Files
FlaxEngine/Source/Engine/Threading/TaskGraph.cpp

121 lines
2.7 KiB
C++

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "TaskGraph.h"
#include "JobSystem.h"
#include "Engine/Core/Collections/Sorting.h"
#include "Engine/Profiler/ProfilerCPU.h"
namespace
{
bool SortTaskGraphSystem(TaskGraphSystem* const& a, TaskGraphSystem* const& b)
{
return b->Order > a->Order;
};
}
TaskGraphSystem::TaskGraphSystem(const SpawnParams& params)
: ScriptingObject(params)
{
}
void TaskGraphSystem::AddDependency(TaskGraphSystem* system)
{
_dependencies.Add(system);
}
void TaskGraphSystem::PreExecute(TaskGraph* graph)
{
}
void TaskGraphSystem::Execute(TaskGraph* graph)
{
}
void TaskGraphSystem::PostExecute(TaskGraph* graph)
{
}
TaskGraph::TaskGraph(const SpawnParams& params)
: ScriptingObject(params)
{
}
const Array<TaskGraphSystem*, InlinedAllocation<64>>& TaskGraph::GetSystems() const
{
return _systems;
}
void TaskGraph::AddSystem(TaskGraphSystem* system)
{
_systems.Add(system);
}
void TaskGraph::RemoveSystem(TaskGraphSystem* system)
{
_systems.Remove(system);
}
void TaskGraph::Execute()
{
PROFILE_CPU();
for (auto system : _systems)
system->PreExecute(this);
_queue.Clear();
_remaining.Clear();
_remaining.Add(_systems);
while (_remaining.HasItems())
{
// Find systems without dependencies or with already executed dependencies
for (int32 i = _remaining.Count() - 1; i >= 0; i--)
{
auto e = _remaining[i];
bool hasReadyDependencies = true;
for (auto d : e->_dependencies)
{
if (_remaining.Contains(d))
{
hasReadyDependencies = false;
break;
}
}
if (hasReadyDependencies)
{
_queue.Add(e);
_remaining.RemoveAt(i);
}
}
// End if no systems left
if (_queue.IsEmpty())
break;
// Execute in order
Sorting::QuickSort(_queue.Get(), _queue.Count(), &SortTaskGraphSystem);
JobSystem::SetJobStartingOnDispatch(false);
_currentLabel = 0;
for (int32 i = 0; i < _queue.Count(); i++)
{
_currentSystem = _queue[i];
_currentSystem->Execute(this);
}
_currentSystem = nullptr;
_queue.Clear();
// Wait for async jobs to finish
JobSystem::SetJobStartingOnDispatch(true);
JobSystem::Wait(_currentLabel);
}
for (auto system : _systems)
system->PostExecute(this);
}
void TaskGraph::DispatchJob(const Function<void(int32)>& job, int32 jobCount)
{
ASSERT(_currentSystem);
_currentLabel = JobSystem::Dispatch(job, jobCount);
}