Files
FlaxEngine/Source/Tools/Flax.Build/Deps/Dependencies/AGS.cs

65 lines
2.4 KiB
C#

// Copyright (c) Wojciech Figat. All rights reserved.
using Flax.Build;
using System.IO;
namespace Flax.Deps.Dependencies
{
/// <summary>
/// AMD GPU Services (AGS) library
/// https://github.com/GPUOpen-LibrariesAndSDKs/AGS_SDK
/// </summary>
/// <seealso cref="Flax.Deps.Dependency" />
class AGS : Dependency
{
/// <inheritdoc />
public override TargetPlatform[] Platforms
{
get => new[] { TargetPlatform.Windows };
}
/// <inheritdoc />
public override TargetArchitecture[] Architectures
{
get
{
switch (BuildPlatform)
{
case TargetPlatform.Windows:
return new[]
{
TargetArchitecture.x64,
TargetArchitecture.ARM64,
};
default: return new TargetArchitecture[0];
}
}
}
/// <inheritdoc />
public override void Build(BuildOptions options)
{
var root = options.IntermediateFolder;
var moduleFolder = Path.Combine(options.ThirdPartyFolder, "AGS");
// Get the source
CloneGitRepoFast(root, "https://github.com/GPUOpen-LibrariesAndSDKs/AGS_SDK.git");
// Copy files
foreach (var platform in options.Platforms)
{
BuildStarted(platform, TargetArchitecture.x64);
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
Utilities.FileCopy(Path.Combine(root, "ags_lib/lib/amd_ags_x64.lib"), Path.Combine(depsFolder, "amd_ags_x64.lib"));
Utilities.FileCopy(Path.Combine(root, "ags_lib/lib/amd_ags_x64.dll"), Path.Combine(depsFolder, "amd_ags_x64.dll"));
}
// Copy license and header files
Utilities.FileCopy(Path.Combine(root, "LICENSE.txt"), Path.Combine(moduleFolder, "LICENSE.txt"));
Utilities.FileCopy(Path.Combine(root, "ags_lib/inc/amd_ags.h"), Path.Combine(moduleFolder, "amd_ags.h"));
Utilities.FileCopy(Path.Combine(root, "ags_lib/hlsl/ags_shader_intrinsics_dx11.hlsl"), Path.Combine(moduleFolder, "ags_shader_intrinsics_dx11.hlsl"));
Utilities.FileCopy(Path.Combine(root, "ags_lib/hlsl/ags_shader_intrinsics_dx12.hlsl"), Path.Combine(moduleFolder, "ags_shader_intrinsics_dx12.hlsl"));
}
}
}