Files
FlaxEngine/Source/Engine/GraphicsDevice/DirectX/DX11/IShaderResourceDX11.h
2021-01-02 14:28:49 +01:00

36 lines
708 B
C++

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
#include "../IncludeDirectXHeaders.h"
#if GRAPHICS_API_DIRECTX11
/// <summary>
/// Interface for objects that can be bound to the shader slots in DirectX 11.
/// </summary>
class IShaderResourceDX11
{
public:
IShaderResourceDX11()
{
}
public:
/// <summary>
/// Gets handle to the shader resource view object.
/// </summary>
/// <returns>SRV</returns>
virtual ID3D11ShaderResourceView* SRV() const = 0;
/// <summary>
/// Gets CPU to the unordered access view object.
/// </summary>
/// <returns>UAV</returns>
virtual ID3D11UnorderedAccessView* UAV() const = 0;
};
#endif