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153b16ebd72fa97c50fd4c30407b30ce2bdd836b
FlaxEngine/Source/Engine/ShadersCompilation
History
Wojtek Figat 9be8589437 Add shader compiler for WebGPU
Use existing Vulkan compiler to generate SPIR-V and convert it into WGSL with tint compiler
https://github.com/google/dawn/releases/tag/v20260219.200501
2026-02-24 17:55:26 +01:00
..
DirectX
Add stripping DXIL debug data from the shader cache when not used
2025-12-10 14:58:12 +01:00
Parser
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
Vulkan
Add shader compiler for WebGPU
2026-02-24 17:55:26 +01:00
WebGPU
Add shader compiler for WebGPU
2026-02-24 17:55:26 +01:00
Config.h
Add custom shader compiler for Xbox Scarlett
2025-11-18 12:07:39 +01:00
ShaderCompilationContext.h
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
ShaderCompiler.cpp
Porting to a famous blue platform
2025-12-08 14:41:55 -08:00
ShaderCompiler.h
Porting to a famous blue platform
2025-12-08 14:41:55 -08:00
ShaderDebugDataExporter.h
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
ShadersCompilation.Build.cs
Add shader compiler for WebGPU
2026-02-24 17:55:26 +01:00
ShadersCompilation.cpp
Add shader compiler for WebGPU
2026-02-24 17:55:26 +01:00
ShadersCompilation.h
Add custom shader compiler for Xbox Scarlett
2025-11-18 12:07:39 +01:00
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