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FlaxEngine/Source/Engine/GraphicsDevice/DirectX/GPUAdapterDX.h

53 lines
1.1 KiB
C++

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#pragma once
#if GRAPHICS_API_DIRECTX11 || GRAPHICS_API_DIRECTX12
#include "Engine/Core/Core.h"
#include "Engine/Graphics/GPUAdapter.h"
#include "IncludeDirectXHeaders.h"
/// <summary>
/// Graphics Device adapter implementation for DirectX backend.
/// </summary>
class GPUAdapterDX : public GPUAdapter
{
public:
int32 Index = INVALID_INDEX;
D3D_FEATURE_LEVEL MaxFeatureLevel;
DXGI_ADAPTER_DESC Description;
Version DriverVersion = Version(0, 0);
public:
void GetDriverVersion();
private:
void SetDriverVersion(Version& ver);
public:
// [GPUAdapter]
bool IsValid() const override
{
return Index != INVALID_INDEX && MaxFeatureLevel != static_cast<D3D_FEATURE_LEVEL>(0);
}
void* GetNativePtr() const override
{
return (void*)(intptr)Index;
}
uint32 GetVendorId() const override
{
return (uint32)Description.VendorId;
}
String GetDescription() const override
{
return Description.Description;
}
Version GetDriverVersion() const override
{
return DriverVersion;
}
};
#endif