This website requires JavaScript.
Explore
Help
Register
Sign In
GoaLitiuM
/
FlaxEngine
Watch
1
Star
0
Fork
0
You've already forked FlaxEngine
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
1f9f281c317b2f343c5796e67142bec30acb3e5d
FlaxEngine
/
Source
/
Engine
/
Scripting
/
Runtime
History
Wojtek Figat
7b7a92758f
Optimize
VariantType
to use static type name in game or from non-reloadable assemblies
...
This avoids many dynamic memory allocations in Visual Scripts and Anim Graph. #
2026-02-09 18:01:47 +01:00
..
DotNet.cpp
Optimize
VariantType
to use static type name in game or from non-reloadable assemblies
2026-02-09 18:01:47 +01:00
Mono.cpp
Add more memory profiling insights and groups
2025-05-28 04:03:44 +02:00
None.cpp
Add more memory profiling insights and groups
2025-05-28 04:03:44 +02:00