Files
FlaxEngine/Source/Engine/Renderer/RenderSetup.h
Wojciech Figat a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00

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C

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Graphics/RenderTask.h"
/// <summary>
/// The utility container for rendering setup configuration. Allows to properly decide about using certain render features (eg. motion vectors, TAA jitter) before rendering happens.
/// </summary>
struct FLAXENGINE_API RenderSetup
{
RenderingUpscaleLocation UpscaleLocation = RenderingUpscaleLocation::AfterAntiAliasingPass;
bool UseMotionVectors = false;
bool UseTemporalAAJitter = false;
};