Expose all settings as individual items and overhaul all icons. Sorted all SpriteHandle fields alphabetically.
29 lines
941 B
C#
29 lines
941 B
C#
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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using System;
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using FlaxEngine;
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namespace FlaxEditor.Content
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{
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/// <summary>
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/// Content item that contains <see cref="FlaxEditor.Content.Settings.GraphicsSettings"/> data.
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/// </summary>
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/// <seealso cref="FlaxEditor.Content.JsonAssetItem" />
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public sealed class GraphicsSettingsItem : JsonAssetItem
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="GraphicsSettingsItem"/> class.
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/// </summary>
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/// <param name="path">The asset path.</param>
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/// <param name="id">The asset identifier.</param>
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/// <param name="typeName"></param>
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public GraphicsSettingsItem(string path, Guid id, string typeName)
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: base(path, id, typeName)
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{
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}
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/// <inheritdoc />
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public override SpriteHandle DefaultThumbnail => Editor.Instance.Icons.Document64;
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}
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}
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