328 lines
8.7 KiB
C++
328 lines
8.7 KiB
C++
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Engine/Scripting/ScriptingObject.h"
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// Don't include Scripting.h but just FindObject method
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extern FLAXENGINE_API ScriptingObject* FindObject(const Guid& id, MClass* type);
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/// <summary>
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/// The scripting object soft reference. Objects gets referenced on use (ID reference is resolving it).
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/// </summary>
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class FLAXENGINE_API SoftObjectReferenceBase
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{
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public:
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typedef Delegate<> EventType;
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protected:
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ScriptingObject* _object = nullptr;
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Guid _id = Guid::Empty;
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public:
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/// <summary>
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/// Action fired when reference gets changed.
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/// </summary>
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EventType Changed;
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public:
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/// <summary>
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/// Initializes a new instance of the <see cref="SoftObjectReferenceBase"/> class.
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/// </summary>
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SoftObjectReferenceBase()
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="SoftObjectReferenceBase"/> class.
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/// </summary>
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/// <param name="obj">The object to link.</param>
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SoftObjectReferenceBase(ScriptingObject* obj)
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{
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OnSet(obj);
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}
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/// <summary>
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/// Finalizes an instance of the <see cref="SoftObjectReference"/> class.
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/// </summary>
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~SoftObjectReferenceBase()
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{
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if (_object)
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_object->Deleted.Unbind<SoftObjectReferenceBase, &SoftObjectReferenceBase::OnDeleted>(this);
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}
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public:
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/// <summary>
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/// Gets the object ID.
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/// </summary>
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/// <returns>The object ID or Guid::Empty if nothing assigned.</returns>
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Guid GetID() const
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{
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return _object ? _object->GetID() : _id;
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}
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protected:
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/// <summary>
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/// Sets the object.
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/// </summary>
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/// <param name="object">The object.</param>
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void OnSet(ScriptingObject* object)
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{
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auto e = _object;
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if (e != object)
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{
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if (e)
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e->Deleted.Unbind<SoftObjectReferenceBase, &SoftObjectReferenceBase::OnDeleted>(this);
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_object = e = object;
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_id = e ? e->GetID() : Guid::Empty;
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if (e)
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e->Deleted.Bind<SoftObjectReferenceBase, &SoftObjectReferenceBase::OnDeleted>(this);
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Changed();
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}
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}
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void OnDeleted(ScriptingObject* obj)
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{
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ASSERT(_object == obj);
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_object->Deleted.Unbind<SoftObjectReferenceBase, &SoftObjectReferenceBase::OnDeleted>(this);
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_object = nullptr;
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Changed();
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}
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};
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/// <summary>
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/// The scripting object soft reference. Objects gets referenced on use (ID reference is resolving it).
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/// </summary>
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template<typename T>
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API_CLASS(InBuild) class SoftObjectReference : public SoftObjectReferenceBase
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{
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public:
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typedef SoftObjectReference<T> Type;
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public:
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/// <summary>
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/// Initializes a new instance of the <see cref="SoftObjectReference"/> class.
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/// </summary>
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SoftObjectReference()
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="SoftObjectReference"/> class.
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/// </summary>
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/// <param name="obj">The object to link.</param>
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SoftObjectReference(T* obj)
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: SoftObjectReferenceBase(obj)
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="SoftObjectReference"/> class.
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/// </summary>
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/// <param name="other">The other property.</param>
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SoftObjectReference(const SoftObjectReference& other)
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: SoftObjectReferenceBase(other.Get())
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{
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}
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/// <summary>
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/// Finalizes an instance of the <see cref="SoftObjectReference"/> class.
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/// </summary>
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~SoftObjectReference()
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{
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}
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public:
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/// <summary>
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/// Compares the property value with the given object.
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/// </summary>
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/// <param name="other">The other.</param>
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/// <returns>True if property object equals the given value.</returns>
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FORCE_INLINE bool operator==(T* other)
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{
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return Get() == other;
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}
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/// <summary>
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/// Compares the property value with the other property value.
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/// </summary>
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/// <param name="other">The other property.</param>
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/// <returns>True if properties are equal.</returns>
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FORCE_INLINE bool operator==(const SoftObjectReference& other)
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{
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return _id == other._id;
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}
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/// <summary>
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/// Compares the property value with the given object.
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/// </summary>
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/// <param name="other">The other.</param>
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/// <returns>True if property object not equals the given value.</returns>
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FORCE_INLINE bool operator!=(T* other)
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{
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return Get() != other;
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}
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/// <summary>
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/// Compares the property value with the other property value.
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/// </summary>
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/// <param name="other">The other property.</param>
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/// <returns>True if properties are not equal.</returns>
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FORCE_INLINE bool operator!=(const SoftObjectReference& other)
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{
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return _id != other._id;
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}
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/// <summary>
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/// Sets the property to the given property value.
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/// </summary>
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/// <param name="other">The other property.</param>
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/// <returns>The reference to this property.</returns>
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SoftObjectReference& operator=(const SoftObjectReference& other)
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{
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if (this != &other)
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OnSet(other.Get());
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return *this;
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}
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/// <summary>
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/// Sets the property to the given value.
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/// </summary>
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/// <param name="other">The object.</param>
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/// <returns>The reference to this property.</returns>
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FORCE_INLINE SoftObjectReference& operator=(const T& other)
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{
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OnSet(&other);
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return *this;
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}
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/// <summary>
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/// Sets the property to the given value.
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/// </summary>
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/// <param name="other">The object.</param>
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/// <returns>The reference to this property.</returns>
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FORCE_INLINE SoftObjectReference& operator=(T* other)
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{
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OnSet(other);
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return *this;
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}
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/// <summary>
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/// Sets the property to the object of the given ID.
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/// </summary>
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/// <param name="id">The object ID.</param>
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/// <returns>The reference to this property.</returns>
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FORCE_INLINE SoftObjectReference& operator=(const Guid& id)
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{
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Set(id);
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return *this;
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}
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/// <summary>
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/// Implicit conversion to the object.
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/// </summary>
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/// <returns>The object reference.</returns>
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FORCE_INLINE operator T*() const
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{
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return (T*)Get();
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}
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/// <summary>
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/// Implicit conversion to boolean value.
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/// </summary>
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/// <returns>True if object has been assigned, otherwise false</returns>
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FORCE_INLINE operator bool() const
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{
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return _object != nullptr || _id.IsValid();
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}
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/// <summary>
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/// Object accessor.
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/// </summary>
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/// <returns>The object reference.</returns>
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FORCE_INLINE T* operator->() const
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{
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return (T*)Get();
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}
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/// <summary>
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/// Gets the object pointer.
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/// </summary>
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/// <returns>The object reference.</returns>
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T* Get() const
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{
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if (!_object)
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const_cast<SoftObjectReference*>(this)->OnSet(FindObject(_id, T::GetStaticClass()));
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return (T*)_object;
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}
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/// <summary>
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/// Gets the object as a given type (static cast).
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/// </summary>
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/// <returns>Asset</returns>
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template<typename U>
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FORCE_INLINE U* As() const
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{
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return static_cast<U*>(Get());
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}
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public:
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/// <summary>
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/// Gets managed instance object (or null if no object linked).
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/// </summary>
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/// <returns>The managed object instance.</returns>
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MonoObject* GetManagedInstance() const
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{
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auto object = Get();
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return object ? object->GetOrCreateManagedInstance() : nullptr;
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}
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/// <summary>
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/// Determines whether object is assigned and managed instance of the object is alive.
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/// </summary>
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/// <returns>True if managed object has been created and exists, otherwise false.</returns>
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bool HasManagedInstance() const
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{
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auto object = Get();
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return object && object->HasManagedInstance();
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}
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/// <summary>
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/// Gets the managed instance object or creates it if missing or null if not assigned.
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/// </summary>
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/// <returns>The Mono managed object.</returns>
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MonoObject* GetOrCreateManagedInstance() const
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{
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auto object = Get();
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return object ? object->GetOrCreateManagedInstance() : nullptr;
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}
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/// <summary>
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/// Sets the object.
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/// </summary>
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/// <param name="id">The object ID. Uses Scripting to find the registered object of the given ID.</param>
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FORCE_INLINE void Set(const Guid& id)
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{
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Set(static_cast<T*>(FindObject(id, T::GetStaticClass())));
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}
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/// <summary>
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/// Sets the object.
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/// </summary>
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/// <param name="object">The object.</param>
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FORCE_INLINE void Set(T* object)
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{
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OnSet(object);
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}
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};
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