Files
FlaxEngine/Source/Engine/Core/RandomStream.h
Wojtek Figat 4c205be617 Fix code style
2020-12-30 11:20:37 +01:00

193 lines
4.4 KiB
C++

// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
#pragma once
#include "Types/BaseTypes.h"
#include "Math/Vector3.h"
#include "Math/Math.h"
#include <stdlib.h>
/// <summary>
/// Very basic pseudo numbers generator.
/// </summary>
class RandomStream
{
private:
/// <summary>
/// Holds the initial seed.
/// </summary>
int32 _initialSeed;
/// <summary>
/// Holds the current seed.
/// </summary>
mutable int32 _seed;
public:
/// <summary>
/// Init
/// </summary>
RandomStream()
: _initialSeed(0)
, _seed(0)
{
}
/// <summary>
/// Creates and initializes a new random stream from the specified seed value.
/// </summary>
/// <param name="seed">The seed value.</param>
RandomStream(int32 seed)
: _initialSeed(seed)
, _seed(seed)
{
}
public:
/// <summary>
/// Gets initial seed value
/// </summary>
/// <returns>Initial seed.</returns>
int32 GetInitialSeed() const
{
return _initialSeed;
}
public:
/// <summary>
/// Gets the current seed.
/// </summary>
/// <returns>Current seed value.</returns>
int32 GetCurrentSeed() const
{
return _seed;
}
/// <summary>
/// Initializes this random stream with the specified seed value.
/// </summary>
/// <param name="seed">The seed value.</param>
void Initialize(int32 seed)
{
_initialSeed = seed;
_seed = seed;
}
/// <summary>
/// Resets this random stream to the initial seed value.
/// </summary>
void Reset() const
{
_seed = _initialSeed;
}
/// <summary>
/// Generates a new random seed.
/// </summary>
void GenerateNewSeed()
{
Initialize(rand());
}
public:
/// <summary>
/// Returns a random number between 0 and MAXUINT.
/// </summary>
/// <returns>Random number.</returns>
uint32 GetUnsignedInt() const
{
MutateSeed();
return *(uint32*)&_seed;
}
/// <summary>
/// Returns a random number between 0 and 1.
/// </summary>
/// <returns>Random number.</returns>
float GetFraction() const
{
MutateSeed();
const float temp = 1.0f;
float result;
*(int32*)&result = (*(int32*)&temp & 0xff800000) | (_seed & 0x007fffff);
return Math::Fractional(result);
}
/// <summary>
/// Returns a random number between 0 and 1.
/// </summary>
/// <returns>Random number.</returns>
FORCE_INLINE float Rand() const
{
return GetFraction();
}
/// <summary>
/// Returns a random vector of unit size.
/// </summary>
/// <returns>Random unit length vector</returns>
Vector3 GetUnitVector() const
{
Vector3 result;
float l;
do
{
result.X = GetFraction() * 2.0f - 1.0f;
result.Y = GetFraction() * 2.0f - 1.0f;
result.Z = GetFraction() * 2.0f - 1.0f;
l = result.LengthSquared();
} while (l > 1.0f || l < ZeroTolerance);
return Vector3::Normalize(result);
}
/// <summary>
/// Helper function for rand implementations.
/// </summary>
/// <param name="A">Top border</param>
/// <returns>A random number in [0..A)</returns>
FORCE_INLINE int32 RandHelper(int32 A) const
{
return A > 0 ? Math::TruncToInt(GetFraction() * ((float)A - ZeroTolerance)) : 0;
}
/// <summary>
/// Helper function for rand implementations
/// </summary>
/// <param name="min">Minimum value</param>
/// <param name="max">Maximum value</param>
/// <returns>A random number in [min; max] range</returns>
FORCE_INLINE int32 RandRange(int32 min, int32 max) const
{
const int32 range = max - min + 1;
return min + RandHelper(range);
}
/// <summary>
/// Helper function for rand implementations
/// </summary>
/// <param name="min">Minimum value</param>
/// <param name="max">Maximum value</param>
/// <returns>A random number in [min; max] range</returns>
FORCE_INLINE float RandRange(float min, float max) const
{
return min + (max - min) * Rand();
}
protected:
/// <summary>
/// Mutates the current seed into the next seed.
/// </summary>
void MutateSeed() const
{
// This can be modified to provide better randomization
_seed = _seed * 196314165 + 907633515;
}
};