Files
FlaxEngine/Source/Engine/AI/BehaviorTree.cpp
2023-08-16 13:26:33 +02:00

162 lines
4.3 KiB
C++

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "BehaviorTree.h"
#include "BehaviorTreeNode.h"
#include "BehaviorTreeNodes.h"
#include "Engine/Content/Factories/BinaryAssetFactory.h"
#include "Engine/Scripting/Scripting.h"
#include "Engine/Serialization/JsonSerializer.h"
#include "Engine/Serialization/MemoryReadStream.h"
#include "Engine/Threading/Threading.h"
#include "FlaxEngine.Gen.h"
REGISTER_BINARY_ASSET(BehaviorTree, "FlaxEngine.BehaviorTree", false);
BehaviorTreeGraphNode::~BehaviorTreeGraphNode()
{
SAFE_DELETE(Instance);
}
bool BehaviorTreeGraph::Load(ReadStream* stream, bool loadMeta)
{
if (VisjectGraph<BehaviorTreeGraphNode>::Load(stream, loadMeta))
return true;
// Build node instances hierarchy
for (Node& node : Nodes)
{
if (auto* nodeCompound = ScriptingObject::Cast<BehaviorTreeCompoundNode>(node.Instance))
{
for (const GraphBox* childBox : node.Boxes[1].Connections)
{
const Node* child = childBox ? (Node*)childBox->Parent : nullptr;
if (child && child->Instance)
{
nodeCompound->Children.Add(child->Instance);
}
}
}
}
return false;
}
void BehaviorTreeGraph::Clear()
{
VisjectGraph<BehaviorTreeGraphNode>::Clear();
Root = nullptr;
}
bool BehaviorTreeGraph::onNodeLoaded(Node* n)
{
if (n->GroupID == 19 && (n->TypeID == 1 || n->TypeID == 2))
{
// Create node instance object
ScriptingTypeHandle type = Scripting::FindScriptingType((StringAnsiView)n->Values[0]);
if (!type)
type = Scripting::FindScriptingType(StringAnsi((StringView)n->Values[0]));
if (type)
{
n->Instance = (BehaviorTreeNode*)Scripting::NewObject(type);
const Variant& data = n->Values[1];
if (data.Type == VariantType::Blob)
JsonSerializer::LoadFromBytes(n->Instance, Span<byte>((byte*)data.AsBlob.Data, data.AsBlob.Length), FLAXENGINE_VERSION_BUILD);
// Find root node
if (!Root && n->Instance && BehaviorTreeRootNode::TypeInitializer == type)
Root = (BehaviorTreeRootNode*)n->Instance;
}
else
{
const String name = n->Values[0].ToString();
if (name.HasChars())
LOG(Error, "Missing type '{0}'", name);
}
}
return VisjectGraph<BehaviorTreeGraphNode>::onNodeLoaded(n);
}
BehaviorTree::BehaviorTree(const SpawnParams& params, const AssetInfo* info)
: BinaryAsset(params, info)
{
}
BytesContainer BehaviorTree::LoadSurface()
{
if (WaitForLoaded())
return BytesContainer();
ScopeLock lock(Locker);
if (!LoadChunks(GET_CHUNK_FLAG(0)))
{
const auto data = GetChunk(0);
BytesContainer result;
result.Copy(data->Data);
return result;
}
LOG(Warning, "\'{0}\' surface data is missing.", ToString());
return BytesContainer();
}
#if USE_EDITOR
bool BehaviorTree::SaveSurface(const BytesContainer& data)
{
// Wait for asset to be loaded or don't if last load failed
if (LastLoadFailed())
{
LOG(Warning, "Saving asset that failed to load.");
}
else if (WaitForLoaded())
{
LOG(Error, "Asset loading failed. Cannot save it.");
return true;
}
ScopeLock lock(Locker);
// Set Visject Surface data
GetOrCreateChunk(0)->Data.Copy(data);
// Save
AssetInitData assetData;
assetData.SerializedVersion = 1;
if (SaveAsset(assetData))
{
LOG(Error, "Cannot save \'{0}\'", ToString());
return true;
}
return false;
}
#endif
Asset::LoadResult BehaviorTree::load()
{
// Load graph
const auto surfaceChunk = GetChunk(0);
if (surfaceChunk == nullptr)
return LoadResult::MissingDataChunk;
MemoryReadStream surfaceStream(surfaceChunk->Get(), surfaceChunk->Size());
if (Graph.Load(&surfaceStream, true))
{
LOG(Warning, "Failed to load graph \'{0}\'", ToString());
return LoadResult::Failed;
}
return LoadResult::Ok;
}
void BehaviorTree::unload(bool isReloading)
{
// Clear resources
Graph.Clear();
}
AssetChunksFlag BehaviorTree::getChunksToPreload() const
{
return GET_CHUNK_FLAG(0);
}