Files
FlaxEngine/Source/Editor/GUI/AssetPicker.cs
Wojtek Figat 18dc475f40 Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Source/Engine/UI/GUI/Common/Button.cs
2024-09-23 14:11:05 +02:00

432 lines
15 KiB
C#

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System;
using System.IO;
using FlaxEditor.Content;
using FlaxEditor.GUI.Drag;
using FlaxEditor.Scripting;
using FlaxEngine;
using FlaxEngine.GUI;
using FlaxEngine.Utilities;
namespace FlaxEditor.GUI
{
/// <summary>
/// Assets picking control.
/// </summary>
/// <seealso cref="Control" />
/// <seealso cref="IContentItemOwner" />
[HideInEditor]
public class AssetPicker : Control
{
private const float DefaultIconSize = 64;
private const float ButtonsOffset = 2;
private const float ButtonsSize = 12;
private bool _isMouseDown;
private Float2 _mouseDownPos;
private Float2 _mousePos;
private DragItems _dragOverElement;
/// <summary>
/// The asset validator. Used to ensure only appropriate items can be picked.
/// </summary>
public AssetPickerValidator Validator { get; }
/// <summary>
/// Occurs when selected item gets changed.
/// </summary>
public event Action SelectedItemChanged;
/// <summary>
/// The custom callback for assets validation. Cane be used to implement a rule for assets to pick.
/// </summary>
public Func<ContentItem, bool> CheckValid;
/// <summary>
/// False if changing selected item is disabled.
/// </summary>
public bool CanEdit = true;
/// <summary>
/// Initializes a new instance of the <see cref="AssetPicker"/> class.
/// </summary>
public AssetPicker()
: this(new ScriptType(typeof(Asset)), Float2.Zero)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="AssetPicker"/> class.
/// </summary>
/// <param name="assetType">The assets types that this picker accepts.</param>
/// <param name="location">The control location.</param>
public AssetPicker(ScriptType assetType, Float2 location)
: base(location, new Float2(DefaultIconSize + ButtonsOffset + ButtonsSize, DefaultIconSize))
{
Validator = new AssetPickerValidator(assetType);
Validator.SelectedItemChanged += OnSelectedItemChanged;
_mousePos = Float2.Minimum;
}
/// <summary>
/// Called when selected item gets changed.
/// </summary>
protected virtual void OnSelectedItemChanged()
{
if (IsDisposing)
return;
// Update tooltip
string tooltip;
if (Validator.SelectedItem is AssetItem assetItem)
tooltip = assetItem.NamePath;
else
tooltip = Validator.SelectedPath;
TooltipText = tooltip;
SelectedItemChanged?.Invoke();
}
private void DoDrag()
{
// Do the drag drop operation if has selected element
if (new Rectangle(Float2.Zero, Size).Contains(ref _mouseDownPos))
{
if (Validator.SelectedAsset != null)
DoDragDrop(DragAssets.GetDragData(Validator.SelectedAsset));
else if (Validator.SelectedItem != null)
DoDragDrop(DragItems.GetDragData(Validator.SelectedItem));
}
}
private Rectangle IconRect => new Rectangle(0, 0, Height, Height);
private Rectangle Button1Rect => new Rectangle(Height + ButtonsOffset, 0, ButtonsSize, ButtonsSize);
private Rectangle Button2Rect => new Rectangle(Height + ButtonsOffset, ButtonsSize + 2, ButtonsSize, ButtonsSize);
private Rectangle Button3Rect => new Rectangle(Height + ButtonsOffset, (ButtonsSize + 2) * 2, ButtonsSize, ButtonsSize);
/// <inheritdoc />
public override void Draw()
{
var style = Style.Current;
var iconRect = IconRect;
var button1Rect = Button1Rect;
var button2Rect = Button2Rect;
var button3Rect = Button3Rect;
// Draw asset picker button
if (CanEdit)
Render2D.DrawSprite(style.ArrowDown, button1Rect, button1Rect.Contains(_mousePos) ? style.Foreground : style.ForegroundGrey);
if (Validator.SelectedItem != null)
{
// Draw item preview
Validator.SelectedItem.DrawThumbnail(ref iconRect);
// Draw buttons
if (CanEdit)
{
Render2D.DrawSprite(style.Search, button2Rect, button2Rect.Contains(_mousePos) ? style.Foreground : style.ForegroundGrey);
Render2D.DrawSprite(style.Cross, button3Rect, button3Rect.Contains(_mousePos) ? style.Foreground : style.ForegroundGrey);
}
else
{
Render2D.DrawSprite(style.Search, button1Rect, button1Rect.Contains(_mousePos) ? style.Foreground : style.ForegroundGrey);
}
// Draw name
float sizeForTextLeft = Width - button1Rect.Right;
if (sizeForTextLeft > 30)
{
Render2D.DrawText(
style.FontSmall,
Validator.SelectedItem.ShortName,
new Rectangle(button1Rect.Right + 2, 0, sizeForTextLeft, ButtonsSize),
style.Foreground,
TextAlignment.Near,
TextAlignment.Center);
Render2D.DrawText(
style.FontSmall,
$"{Validator.AssetType.Type.GetTypeDisplayName()}",
new Rectangle(button1Rect.Right + 2, ButtonsSize + 2, sizeForTextLeft, ButtonsSize),
style.ForegroundGrey,
TextAlignment.Near,
TextAlignment.Center);
}
}
// Check if has no item but has an asset (eg. virtual asset)
else if (Validator.SelectedAsset)
{
// Draw remove button
Render2D.DrawSprite(style.Cross, button3Rect, button3Rect.Contains(_mousePos) ? style.Foreground : style.ForegroundGrey);
// Draw name
float sizeForTextLeft = Width - button1Rect.Right;
if (sizeForTextLeft > 30)
{
var name = Validator.SelectedAsset.GetType().Name;
if (Validator.SelectedAsset.IsVirtual)
name += " (virtual)";
Render2D.DrawText(
style.FontSmall,
name,
new Rectangle(button1Rect.Right + 2, 0, sizeForTextLeft, ButtonsSize),
style.Foreground,
TextAlignment.Near,
TextAlignment.Center);
Render2D.DrawText(
style.FontSmall,
$"{Validator.AssetType.Type.GetTypeDisplayName()}",
new Rectangle(button1Rect.Right + 2, ButtonsSize + 2, sizeForTextLeft, ButtonsSize),
style.ForegroundGrey,
TextAlignment.Near,
TextAlignment.Center);
}
}
else
{
// No element selected
Render2D.FillRectangle(iconRect, style.BackgroundNormal);
Render2D.DrawText(style.FontMedium, "No asset\nselected", iconRect, Color.Orange, TextAlignment.Center, TextAlignment.Center, TextWrapping.NoWrap, 1.0f, Height / DefaultIconSize);
float sizeForTextLeft = Width - button1Rect.Right;
if (sizeForTextLeft > 30)
{
Render2D.DrawText(
style.FontSmall,
$"None",
new Rectangle(button1Rect.Right + 2, 0, sizeForTextLeft, ButtonsSize),
style.Foreground,
TextAlignment.Near,
TextAlignment.Center);
Render2D.DrawText(
style.FontSmall,
$"{Validator.AssetType.Type.GetTypeDisplayName()}",
new Rectangle(button1Rect.Right + 2, ButtonsSize + 2, sizeForTextLeft, ButtonsSize),
style.ForegroundGrey,
TextAlignment.Near,
TextAlignment.Center);
}
}
// Check if drag is over
if (IsDragOver && _dragOverElement != null && _dragOverElement.HasValidDrag)
{
var bounds = new Rectangle(Float2.Zero, Size);
Render2D.FillRectangle(bounds, style.Selection);
Render2D.DrawRectangle(bounds, style.SelectionBorder);
}
// Navigation focus highlight
if (IsNavFocused)
{
var bounds = new Rectangle(Float2.Zero, Size);
Render2D.DrawRectangle(bounds, style.BackgroundSelected);
}
}
/// <inheritdoc />
public override void OnDestroy()
{
Validator.OnDestroy();
base.OnDestroy();
}
/// <inheritdoc />
public override void OnMouseLeave()
{
_mousePos = Float2.Minimum;
// Check if start drag drop
if (_isMouseDown)
{
_isMouseDown = false;
DoDrag();
}
base.OnMouseLeave();
}
/// <inheritdoc />
public override void OnMouseEnter(Float2 location)
{
_mousePos = location;
_mouseDownPos = Float2.Minimum;
base.OnMouseEnter(location);
}
/// <inheritdoc />
public override void OnMouseMove(Float2 location)
{
_mousePos = location;
// Check if start drag drop
if (_isMouseDown && Float2.Distance(location, _mouseDownPos) > 10.0f && IconRect.Contains(_mouseDownPos))
{
_isMouseDown = false;
DoDrag();
}
base.OnMouseMove(location);
}
/// <inheritdoc />
public override bool OnMouseUp(Float2 location, MouseButton button)
{
if (button == MouseButton.Left && _isMouseDown)
{
_isMouseDown = false;
// Buttons logic
if (!CanEdit)
{
if (Button1Rect.Contains(location) && Validator.SelectedItem != null)
{
// Select asset
Editor.Instance.Windows.ContentWin.Select(Validator.SelectedItem);
}
}
else if (Button1Rect.Contains(location))
{
Focus();
OnSubmit();
}
else if (Validator.SelectedAsset != null || Validator.SelectedItem != null)
{
if (Button2Rect.Contains(location) && Validator.SelectedItem != null)
{
// Select asset
Editor.Instance.Windows.ContentWin.Select(Validator.SelectedItem);
}
else if (Button3Rect.Contains(location))
{
// Deselect asset
Focus();
Validator.SelectedItem = null;
}
}
}
// Handled
return true;
}
/// <inheritdoc />
public override bool OnMouseDown(Float2 location, MouseButton button)
{
if (button == MouseButton.Left)
{
_isMouseDown = true;
_mouseDownPos = location;
}
// Handled
return true;
}
/// <inheritdoc />
public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
{
Focus();
if (Validator.SelectedItem != null && IconRect.Contains(location))
{
// Open it
Editor.Instance.ContentEditing.Open(Validator.SelectedItem);
}
// Handled
return true;
}
/// <inheritdoc />
public override DragDropEffect OnDragEnter(ref Float2 location, DragData data)
{
base.OnDragEnter(ref location, data);
// Check if drop asset
if (_dragOverElement == null)
_dragOverElement = new DragItems(Validator.IsValid);
if (CanEdit && _dragOverElement.OnDragEnter(data))
{
}
return _dragOverElement.Effect;
}
/// <inheritdoc />
public override DragDropEffect OnDragMove(ref Float2 location, DragData data)
{
base.OnDragMove(ref location, data);
return _dragOverElement.Effect;
}
/// <inheritdoc />
public override void OnDragLeave()
{
// Clear cache
_dragOverElement.OnDragLeave();
base.OnDragLeave();
}
/// <inheritdoc />
public override DragDropEffect OnDragDrop(ref Float2 location, DragData data)
{
base.OnDragDrop(ref location, data);
if (CanEdit && _dragOverElement.HasValidDrag)
{
// Select element
Validator.SelectedItem = _dragOverElement.Objects[0];
}
// Clear cache
_dragOverElement.OnDragDrop();
return DragDropEffect.Move;
}
/// <inheritdoc />
public override void OnSubmit()
{
base.OnSubmit();
if (Validator.AssetType != ScriptType.Null)
{
// Show asset picker popup
var popup = AssetSearchPopup.Show(this, Button1Rect.BottomLeft, Validator.IsValid, item =>
{
Validator.SelectedItem = item;
RootWindow.Focus();
Focus();
});
if (Validator.SelectedAsset != null)
{
var selectedAssetName = Path.GetFileNameWithoutExtension(Validator.SelectedAsset.Path);
popup.ScrollToAndHighlightItemByName(selectedAssetName);
}
}
else
{
// Show content item picker popup
var popup = ContentSearchPopup.Show(this, Button1Rect.BottomLeft, Validator.IsValid, item =>
{
Validator.SelectedItem = item;
RootWindow.Focus();
Focus();
});
if (Validator.SelectedItem != null)
{
popup.ScrollToAndHighlightItemByName(Validator.SelectedItem.ShortName);
}
}
}
}
}