147 lines
4.7 KiB
C++
147 lines
4.7 KiB
C++
// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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#include "Engine/Core/Collections/Array.h"
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#include "Engine/Core/Types/DataContainer.h"
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#include "Engine/Graphics/Config.h"
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#include "Engine/Graphics/PixelFormat.h"
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/// <summary>
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/// Single texture mip map entry data.
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/// </summary>
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class FLAXENGINE_API TextureMipData
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{
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public:
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uint32 RowPitch;
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uint32 DepthPitch;
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uint32 Lines;
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BytesContainer Data;
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TextureMipData();
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TextureMipData(const TextureMipData& other);
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TextureMipData(TextureMipData&& other) noexcept;
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TextureMipData& operator=(const TextureMipData& other);
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TextureMipData& operator=(TextureMipData&& other) noexcept;
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bool GetPixels(Array<Color32>& pixels, int32 width, int32 height, PixelFormat format) const;
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bool GetPixels(Array<Color>& pixels, int32 width, int32 height, PixelFormat format) const;
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void Copy(void* data, uint32 dataRowPitch, uint32 dataDepthPitch, uint32 dataDepthSlices, uint32 targetRowPitch);
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template<typename T>
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T& Get(int32 x, int32 y)
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{
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return *(T*)(Data.Get() + y * RowPitch + x * sizeof(T));
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}
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template<typename T>
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const T& Get(int32 x, int32 y) const
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{
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return *(const T*)(Data.Get() + y * RowPitch + x * sizeof(T));
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}
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};
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/// <summary>
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/// Texture data container (used to keep data downloaded from the GPU).
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/// </summary>
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API_CLASS() class FLAXENGINE_API TextureData : public ScriptingObject
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{
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DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(TextureData, ScriptingObject);
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public:
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/// <summary>
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/// Single entry of the texture array. Contains collection of mip maps.
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/// </summary>
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struct FLAXENGINE_API ArrayEntry
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{
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/// <summary>
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/// The mip maps collection.
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/// </summary>
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Array<TextureMipData, FixedAllocation<GPU_MAX_TEXTURE_MIP_LEVELS>> Mips;
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};
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public:
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/// <summary>
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/// Top level texture surface width (in pixels).
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/// </summary>
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API_FIELD(ReadOnly) int32 Width = 0;
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/// <summary>
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/// Top level texture surface height (in pixels).
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/// </summary>
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API_FIELD(ReadOnly) int32 Height = 0;
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/// <summary>
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/// Top level texture surface depth (in pixels).
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/// </summary>
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API_FIELD(ReadOnly) int32 Depth = 0;
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/// <summary>
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/// The texture data format.
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/// </summary>
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API_FIELD(ReadOnly) PixelFormat Format = PixelFormat::Unknown;
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/// <summary>
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/// The items collection (depth slices or array slices).
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/// </summary>
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Array<ArrayEntry, InlinedAllocation<6>> Items;
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public:
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/// <summary>
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/// Gather texture data
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/// </summary>
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/// <param name="arrayIndex">Texture array index</param>
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/// <param name="mipLevel">Mip map index</param>
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/// <returns>Result data</returns>
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TextureMipData* GetData(int32 arrayIndex, int32 mipLevel)
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{
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return &Items[arrayIndex].Mips[mipLevel];
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}
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/// <summary>
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/// Gather texture data
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/// </summary>
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/// <param name="arrayIndex">Texture array index</param>
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/// <param name="mipLevel">Mip map index</param>
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/// <returns>Result data</returns>
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const TextureMipData* GetData(int32 arrayIndex, int32 mipLevel) const
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{
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return &Items[arrayIndex].Mips[mipLevel];
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}
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/// <summary>
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/// Gets amount of texture slices in the array.
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/// </summary>
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API_PROPERTY() int32 GetArraySize() const;
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/// <summary>
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/// Gets amount of mip maps in the texture.
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/// </summary>
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API_PROPERTY() int32 GetMipLevels() const;
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/// <summary>
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/// Clear allocated memory.
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/// </summary>
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API_FUNCTION() void Clear();
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public:
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/// <summary>
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/// Gets the texture pixels as Color32 array.
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/// </summary>
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/// <remarks>Supported only for 'basic' texture formats (uncompressed, single plane).</remarks>
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/// <param name="pixels">The result texture pixels array.</param>
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/// <param name="mipIndex">The mip index (zero-based).</param>
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/// <param name="arrayIndex">The array or depth slice index (zero-based).</param>
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/// <returns>True if failed, otherwise false.</returns>
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API_FUNCTION() bool GetPixels(API_PARAM(Out) Array<Color32>& pixels, int32 mipIndex = 0, int32 arrayIndex = 0);
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/// <summary>
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/// Gets the texture pixels as Color array.
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/// </summary>
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/// <remarks>Supported only for 'basic' texture formats (uncompressed, single plane).</remarks>
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/// <param name="pixels">The result texture pixels array.</param>
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/// <param name="mipIndex">The mip index (zero-based).</param>
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/// <param name="arrayIndex">The array or depth slice index (zero-based).</param>
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/// <returns>True if failed, otherwise false.</returns>
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API_FUNCTION() bool GetPixels(API_PARAM(Out) Array<Color>& pixels, int32 mipIndex = 0, int32 arrayIndex = 0);
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};
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