Files
FlaxEngine/Source/Engine/Networking/Drivers/ENetDriver.cpp
2021-05-29 20:19:09 +02:00

249 lines
7.2 KiB
C++

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
//
// TODO: Check defines so we can disable ENet
#include "ENetDriver.h"
#include "Engine/Networking/NetworkConfig.h"
#include "Engine/Networking/NetworkChannelType.h"
#include "Engine/Networking/NetworkEvent.h"
#include "Engine/Networking/NetworkManager.h"
#include "Engine/Core/Log.h"
#include "Engine/Core/Collections/Array.h"
#define ENET_IMPLEMENTATION
#define _WINSOCK_DEPRECATED_NO_WARNINGS
#include <enet/enet.h>
#undef _WINSOCK_DEPRECATED_NO_WARNINGS
#undef SendMessage
ENetPacketFlag ChannelTypeToPacketFlag(const NetworkChannelType channel)
{
int flag = 0; // Maybe use ENET_PACKET_FLAG_NO_ALLOCATE?
// Add reliable flag when it is "reliable" channel
if(channel > NetworkChannelType::UnreliableOrdered)
flag |= ENET_PACKET_FLAG_RELIABLE;
// Use unsequenced flag when the flag is unreliable. We have to sequence all other packets.
if(channel == NetworkChannelType::Unreliable)
flag |= ENET_PACKET_FLAG_UNSEQUENCED;
// Note that all reliable channels are exactly the same. TODO: How to handle unordered reliable packets...?
return static_cast<ENetPacketFlag>(flag);
}
void SendPacketToPeer(ENetPeer* peer, const NetworkChannelType channelType, const NetworkMessage& message)
{
// Covert our channel type to the internal ENet packet flags
const ENetPacketFlag flag = ChannelTypeToPacketFlag(channelType);
// This will copy the data into the packet when ENET_PACKET_FLAG_NO_ALLOCATE is not set.
// Tho, we cannot use it, because we're releasing the message right after the send - and the packet might not
// be sent, yet. To avoid data corruption, we're just using the copy method. We might fix that later, but I'll take
// the smaller risk.
ENetPacket* packet = enet_packet_create(message.Buffer, message.Length, flag);
// And send it!
enet_peer_send (peer, 0, packet);
// TODO: To reduce latency, we can use `enet_host_flush` to flush all packets. Maybe some API, like NetworkManager::FlushQueues()?
}
void ENetDriver::Initialize(const NetworkConfig& config)
{
_config = config;
_peerMap = Dictionary<uint32_t, void*>();
if (enet_initialize () != 0) {
LOG(Error, "Failed to initialize ENet driver!");
}
LOG(Info, "Initialized ENet driver!");
}
void ENetDriver::Dispose()
{
if(_peer)
enet_peer_disconnect_now((ENetPeer*)_peer, 0);
enet_host_destroy((ENetHost*)_host);
enet_deinitialize();
_peerMap.Clear();
_peerMap = {};
_peer = nullptr;
_host = nullptr;
LOG(Info, "ENet driver stopped!");
}
bool ENetDriver::Listen()
{
ENetAddress address = {0};
address.port = _config.Port;
address.host = ENET_HOST_ANY;
// Set host address if needed
if(_config.Address != String("any"))
enet_address_set_host(&address, _config.Address.ToStringAnsi().GetText());
// Create ENet host
_host = enet_host_create(&address, _config.ConnectionsLimit, 1, 0, 0);
if(_host == nullptr)
{
LOG(Error, "Failed to initialize ENet host!");
return false;
}
LOG(Info, "Created ENet server!");
return true;
}
bool ENetDriver::Connect()
{
LOG(Info, "Connecting using ENet...");
ENetAddress address = {0};
address.port = _config.Port;
enet_address_set_host(&address, _config.Address.ToStringAnsi().GetText());
// Create ENet host
_host = enet_host_create(nullptr, 1, 1, 0, 0);
if(_host == nullptr)
{
LOG(Error, "Failed to initialize ENet host!");
return false;
}
// Create ENet peer/connect to the server
_peer = enet_host_connect((ENetHost*)_host, &address, 1, 0);
if(_peer == nullptr)
{
LOG(Error, "Failed to create ENet host!");
enet_host_destroy((ENetHost*)_host);
return false;
}
return true;
}
void ENetDriver::Disconnect()
{
ASSERT(_peer != nullptr);
if(_peer)
{
enet_peer_disconnect_now((ENetPeer*)_peer, 0);
_peer = nullptr;
LOG(Info, "Disconnected");
}
}
void ENetDriver::Disconnect(const NetworkConnection& connection)
{
const int connectionId = connection.ConnectionId;
void* peer = nullptr;
if(_peerMap.TryGet(connectionId, peer))
{
enet_peer_disconnect_now((ENetPeer*)_peer, 0);
_peerMap.Remove(connectionId);
}
else
{
LOG(Error, "Failed to kick connection({0}). ENetPeer not found!", connection.ConnectionId);
}
}
bool ENetDriver::PopEvent(NetworkEvent* eventPtr)
{
ENetEvent event;
const int result = enet_host_service((ENetHost*)_host, &event, 0);
if(result < 0)
LOG(Error, "Failed to check ENet events!");
if(result > 0)
{
// Copy sender data
const uint32_t connectionId = enet_peer_get_id(event.peer);
eventPtr->Sender = NetworkConnection();
eventPtr->Sender.ConnectionId = connectionId;
switch(event.type)
{
case ENET_EVENT_TYPE_CONNECT:
eventPtr->EventType = NetworkEventType::Connected;
if(IsServer())
_peerMap.Add(connectionId, event.peer);
break;
case ENET_EVENT_TYPE_DISCONNECT:
eventPtr->EventType = NetworkEventType::Disconnected;
if(IsServer() && _peerMap.ContainsKey(connectionId))
_peerMap.Remove(connectionId);
break;
case ENET_EVENT_TYPE_DISCONNECT_TIMEOUT:
eventPtr->EventType = NetworkEventType::Timeout;
if(IsServer() && _peerMap.ContainsKey(connectionId))
_peerMap.Remove(connectionId);
break;
case ENET_EVENT_TYPE_RECEIVE:
eventPtr->EventType = NetworkEventType::Message;
// Acquire message and copy message data
eventPtr->Message = NetworkManager::CreateMessage(eventPtr->HostId);
eventPtr->Message.Length = event.packet->dataLength;
Memory::CopyItems(eventPtr->Message.Buffer, event.packet->data, event.packet->dataLength);
break;
default: break;
}
return true; // Event
}
return false; // No events
}
void ENetDriver::SendMessage(const NetworkChannelType channelType, const NetworkMessage& message)
{
ASSERT(IsServer() == false);
SendPacketToPeer((ENetPeer*)_peer, channelType, message);
}
void ENetDriver::SendMessage(NetworkChannelType channelType, const NetworkMessage& message, NetworkConnection target)
{
ASSERT(IsServer());
ENetPeer* peer = *(ENetPeer**)_peerMap.TryGet(target.ConnectionId);
ASSERT(peer != nullptr);
ASSERT(peer->state == ENET_PEER_STATE_CONNECTED);
SendPacketToPeer(peer, channelType, message);
}
void ENetDriver::SendMessage(const NetworkChannelType channelType, const NetworkMessage& message, Array<NetworkConnection, HeapAllocation> targets)
{
ASSERT(IsServer());
for(NetworkConnection target : targets)
{
ENetPeer* peer = *(ENetPeer**)_peerMap.TryGet(target.ConnectionId);
ASSERT(peer != nullptr);
ASSERT(peer->state == ENET_PEER_STATE_CONNECTED);
SendPacketToPeer(peer, channelType, message);
}
}