");
break;
case VariantType::Types::Float2:
case VariantType::Types::Float3:
case VariantType::Types::Float4:
case VariantType::Types::Double2:
case VariantType::Types::Double3:
case VariantType::Types::Double4:
case VariantType::Types::Quaternion:
case VariantType::Types::Color:
format = TEXT("((bool){0}.x)");
break;
}
break;
case VariantType::Types::Int:
switch (v.Type)
{
case VariantType::Types::Bool:
case VariantType::Types::Uint:
case VariantType::Types::Float:
case VariantType::Types::Double:
format = TEXT("((int){0})");
break;
case VariantType::Types::Float2:
case VariantType::Types::Float3:
case VariantType::Types::Float4:
case VariantType::Types::Double2:
case VariantType::Types::Double3:
case VariantType::Types::Double4:
case VariantType::Types::Quaternion:
case VariantType::Types::Color:
format = TEXT("((int){0}.x)");
break;
}
break;
case VariantType::Types::Uint:
switch (v.Type)
{
case VariantType::Types::Bool:
case VariantType::Types::Int:
case VariantType::Types::Float:
case VariantType::Types::Double:
format = TEXT("((uint){0})");
break;
case VariantType::Types::Float2:
case VariantType::Types::Float3:
case VariantType::Types::Float4:
case VariantType::Types::Double2:
case VariantType::Types::Double3:
case VariantType::Types::Double4:
case VariantType::Types::Quaternion:
case VariantType::Types::Color:
format = TEXT("((uint){0}.x)");
break;
}
break;
case VariantType::Types::Float:
case VariantType::Types::Double:
switch (v.Type)
{
case VariantType::Types::Bool:
case VariantType::Types::Int:
case VariantType::Types::Uint:
format = TEXT("((float){0})");
break;
case VariantType::Types::Float2:
case VariantType::Types::Float3:
case VariantType::Types::Float4:
case VariantType::Types::Double2:
case VariantType::Types::Double3:
case VariantType::Types::Double4:
case VariantType::Types::Quaternion:
case VariantType::Types::Color:
format = TEXT("((float){0}.x)");
break;
}
break;
case VariantType::Types::Float2:
case VariantType::Types::Double2:
switch (v.Type)
{
case VariantType::Types::Bool:
case VariantType::Types::Int:
case VariantType::Types::Uint:
case VariantType::Types::Float:
case VariantType::Types::Double:
format = TEXT("float2({0}, {0})");
break;
case VariantType::Types::Float3:
case VariantType::Types::Float4:
case VariantType::Types::Double2:
case VariantType::Types::Double3:
case VariantType::Types::Double4:
case VariantType::Types::Quaternion:
case VariantType::Types::Color:
format = TEXT("{0}.xy");
break;
}
break;
case VariantType::Types::Float3:
case VariantType::Types::Double3:
switch (v.Type)
{
case VariantType::Types::Bool:
case VariantType::Types::Int:
case VariantType::Types::Uint:
case VariantType::Types::Float:
case VariantType::Types::Double:
format = TEXT("float3({0}, {0}, {0})");
break;
case VariantType::Types::Float2:
case VariantType::Types::Double2:
format = TEXT("float3({0}.xy, 0)");
break;
case VariantType::Types::Double3:
case VariantType::Types::Float4:
case VariantType::Types::Double4:
case VariantType::Types::Color:
format = TEXT("{0}.xyz");
break;
case VariantType::Types::Quaternion:
format = TEXT("QuatRotateVector({0}, float3(0, 0, 1))"); // Returns direction vector
break;
}
break;
case VariantType::Types::Float4:
case VariantType::Types::Double4:
case VariantType::Types::Color:
switch (v.Type)
{
case VariantType::Types::Bool:
case VariantType::Types::Int:
case VariantType::Types::Uint:
case VariantType::Types::Float:
case VariantType::Types::Double:
format = TEXT("float4({0}, {0}, {0}, {0})");
break;
case VariantType::Types::Float2:
case VariantType::Types::Double2:
format = TEXT("float4({0}.xy, 0, 0)");
break;
case VariantType::Types::Float3:
case VariantType::Types::Double3:
format = TEXT("float4({0}.xyz, 0)");
break;
case VariantType::Types::Color:
case VariantType::Types::Float4:
case VariantType::Types::Double4:
case VariantType::Types::Quaternion:
format = TEXT("{}");
break;
}
break;
case VariantType::Types::Quaternion:
switch (v.Type)
{
case VariantType::Types::Color:
case VariantType::Types::Float4:
case VariantType::Types::Double4:
format = TEXT("{}");
break;
}
break;
}
if (format == nullptr)
{
LOG(Error, "Failed to cast shader graph value of type {0} to {1}", VariantType(v.Type), VariantType(to));
return Zero;
}
return ShaderGraphValue(to, String::Format(format, v.Value));
}